Is there any way to disable that the sprite takes the sectors pal? I don't really see any way this is useful.
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Sprites takes the sectors pal
#1 Posted 30 June 2011 - 06:35 AM
#2 Posted 30 June 2011 - 07:23 AM
If by that you mean you want to keep the sprite from taking the palette of the floor, yes. Spritenopal will do the trick, or if you want to make it specific to the actor (because doing something like spritenopal LIZTROOP will effect ALL liztroops) you can alter the actor's htflags.
#3 Posted 30 June 2011 - 08:30 AM
Thanks a lot, i forgot all about that. Is there really no other way than to do spritenopal on all tiles? Maybe i can do something in the events? I'll be back.
This post has been edited by rasmus thorup: 30 June 2011 - 08:31 AM
#4 Posted 30 June 2011 - 08:46 AM
rasmus thorup, on 30 June 2011 - 08:30 AM, said:
Is there really no other way than to do spritenopal on all tiles?
No you, just do it with the actor name, and it'll effect all tiles that are assigned to the actor. But remember this as well,
EmericaSkater, on 30 June 2011 - 07:23 AM, said:
you can alter the actor's htflags.
This'll give you the same effect.
#5 Posted 30 June 2011 - 09:41 AM
Yes, that is correct. But the problem is also with the normal tiles like decoration. So i just have to do it with all the tiles that i need to do it with. Thanks dude.
#6 Posted 04 July 2011 - 12:48 PM
It is useful in the sense that if the sector is has red lighting, the objects become red! duh
But bear in mind that using spritenopal you'll have to release the def file too along with your map.
But bear in mind that using spritenopal you'll have to release the def file too along with your map.
This post has been edited by DavoX: 04 July 2011 - 12:49 PM
#7 Posted 04 July 2011 - 02:40 PM
DavoX, on 04 July 2011 - 12:48 PM, said:
But bear in mind that using spritenopal you'll have to release the def file too along with your map.
CON file.
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