[Release] Cherenkov Station "A uniquely gritty, mechanical space station!"
#31 Posted 15 January 2012 - 08:20 AM
All-in-all, an enjoyable experience.
#32 Posted 15 January 2012 - 10:43 AM
The design is also very good, with nice architecture and lighting and the right amount of trimming. Loved how the reactor comes alive.
I don´t remember the setting of your previous map Area 27 but i do remember it was very good too, although i can´t tell if this is an improvement (should refresh my mind replaying your previous map).
#33 Posted 15 January 2012 - 10:53 AM
Supertanker, on 15 January 2012 - 08:12 AM, said:
Np. The map I called "O-Polaris" is actually the map name (don't know what I was thinking). The name of the mod is "Polaris Outpost". It is also one of the great space maps IMO.
This post has been edited by Blue Lightning: 16 January 2012 - 08:06 PM
#34 Posted 15 January 2012 - 11:08 AM
I think this is better than Area 27 (desert base) in some ways. To be specific: less generic, more specific locations, MUCH better gameflow and weapons placement and a sense of HA HA TAKE THAT YOU BATTLE-LORD SCUM, I'M DUKE NUKEM AND I'M COMING TO REDECORATE YOUR ENTIRE PLANET WITH TEA COZIES!!!1oneone that was missing from Area 27. (Area 27's ending was...meh. A good example of looks > gameplay.)
However, I think Area27 was better in terms of detail and strong shading, even though it lacked the atmosphere and nice big open spaces that Cherenkov has. Well, it had open spaces--you just couldn't get to them I still love the "middle" area of Area 27 (the science labs with all the complicated airducts) in terms of design. You kept winding in and out of an area while being able to see where you were going to be going through windows and such. Still, they're both enjoyable maps and they were both very fun for me to design them!
Edit: Oh, I remember that map! I played it ages and ages ago. The exploding spaceships in the docks were a nice touch! I should go back and organize my giant collection of duke maps. I have a few hundred on my hard drive at the very least. Including part of the old FTP repository. Still find gems in there every once in awhile.
This post has been edited by Supertanker: 15 January 2012 - 11:13 AM
#35 Posted 16 January 2012 - 02:08 PM
#36 Posted 16 January 2012 - 08:10 PM
Supertanker, on 15 January 2012 - 11:08 AM, said:
Edit: Oh, I remember that map! I played it ages and ages ago. The exploding spaceships in the docks were a nice touch! I should go back and organize my giant collection of duke maps. I have a few hundred on my hard drive at the very least. Including part of the old FTP repository. Still find gems in there every once in awhile.
I dont remember Polaris Outpost having "exploding spaceships", but it has been a while, mabye I need to replay it to refresh my memory. Are we talking about the same map? It is availible at the repository. think it was made in '97 if I'm not mistaken. That map had some of the best secret areas I have ever seen.
This post has been edited by Blue Lightning: 16 January 2012 - 08:12 PM
#37 Posted 16 January 2012 - 08:15 PM
This post has been edited by ck3D: 16 January 2012 - 08:16 PM
#38 Posted 16 January 2012 - 08:19 PM
This post has been edited by Blue Lightning: 16 January 2012 - 08:21 PM
#39 Posted 18 January 2012 - 10:33 PM
Heh, I like how most people seem to like the odd choice of textures. Now you've all got me wondering: COULD concrete be used as a building material in space?
Curious...
#40 Posted 19 January 2012 - 04:45 PM
#41 Posted 20 January 2012 - 01:11 AM
It doesn't really matter too much, who knows what they'll be building space stations out of in the future.
#42 Posted 23 January 2012 - 06:18 AM
Level is very solid and detailed and just by looking on this piece of work I want to mapping more!
Final battle become easy using Dukeplus (because of BFG) and everything is fine with HRP.. except for some misalligned textures but mthis is almost nothing if you ask me ..
Finished it two times for now and still missed one secret place, level have not irritating places or lack of items, very fun and had some replay ability because of these secrets , should be more of it ..
...finished it first time in about 45 minutes, second time 32 minutes, so length of map is OK
As I mentioned I played for now two times and one enemy always stuck in mirror and keeps shooting there ^^. stupid brat
Im rate Cherenkov station 9/10 compare to other frustrating levels and original Duke levels... Im still not see many of the best maps created by community.... Anyway, very good work and I always keep this map in my hard drive from now
#44 Posted 24 January 2012 - 01:46 PM
why "behind mirror" sector is so big??
And this trooper always when he see me, he teleport to inside of mirror... maybe is good idea to move the "behind mirror" sector just from player valid space... or move this enemy a bit from there ?? .. just thinking..
#46 Posted 24 January 2012 - 02:54 PM
I never knew you could put things inside mirrors... Reckon I'm going to poke around with that, I wonder if that could be utilised in some way somewhere.
#47 Posted 24 January 2012 - 04:02 PM
High Treason, on 24 January 2012 - 02:54 PM, said:
Which makes no sense to me. Try and make it smaller and see if it works. It does for me.
#48 Posted 24 January 2012 - 04:06 PM
Nice catch on the trooper I don't know why that never happened here.
Thanks for the review Quakis!
This post has been edited by Supertanker: 24 January 2012 - 04:10 PM
#49 Posted 24 January 2012 - 04:10 PM
First, I thought Supertanker made that big sector because he wants this map compatible with older versions, but these some textures and for example new beasts are only in atomic edition so thats not the point. . Maybe he drunk to much when making this mirror
.
EDIT:
oh. Supertanker jumps in when I writing post
so I have my answer
This post has been edited by Arwu: 24 January 2012 - 04:14 PM