The log file tells me this:
Mapster32 2.0.0devel r2044 Compiled Sep 25 2011 08:21:58 Using H:/Duke Nukem 3D/Duke Nukem 3D + DP 2011-09-14/ for game data Using group file 'autoload/polymer_hrp.zip'. Using group file 'autoload/polymer_mhk.zip'. Remap B key to 46 Windows 7 (build 6.1.7601) Service Pack 1 Initialized nedmalloc Initializing DirectDraw... Loading "m32help.hlp" Loading NAMES.H Loaded 740 names. Switching kb layout from 00000407 to 00000409 Initializing DirectInput... - Enumerating attached game controllers - No game controllers found Uninitializing DirectInput... Initialized 24.0M cache Loading 'duke3d.def' Warning: defined hightile replacement for empty tile 9000. Maybe some tilesXXX.art are not loaded? Error on line bf-text.def:2420. Error on line bf-text.def:2420. Error on line bf-text.def:2420. Error on line bf-text.def:2420. Error: file 'bftextures/10328.jpg' does not exist Error: file 'bftextures/10328n.jpg' does not exist Error: file 'bftextures/10328s.jpg' does not exist Error: file 'bftextures/10365n.jpg' does not exist Error: file 'bftextures/10365s.jpg' does not exist Definitions file loaded. Enabling desktop composition... Setting video mode 1680x1050 (8-bit fullscreen) Loading sounds from 'game.con' warning: duplicate sound #261, overwriting warning: duplicate sound #323, overwriting Loaded 374 sound definitions. Disabling desktop composition... Setting video mode 1680x1050 (32-bit fullscreen) OpenGL Information: Version: 3.3.0 Vendor: NVIDIA Corporation Renderer: GeForce GTX 295/PCI/SSE2 Cache contains 8455638 bytes of garbage data Initializing Polymer subsystem... PR : Board loaded. PR : Initialization complete. Load tile 81: p0-m4-e0 highres/textures/0081.jpg... 9 ms Load tile 90: p0-m4-e0 highres/textures/0090.jpg... 7 ms Load tile 10000: p0-m4-e0 bftextures/10000.jpg... 10 ms Load tile 10048: p0-m4-e0 bftextures/10048.jpg... 58 ms Load tile 10049: p0-m4-e0 bftextures/10049.jpg... 36 ms Load tile 10050: p0-m4-e0 bftextures/10050.jpg... 30 ms Load tile 10051: p0-m4-e0 bftextures/10051.jpg... 17 ms Load tile 10052: p0-m4-e0 bftextures/10052.jpg... 46 ms Load tile 10053: p0-m4-e0 bftextures/10053.jpg... 18 ms Load tile 10054: p0-m4-e0 bftextures/10054.jpg... 44 ms Load tile 10055: p0-m4-e0 bftextures/10055.jpg... 47 ms Load tile 10056: p0-m4-e0 bftextures/10056.jpg... 45 ms Load tile 10057: p0-m4-e0 bftextures/10057.jpg... 47 ms Load tile 10058: p0-m4-e0 bftextures/10058.jpg... 16 ms Load tile 10059: p0-m4-e0 bftextures/10059.jpg... 16 ms Load tile 10060: p0-m4-e0 bftextures/10060.jpg... 16 ms Load tile 10061: p0-m4-e0 bftextures/10061.jpg... 17 ms Load tile 10062: p0-m4-e0 bftextures/10062.jpg... 16 ms Load tile 10063: p0-m4-e0 bftextures/10063.jpg... 23 ms Load tile 10064: p0-m4-e0 bftextures/10064.jpg... 24 ms Load tile 10065: p0-m4-e0 bftextures/10065.jpg... 19 ms Load tile 10066: p0-m4-e0 bftextures/10066.jpg... 18 ms Load tile 10067: p0-m4-e0 bftextures/10067.jpg... 19 ms Load tile 10068: p0-m4-e0 bftextures/10068.jpg... 20 ms Load tile 10070: p0-m4-e0 bftextures/10070.jpg... 15 ms Load tile 10071: p0-m4-e0 bftextures/10071.jpg... 18 ms Load tile 10072: p0-m4-e0 bftextures/10072.jpg... 19 ms Load tile 10073: p0-m4-e0 bftextures/10073.jpg... 16 ms Load tile 10074: p0-m4-e0 bftextures/10074.jpg... 16 ms Load tile 10075: p0-m4-e0 bftextures/10075.jpg... 17 ms Load tile 10076: p0-m4-e0 bftextures/10076.jpg... 17 ms Load tile 10077: p0-m4-e0 bftextures/10077.jpg... 18 ms Load tile 10078: p0-m4-e0 bftextures/10078.jpg... 20 ms Load tile 10079: p0-m4-e0 bftextures/10079.jpg... 18 ms Load tile 10080: p0-m4-e0 bftextures/10080.jpg... 15 ms Load tile 10081: p0-m4-e0 bftextures/10081.jpg... 16 ms Load tile 10082: p0-m4-e0 bftextures/10082.jpg... 17 ms Load tile 10083: p0-m4-e0 bftextures/10083.jpg... 18 ms Load tile 10084: p0-m4-e0 bftextures/10084.jpg... 15 ms Load tile 10085: p0-m4-e0 bftextures/10085.jpg... 14 ms Load tile 10086: p0-m4-e0 bftextures/10086.jpg... 17 ms Load tile 10087: p0-m4-e0 bftextures/10087.jpg... 14 ms Load tile 10088: p0-m4-e0 bftextures/10088.jpg... 14 ms Load tile 10089: p0-m4-e0 bftextures/10089.jpg... 16 ms Load tile 10090: p0-m4-e0 bftextures/10090.jpg... 20 ms Load tile 10091: p0-m4-e0 bftextures/10091.jpg... 15 ms Load tile 10092: p0-m4-e0 bftextures/10092.jpg... 15 ms Load tile 10093: p0-m4-e0 bftextures/10093.jpg... 17 ms Load tile 10094: p0-m4-e0 bftextures/10094.jpg... 15 ms Load tile 10095: p0-m4-e0 bftextures/10095.jpg... 18 ms Load tile 10096: p0-m4-e0 bftextures/10096.jpg... 16 ms Load tile 10097: p0-m4-e0 bftextures/10097.jpg... 13 ms Load tile 10098: p0-m4-e0 bftextures/10098.jpg... 14 ms Load tile 10099: p0-m4-e0 bftextures/10099.jpg... 14 ms Load tile 10100: p0-m4-e0 bftextures/10100.jpg... 14 ms Load tile 10101: p0-m4-e0 bftextures/10101.jpg... 15 ms Load tile 10102: p0-m4-e0 bftextures/10102.jpg... 55 ms Load tile 10103: p0-m4-e0 bftextures/10103.jpg... 57 ms Load tile 10104: p0-m4-e0 bftextures/10104.jpg... 57 ms Load tile 10105: p0-m4-e0 bftextures/10105.jpg... 19 ms Load tile 10106: p0-m4-e0 bftextures/10106.jpg... 15 ms Load tile 10107: p0-m4-e0 bftextures/10107.jpg... 14 ms Load tile 10108: p0-m4-e0 bftextures/10108.jpg... 14 ms Load tile 10109: p0-m4-e0 bftextures/10109.jpg... 13 ms Load tile 10110: p0-m4-e0 bftextures/10110.jpg... 15 ms Load tile 10111: p0-m4-e0 bftextures/10111.jpg... 15 ms ERROR: CACHE SPACE ALL LOCKED UP! Syncing memcache to texcache Uninitializing DirectDraw...
Is there a way to increase the texcache in Mapster32? Can anybody please help.