Which of the Build engine games is the most advanced one
#1 Posted 06 January 2012 - 07:28 AM
PowerSlave
Witchaven II: Blood Vengeance
Blood
Shadow Warrior
Redneck Rampage Rides Again
WW2 GI
Extreme Paintbrawl
I didn't include NAM and Redneck Rampage (1) because it's obvious that their sequels are more advanced.
By advanced I mean more modern, has more staff in it.
Like in Blood the pick ups are real 3D and in Redneck Rampage Rides Again there are vehicles..
This post has been edited by djdori11: 06 January 2012 - 07:33 AM
#2 Posted 06 January 2012 - 07:45 AM
Shadow Warrior had vehicles, but they were somewhat half-assed and limited to flat ground. Correct if me I'm wrong, I haven't played in years.
This post has been edited by Mad Max RW: 06 January 2012 - 07:46 AM
#4 Posted 06 January 2012 - 11:08 AM
IIRC I read that the ROR in Shadow Warrior was more, "Correct" than Blood's as it moved the above sector in to correct 3D space at run time. I could be wrong though. ^^
l]
#5 Posted 06 January 2012 - 11:29 AM
...
In all seriousness, as mentioned by the above poster, Shadow Warrior had the most "bells and whistles". Really a shame that the modding community isn't larger for it. I haven't played through Blood all the way through, so I can't pass judgment on that.
#6 Posted 06 January 2012 - 12:35 PM
Jinroh, on 06 January 2012 - 11:08 AM, said:
IIRC I read that the ROR in Shadow Warrior was more, "Correct" than Blood's as it moved the above sector in to correct 3D space at run time. I could be wrong though. ^^
So if this is true Shadow Warrior is probably the most advanced Build engine game.
But it's arguable cause like Redneck Rampage Rides Again has vehicles and 3D sprites and WWII GI has some 3D sprites and stuff like cannons and "realistic" healing system and such.
#7 Posted 06 January 2012 - 12:52 PM
djdori11, on 06 January 2012 - 12:35 PM, said:
But it's arguable cause like Redneck Rampage Rides Again has vehicles and 3D sprites and WWII GI has some 3D sprites and stuff like cannons and "realistic" healing system and such.
Weren't the vehicles in RR: Rides Again just sprite overlays for the HUD though? I've not played all the way through yet since I bought it from GOG, but the Motorcycle springs to mind. Which was awesome btw. xD Or am I thinking of Suckin' Grits on Route 66? xD I can't remember it's been a few months since I last played.
This post has been edited by Jinroh: 06 January 2012 - 12:53 PM
#8 Posted 06 January 2012 - 12:58 PM
Jinroh, on 06 January 2012 - 12:52 PM, said:
Vehicles only added in Rides Again which is basicly Redneck Rampage 2. And there is a Motorcycle with machineguns and some kind of a boat with rockets. And I don't know if it's sprites or what ever but it's pretty good.
#9 Posted 06 January 2012 - 04:42 PM
djdori11, on 06 January 2012 - 12:58 PM, said:
Ok yeah that's what I was thinking of. ^^ Thanks for reminding me. Yeah they were like Sprite Overlays and changed movement physics. They were rad though, I liked the motorcycle a lot. ^^ Though IMO they're slightly less impressive than the Sector Vehicles from Shadow Warrior, even if the Redneck Rampage ones controlled a lot better. xD
#10 Posted 06 January 2012 - 05:09 PM
#11 Posted 06 January 2012 - 06:52 PM
Loke, on 06 January 2012 - 05:09 PM, said:
Yeah they weren't perfect, but I think the ones in SW were a bit worse as I had the same thing. Though yeah as cool as cruising through levels on the motorcycle was in RR yeah it didn't turn well at high speeds which is semi-]realistic, but not suppose to be that stiff.
#12 Posted 06 January 2012 - 07:46 PM
#13 Posted 07 January 2012 - 04:02 PM
Shadow Warrior hands down had the single best use of the BUILD engine from the start, but I would not say it was the most advanced. Blood is a tad more customizable than SW but is not quite as technologically impressive.
WWII GI had some innovations in sprite-based interaction and player abilities.
The actual winner of the "most advanced" award goes without question to EDuke32. "But Hendricks," you may say, "that's not a game, that's a source port of a game!" EDuke32 is the marriage of WWII GI's innovations with the best BUILD game, Duke Nukem 3D, further expanded with CON functionality and TROR to encompass just about everything the other games can do provided you can reimplement it in CON.
