Duke3D Online - What Do You Think About It?
#1 Posted 08 July 2011 - 03:03 PM
I also ask because I wonder about the current status of EDuke32. XDuke is the most commonly used port online, and I've seen the mention of the fact XDuke is preferred over EDuke32 cause a bit of a strife. I've heard that the netcode for EDuke32 will one day be adjusted/rewritten to be awesome online, and even better than XDuke. The more I spend duking out online, the more I can't ever imagine the everyday players switching to EDuke32. Its arguable whether certain features like in-game joining will really be beneficial. Not to mention with all the builds that are uploaded every day, it would be impossible to keep up with them. It would probably have to be organized in a way where all the builds are compatible with each other, or a specific build set aside for online use.
So, what are you're thoughts on online duking? Do you like it? Will EDuke32 ever become the online standard too?
#2 Posted 08 July 2011 - 03:45 PM
#3 Posted 08 July 2011 - 03:57 PM
@Radar1013, did you notice any difference in controls?
#4 Posted 09 July 2011 - 08:50 AM
Warp Factor, on 08 July 2011 - 03:45 PM, said:
It's not too popular. Most of the time there may be about 4 players online (which is enough), but you might have some trouble finding a room that hasn't started or still allows more people in. And sometimes if you have too many people you won't be able to start... It honestly all just depends. Try it, and then you will know for sure.
Micky C, on 08 July 2011 - 03:57 PM, said:
@Radar1013, did you notice any difference in controls?
I remember firing up xduke a few years back and it wouldn't even detect my keyboard. Though xduke is a lot more stable today.
I do notice a change in mouse and keyboard movement whenever switching from xduke back to eduke32. A difference is definitely there, but it's extremely hard to pin point exactly what it is... Try it and you'll know. I'd love to hit you guys up on YANG one day.
#5 Posted 09 July 2011 - 08:56 AM
#6 Posted 09 July 2011 - 09:19 AM
Warp Factor, on 09 July 2011 - 08:56 AM, said:
Yes. The problem is that the standard controls in XDuke are like the ones in the original game... That means controls like "hide weapon"are assigned to "w", etc. You have to change all those other controls before it will work.
#7 Posted 09 July 2011 - 11:16 AM
Micky C, on 08 July 2011 - 03:57 PM, said:
@Radar1013, did you notice any difference in controls?
Actually, a couple different color fixes for Windows Vista\7 have been put on the YANG site, you should be able to get at least one of them to work.
As for Duke3D online, I like it, I like to play, I own people some days, and some days people own me. I'd definitely use it a lot more if eduke32 was more stable online. Server\client seems to crash a lot of the time, and if you're using the newer versions, it's VERY buggy. I felt like I had put on beer goggles, the jumping was way, you could see someone in front of you even if there wasn't, and etc. The hardest part for me using YANG was forwarding ports. Even though I forwarded them they wouldn't work. I spent four or so years trying to figure that out with DukesterX, until I found out that my ISP didn't support it for dynamic IP address users. X_X Now it's very easy since I switched over to a static IP.
I really wish I could help the guys working on eduke32 by working on the server\client code, but the Internet's never been easy in programming for me. Well... there ends my rant.
#8 Posted 09 July 2011 - 12:13 PM
#9 Posted 09 July 2011 - 01:02 PM
#10 Posted 09 July 2011 - 03:48 PM
#11 Posted 09 July 2011 - 04:33 PM
rasmus thorup, on 09 July 2011 - 01:02 PM, said:
Actually, that's a good idea, but I've been a fan of in-game browsing.
#12 Posted 09 July 2011 - 07:03 PM
#13 Posted 09 July 2011 - 09:09 PM
Warp Factor, on 09 July 2011 - 07:03 PM, said:
No, thats what the new EDuke32 server/client code will be used for.
#14 Posted 10 July 2011 - 06:26 AM
The Commander, on 09 July 2011 - 09:09 PM, said:
So the EDuke32 server is in development... will this release sooner or later or undetermined or on DNF time (ha ha)? I'd be totally interested in putting one of these up when it comes out.
#15 Posted 10 July 2011 - 07:08 AM
#16 Posted 10 July 2011 - 06:33 PM
#17 Posted 11 July 2011 - 06:18 PM
BrentNewland, on 09 July 2011 - 12:13 PM, said:
rasmus thorup, on 09 July 2011 - 01:02 PM, said:
Spirrwell, on 09 July 2011 - 04:33 PM, said:
This is what YANG is for. YANG is a very mature online Duke (and SW, Blood, Descent, and any custom DOSBox game) organizer and connector. It would be an utter waste to make another program.
