Hard Reset "with a tangent on other PC singleplayer FPS's."
#31 Posted 27 May 2016 - 10:03 PM
#32 Posted 02 June 2016 - 09:59 PM
Edit : Redux is out now, I just played 1hour and a half. Honeslty so far there is some good and some bad.
There is a new dash movement (taken straight out of Shadow Warrior), the good thing about this dash is that it makes the game much facer paced. The bad thing is that they did not udpate enemies AI in consequence... The game was designed with only be able to sprint forward (and only for a few seconds), and now you have a dash movement that allows you to go faster than sprinting, in all four directions, and as long as you want to.
So you should be able to guess the consequences here: the "rusher" types enemies are now almost completely pointless, and every other enemies are much less of a threat.
Originally the fun of the game was to know the enemies AI and guess their incoming attacks, or react quick enough, that your movement will make you dodge their attacks. Now... you can fuck around not caring so much and get away with it by pressing the dash key. They completely fucked the original's games balance and it takes less skill to be good at the game than before.
The good thing is that they replaced SOME enemies of the original episode by enemies taken from the DLC. However, in 1 hour and a half, this has only happened 2 or 3 times. d
Everything else is the same. I haven't noticed any other difference so far (not even on the graphical side), as I remembered every other enemy placement and most item placements and secret places, although I haven't stumbled on the cyber katana yet.
This being said while I do know the original game very well, I hadn't played it in quite some time.
I am disappointed because they should either have made the dash more limited, or improved the AI in consequence. This could have easily become a much cooler, faster paced gameplay.
You just don't take cool features from game B and insert them in game A, hoping for the best, when the two games have a different gameplay approach.
The achievements seem to all be the same and I honestly don't know if I feel like getting 100% again.
For 3 bucks I'm still glad I'm able to replay this game with some differences on my birthday, because I really like it.
This post has been edited by MetHy: 03 June 2016 - 01:58 AM
#33 Posted 03 June 2016 - 02:52 AM
Is there a special key to get out of it? Or maybe it is a bug, because there are several reports of players who cannot log out of the station. I can turn, jump and shoot (when turned away) but I cannot move away from the station.
I cannot report on gameplay changes or the AI yet, as I don't want to play without upgraded weapons and only played until the first upgrade station.
I am a bit disappointed that you seem to get the Katana very late. Would have been better if you get it from quite at the beginning to change gameplay more compared to the original.
EDIT:
Workaround for the "stuck in upgrade station-bug" if you are affected by it:
Just save the game and load again and you should be able to walk again.
This post has been edited by fuegerstef: 03 June 2016 - 03:01 AM
#34 Posted 03 June 2016 - 03:50 AM
The new "human" enemies are disappointing as they seem to be reskins of the humanoid robots rusher types, and seem to act the same way.
I just got the katana (after 2 hours) and it's kinda cool, but very unfitting imo. I guess it may be useful to get rid of rusher types closing in on you, but otherwise it feels like it doesn't really belong.
Overall I enjoy playing this update but I think they kinda screwed their own game. Because Shadow Warrior was a bigger success doesn't mean they have to "ShadowWarriorize" their previous game.
BTW against the first boss there are infinitely respawning enemies, I grinded 2 whole upgrade bars before I got bored, but you can grind as much as you want here. It was already possible in the original, but here it's even easier since dashing makes it very easy to avoid attacks.
Screnshot
This post has been edited by MetHy: 03 June 2016 - 03:52 AM
#36 Posted 03 June 2016 - 06:38 AM
Anyway another ridiculous thing about dashing is how it sends props flying around! Most powerful thing in the game! Kinda shows how it was implemented quickly.... I honestly think they really fucked the game's balance. I'll make a proper review on Steam when I beat it, I'm in the old "DLC" levels now. It's my birthday today and I've decided to play this game all day long, considering it got released today and all
This post has been edited by MetHy: 03 June 2016 - 06:39 AM
#37 Posted 03 June 2016 - 06:54 AM
It mainly looks like ambient occlusion is missing and some minor texture blurring.
#38 Posted 03 June 2016 - 07:50 AM
#39 Posted 03 June 2016 - 07:57 AM
Screenshot
I'm telling you something is up with that video, those are Quake3 tier textures, I would have noticed that.