All that being said, as time goes by, EDuke32 will become more than just a Duke port: it will be the modern face of the BUILD engine.
This post has been edited by Hendricks266: 09 October 2019 - 08:42 AM
#14 Posted 08 January 2012 - 10:59 AM
Hendricks266, on 07 January 2012 - 04:02 PM, said:
Do you think EDuke will ever drop the 'Duke' moniker in order to distance itself from an individual game and be known purely as an engine?
#15 Posted 08 January 2012 - 11:56 AM
EBuild32
ESprite32
EPoly32
ETPH32
I don't think a name change would suit at all, it would feel out of place to me.
#16 Posted 08 January 2012 - 12:42 PM
Martin, on 08 January 2012 - 10:59 AM, said:
There will always be an "EDuke32" mode or component where you can play Duke just as you do now. A name change could happen in theory but there will be no reason to worry about that for a long time since all of the devs are busy with our own lives.
#17 Posted 08 January 2012 - 05:37 PM
The Mighty Bison, on 06 January 2012 - 11:29 AM, said:
In all seriousness, as mentioned by the above poster, Shadow Warrior had the most "bells and whistles". Really a shame that the modding community isn't larger for it. I haven't played through Blood all the way through, so I can't pass judgment on that.
LOL.
The thing that broke the Shadow Warrior modding community is the lack of customization. 3DR fucked up by not bringing in Replogle or SOMEONE to extend CON functionality to the game.
djdori11, on 06 January 2012 - 12:35 PM, said:
But it's arguable cause like Redneck Rampage Rides Again has vehicles and 3D sprites and WWII GI has some 3D sprites and stuff like cannons and "realistic" healing system and such.
3D sprites aren't really a big deal, Duke3D has them. Unless you mean voxels, in which only Shadow Warrior and Blood had those.
#18 Posted 08 January 2012 - 06:05 PM
Captain Awesome, on 08 January 2012 - 05:37 PM, said:
I agree that it would have been better if there was actually some modification ability, but I don't want Todd anywhere near my SW. I have full confidence that Norwood and Maddin could have done something, at the very least allow level names to be changed without hacking the exe.
#19 Posted 08 January 2012 - 06:49 PM
#20 Posted 08 January 2012 - 08:14 PM
Also, Replogle kicks ass.
#21 Posted 12 January 2012 - 06:00 PM
Hendricks266, on 08 January 2012 - 06:05 PM, said:
Out of curiousity, what exactly is wrong with Todd?
#22 Posted 12 January 2012 - 06:11 PM
Commando Nukem, on 12 January 2012 - 06:00 PM, said:
I know I'm guilty of bashing Todd probably more than he deserves.
JonoF, TerminX, and Plagman can probably chime in since they have had much more experience working with the Duke codebase.
In general, his programming style is rather sloppy. SW is a much more polished game than Duke from a programming and gameplay perspective. Duke has a literal laundry list of rough edges and bugs in result.
While CON was a good idea, the way he chose to implement it and how he actually based game code in it rather than being purely mutator like Lua resulted in a sub-par experience. SW's enemies work together and interact with their environment, and Doom's enemies will infight, while more than one enemy in a line of sight from the player in Duke will result in the one in the back blindly blowing the shit out of all the others. Absolutely nothing based in the original game's CON will react intelligently to anything else in the original game's CON. All CON actors are player-centric one-man-teams, oblivious to many environmental conditions. We can't forget that he failed to add support for variables other than abusing the shit out of an inventory item.
The very least of this is his laughably bad spelling.
This post has been edited by Hendricks266: 12 January 2012 - 06:12 PM
#23 Posted 12 January 2012 - 08:08 PM
#24 Posted 12 January 2012 - 08:22 PM
#25 Posted 13 January 2012 - 01:40 PM
EDIT: LULWOT. I do not understand the downvote here.
This post has been edited by Captain Awesome: 13 January 2012 - 01:53 PM
#26 Posted 13 January 2012 - 02:51 PM
Captain Awesome, on 13 January 2012 - 01:40 PM, said:
I just had a faint memory of the way people act over at gametrailers.com....I thought the downvote was pointless so I raised it. Also its a good post.
This post has been edited by s.b.Newsom: 13 January 2012 - 02:52 PM