#18 Posted 12 July 2011 - 06:36 AM
#19 Posted 12 July 2011 - 07:04 AM
rasmus thorup, on 12 July 2011 - 06:36 AM, said:
If you actually understood how multiplayer was handled in Duke Nukem 3D you would then see why your post is quite irrelevant.
How would creating something new be any better than YANG?
You would still need to foward ports regardless (unless you are using eduke with the server/client but that is broken to fuck atm)
Also a new multiplayer launcher does not make programs such as xduke/eduke etc any better.
#20 Posted 12 July 2011 - 07:19 AM
#21 Posted 12 July 2011 - 08:33 AM
#22 Posted 12 July 2011 - 09:03 AM
rasmus thorup, on 12 July 2011 - 07:19 AM, said:
The only thing YANG doesn't do (IIRC) is dedicated server mode. In theory, it shouldn't be difficult to add functionality to start a room as one, or to add an input box to specify one.
Tea Monster, on 12 July 2011 - 08:33 AM, said:
AFAIK, that's comparable to saying: Quake II and Quake III had rock solid engines. They are also Open Source. Why can't some enterprising soul
TX knows what he needs to do to fix it, much like Plagman knows what he needs to do to optimize Polymer, it's the actual work that's the problem.
This post has been edited by Hendricks266: 12 July 2011 - 09:07 AM
#23 Posted 13 July 2011 - 08:58 AM
rasmus thorup, on 12 July 2011 - 07:19 AM, said:
And we're talking about a fifteen year old DOS game? If it's too hard, how the hell do you even know how to play the game? I thought you meant before that you wanted something that was eduke32 specific that could handle it better, and not to make it idiot proof. I could care less about that. If you want that, just create a damn batch file and distribute it.
Hendricks266, on 12 July 2011 - 09:03 AM, said:
Damnit, every time someone says this, it makes me wish I could help, but I can't because I don't know how yet. I'll probably know within a few months, and knowing my luck, by that time, it'll be fixed.
#24 Posted 13 July 2011 - 09:31 AM
#25 Posted 13 July 2011 - 09:46 AM
rasmus thorup, on 13 July 2011 - 09:31 AM, said:
Oh really? Well, most of the people that know about Duke3D most likely played it in the DOS days. Back then you had to deal with IRQs and just having the knowledge to use DOS. Besides, this shouldn't be idiot proof. People should learn how to use something, not learn how to press a few buttons. It's one of the main reasons that people are getting to be more idiotic, things are way too oversimplified. The sad part is, I know people on Macs that couldn't even figure out how to open Microsoft Word LITERALLY. People are so used to their phones, texting, Facebook, and crap like that. Me, I use them, because I have no choice but to use them. (except for cell-phones) How the hell else am I going to talk to someone? Face to face? Since when does anyone do that anymore with only a few exceptions? "Simpletons" rule the Internet now. If you show smarts, you get called a geek or a nerd. You try sniping back, they hold it against you. Then when you try to hold against them the fact that they called you a geek and say it's a good thing or whatever, they'll be like "LOLWut?" What's even more amazing, is that, I'm a science person, and I know that person with only half a brain (their left brain) might actually be better at more complicated things than a person with an entire brain. It's so fucking pathetic. We shouldn't change to suit them, we should open them up to the world. Why would I want to become an idiot just so some other "simpletons" can understand?
#26 Posted 13 July 2011 - 10:22 AM
thelegend4ever, on 10 July 2011 - 06:33 PM, said:
I also enjoy Duke 3D on live. I was plesantly surprised how much I enjoyed it, but it very barren as hardly anyone plays it. Ever.
#27 Posted 13 July 2011 - 12:15 PM
#28 Posted 13 July 2011 - 04:35 PM
rasmus thorup, on 13 July 2011 - 12:15 PM, said:
Rasmus, have you even tried setting up YANG? I assure you, it's the simplest procedure in the world. I've gotten friends who don't even know how to open a CD directory to set up YANG with as little as a text file I e-mailed them. Your point is invalid. This crazy "simple launcher" with "usual commands" already exists in the most simplified way it will (most likely) ever be available in.
#29 Posted 13 July 2011 - 04:38 PM
Radar1013, on 13 July 2011 - 04:35 PM, said:
True, but the hardest part for new people would be forwarding ports, if you don't know what you're messing with you can kiss your Internet connection goodbye until someone fixes it for you.
#30 Posted 13 July 2011 - 04:40 PM
Spirrwell, on 13 July 2011 - 09:46 AM, said:
I'm pretty sure that's been debunked. http://www.cracked.c...ndergarten.html
rasmus thorup, on 13 July 2011 - 12:15 PM, said:
I still don't understand what you mean by "the current configurations". Have you tried YANG? Download it, run it, and see if it does what you want it to do. YANG could very easily be linked to from eduke32.com.