DLC Campaign Impressions [SPOILERS!] "The Doctor Who Cloned Me"
#151 Posted 16 January 2012 - 09:39 PM
#152 Posted 16 January 2012 - 09:48 PM
#153 Posted 17 January 2012 - 03:35 AM
Jeff, on 16 January 2012 - 09:48 PM, said:
Unlimited ammo breaks all weapon balance, so of course it is. I can't understand why people want to use it, it seems like 50% of all servers use it...
This post has been edited by necroslut: 17 January 2012 - 03:35 AM
#154 Posted 17 January 2012 - 04:40 PM
Captain Awesome, on 16 January 2012 - 09:39 PM, said:
Not when i spam rockets like shit.
#155 Posted 14 April 2012 - 02:59 AM
#156 Posted 14 April 2012 - 03:54 AM
Martin, on 14 April 2012 - 02:59 AM, said:
This. I also remember horrible games with laggy hosts, though.
#157 Posted 14 April 2012 - 07:17 AM
#158 Posted 14 April 2012 - 07:24 AM
#159 Posted 14 April 2012 - 07:29 AM
#160 Posted 14 April 2012 - 10:38 AM
Martin, on 14 April 2012 - 07:24 AM, said:
That was the (only) part when I thought "now I'm playing real DNF".
#162 Posted 08 June 2012 - 08:34 PM
#163 Posted 11 June 2012 - 04:46 AM
As for Titty City, it would have been 100x better if you could have fought aliens in the strip club, and have the strippers react to you and and the aliens fighting. But yes DNF needs more levels that aren't just a straight line.
#164 Posted 11 June 2012 - 06:17 AM
#165 Posted 11 June 2012 - 08:02 PM
Micky C, on 11 June 2012 - 06:17 AM, said:
Its exactly one of the biggest problems plaguing DNF as a whole.
Its not structured well.
The DLC remedies this somewhat but as you said it still has the same combat limitations and it does take a while till you are given a greater sense of freedom and more egregiously the long stretches of nothing(the entire beginning of it is a good example).
But look at DNF proper.Mechanics are brought up and used just once and never again.
The hive is the biggest example of this with the glow bugs/
#166 Posted 14 June 2012 - 10:33 AM
trustn0!, on 11 June 2012 - 08:02 PM, said:
Its not structured well.
The DLC remedies this somewhat but as you said it still has the same combat limitations and it does take a while till you are given a greater sense of freedom and more egregiously the long stretches of nothing(the entire beginning of it is a good example).
But look at DNF proper.Mechanics are brought up and used just once and never again.
The hive is the biggest example of this with the glow bugs/
I don't mind one off gameplay mechanics, what I mind was that the game was, both the DLC and the FULL thing fail to blur the edges around the various concepts in the game.
Take Duke3D, the first level. Whilst in combat, you can also find secrets, and interact with the environment. If this were DNF, you'd face aliens in two areas, and then the rest would be going up there, or down there to hit a switch to open a door, and the arcade would be a sealed off thing with some interactive bits in it.
The problem just comes down to the way the game handles itself.
I just finished the DLC, and yeah, it's exactly what I thought it was from watching videos of it. It's the same exact gameplay as DNF. The exact same. There is no difference between this and DNF. You have driving sections, you have arena shoot outs, you have physics/crane puzzles, and you have lots of walking around doing nothing. It's the same thing with a different color paint on it. Instead of a dream sequence, you go to the burning bush. Instead of an RC car, you're in a holsomobile. Instead of the Mighty Foot, it's the moon buggy.
As far as Duke's attitude being better played... Eh. Some of his one liners are better, but Duke still suffers from his doucheness.
I will admit seeing more Graves was fun, and Proton was cool, though horribly under used. And it was nice to return to the moon environments... Though I would have preferred more time indoors and dealing with alien hive stuff.
All, and all... Meh. I bought it because I do want another Duke game to come out, and i'm showing my support as a Duke fan, but I honestly consider Duke Nukem Forever, and it's DLC to be failures.
#167 Posted 14 June 2012 - 08:43 PM
#168 Posted 14 June 2012 - 10:07 PM
Micky C, on 14 June 2012 - 08:43 PM, said:
Also wouldn't be really original. Didn't Doom3 have the same stuff?
#169 Posted 15 June 2012 - 01:40 AM
#170 Posted 15 June 2012 - 01:46 AM
This post has been edited by Burnett: 15 June 2012 - 01:46 AM
#171 Posted 15 June 2012 - 05:33 AM
Burnett, on 15 June 2012 - 01:46 AM, said:
Nothing in terms of gameplay, honestly.
Burnett, on 14 June 2012 - 10:07 PM, said:
Nope. The stuff was exactly like in DNF. Static tendrils that had a texture warping effect on them. They were in no way dynamic.
So DNF did rip it off to a degree anyway, about five years later.
<br class="Apple-interchange-newline">
#172 Posted 15 June 2012 - 12:09 PM
Quote
So DNF did rip it off to a degree anyway, about five years later.
Without gameplay-catch it's just ripping of Aliens then.
Oh, btw. Didn't Arkham Asylum had dynamic tendrils and stuff? Can't remember how dynamic it was.
#173 Posted 17 June 2012 - 11:26 AM
#174 Posted 17 June 2012 - 05:46 PM
Mikko_Sandt, on 17 June 2012 - 11:26 AM, said:
What were your thoughts Mikko?