Edit : Beat the game and wrote a review on steam
This post has been edited by MetHy: 03 June 2016 - 08:48 AM
#40 Posted 04 June 2016 - 12:09 AM
Sadly, it still have the bug about the game's display resolution as SW 2013 v1.50...
Since I still use 800x600 as my desktop resolution, I found the game still failed to switch the aspect ratio and locked at 4:3 in fullscreen(maybe that's Windowed fullscreen) for no reason, even in default the game set on 1920x1080, on my screen, it showed 4:3 and fucked up...the only way to fix that shit is manual change the desktop resolution to the same as the game(the same aspect ratio isn't working, if the game's one still BIGGER than my desktop one, it still failed to switch to proper one unless I do manual change before start the game...
That's even more funny if I set my desktop on 1920x1080 and my game on 1600x900, the game still run at 1920x1080, not 1600x900...what the hell?!
Now I'm reconsidering about get the SW2 since I'm afraid this shit happens on that new game too... hates such windowed fullscreen mess...
This post has been edited by Player Lin: 04 June 2016 - 12:12 AM
#41 Posted 04 June 2016 - 12:42 AM
However in terms of pure gameplay, combat tactics, both are very different.
The dash and all the animations linked to it, as well as the katana, are the same as in SW, which makes both games look even more similar.
If you want to play this game like it should be played, I say unbind the dash key and force yourself not to use it.
This trend of re-releasing games only to ruin their gameplay balance need to stop!
This post has been edited by MetHy: 04 June 2016 - 12:43 AM
#42 Posted 04 June 2016 - 03:07 AM
The windowed fullscreen problem is more serious for me(and a little pissed me off), but FHW seems never care about it at all.
This post has been edited by Player Lin: 04 June 2016 - 03:07 AM
#44 Posted 04 June 2016 - 04:33 AM
#45 Posted 05 June 2016 - 05:39 AM
The ending reminded me about Rage for some reasons...
Oh, and I had about 10+ times of death due dashing from higher stairway......stupid engine.
This post has been edited by Player Lin: 05 June 2016 - 05:41 AM
#46 Posted 06 June 2016 - 01:04 AM
I remember a level where you're moving through a destroyed building. I was killed for going down some stairs...
#47 Posted 06 June 2016 - 01:50 AM
- Getting killed by going to places that look accessible or because of a fall/jump that the devs don't want you to make (even if sometimes, it would only bring you back to an earlier gameplay area).
- Collision and actual "blocking walls" of environmental objects not corresponding to what these objects look like. This is particularly annoying when you ARE supposed to jump on those things to reach secrets.
- Invisible walls and other small, realisticly jumpable, barriers blocking the path to areas which you get access to later on. I get and don't mind the whole "falsely interconnected" level design where you're forced to go a long detour just to reach a nearby area, because the regular path is blocked. But here, it often doesn't even LOOK like it's blocked and it's arbitary. Sometimes when doing a detour you actually jump through things that realisticly seem more difficult to reach than if you had jumped over the scraps forcing to do a detour to begin with.
They made an even worse mistake in Shadow Warrior in a temple where you're forced to make a long detour through tunnels because the floor of a temple (with the huge budda statue) has a hole in the middle... Except that were it not for the invisible walls, that hole would be easily jumpable.
This post has been edited by MetHy: 06 June 2016 - 01:54 AM
#48 Posted 06 June 2016 - 01:53 AM
#49 Posted 06 June 2016 - 11:49 PM
#50 Posted 06 June 2016 - 11:57 PM
Still I beat the game on Heroic and I enjoyed it very much. It looks like they changed more than I thought, at least on Heroic...
#51 Posted 07 June 2016 - 05:41 AM
#52 Posted 07 June 2016 - 02:08 PM
#53 Posted 08 June 2016 - 03:31 AM
Micky C, on 07 June 2016 - 02:08 PM, said:
Yeah, that's why I purchased HR Redux.
TBH, I didn't had any interests on HR even I played the demo of original HR... but the Redux sure made me want to get it and try...I'm glad FHW did that program of SW 2013 owners. Except the new engine bugs.
This post has been edited by Player Lin: 08 June 2016 - 03:33 AM