Will There Be Any Mods and Expansions Made for DNF?
#1 Posted 23 June 2011 - 04:27 PM
I'm assuming that a DNF editor has not been released yet, or the tools available for use are complicated. If you had the means to do mods for DNF, would you do so? If so, what mods would you want to do for the game?
#2 Posted 23 June 2011 - 06:06 PM
#3 Posted 24 June 2011 - 04:51 AM
Flying Techbot, on 23 June 2011 - 04:27 PM, said:
Maybe you should stop assuming and making new threads, and instead do a bit of research.
No modding tools have been released. They say it's something they'd like to do but this is a typical response and doesn't necessarily mean anything.
Expansions will be released. Official expansions, 3 of them. One adding weapons, one adding more multiplayer content, and the other adding 15 singleplayer levels.
Anyone who's a modder for the previous duke games (mostly duke nukem 3D) would likely not have the experience to work on something like the DNF engine, as the build engine is completely different to all current engines, so they'd rather keep modding for Duke 3D then move over.
#4 Posted 24 June 2011 - 05:00 AM
Does this mean DNF will go down the same road? Based on history, yes. There's always a chance things will be different. Gearbox may release editing tools when they're done with DLC. It's possible determined fans will crack the engine long before then. I'm not getting my hopes up.
#5 Posted 24 June 2011 - 05:31 AM
Mad Max RW, on 24 June 2011 - 05:00 AM, said:
Does this mean DNF will go down the same road? Based on history, yes. There's always a chance things will be different. Gearbox may release editing tools when they're done with DLC. It's possible determined fans will crack the engine long before then. I'm not getting my hopes up.
Why did Triptych continue to work on Duke Nukem Forever after 3DRealms shutdown. It's Duke Nukem damnit, and if the developers are willing to let Duke die by not releasing mod tools, I guarantee you a hardcore fan will. We won't let Duke Nukem die because of someone else's fuck up. Whether it be because of Gearbox, 2k\T2, 3DRealms, or a mix, it doesn't matter, we can't let Duke Nukem die.
#6 Posted 24 June 2011 - 06:23 AM
About the hardcore fans, Micky C nailed it earlier. Very few will have the time, motivation, and ability to accomplish much of anything. It's easier and far more rewarding to stick with Duke Nukem 3D and eduke32 editing. DNF is one of those cases where the fans can't sit and expect another person to mod the game for them like the past. If you want something you're going to have to learn how to do it yourself. It's highly unlikely a mysterious super hero of modding is going to wave his magic wand and make new maps and mods appear out of thin air.
#7 Posted 24 June 2011 - 01:46 PM
#9 Posted 24 June 2011 - 02:25 PM
#10 Posted 24 June 2011 - 04:07 PM
Helel, on 24 June 2011 - 02:02 PM, said:
It's certainly a part of it, it's made practically everything easier and faster. Though, having the source of newer games would probably have little impact.
DerickVonD, on 24 June 2011 - 02:25 PM, said:
You are mistaking what I am saying. Yes of course, using the editors for these games is rather easy, however, creating a high quality level for these games using the basic assets is rather difficult. Nine times out of ten your resources aren't applicable for what you'll wanna do, so you have to build your own resources. Thereby if you want to create a high quality level only using basic resources you'll usually just end up creating a level based around the same centric themes that were already in the game. Anyone who has mapped for Duke or Doom knows that most of your resources can serve a variety of purposes because of their low resolution, and in that same vein creating new high quality resources is a lot easier. One man can build a mod for Duke or Doom in half the time it takes a team to create a mod for a new game. It's just how technology has progressed, nowadays practically everyone who builds levels has to also know how to create models. In the past that was not true, you could get by just being a graphic artist.
This post has been edited by Captain Awesome: 24 June 2011 - 04:09 PM
#11 Posted 24 June 2011 - 04:29 PM
#12 Posted 24 June 2011 - 05:01 PM
#13 Posted 24 June 2011 - 11:49 PM
This post has been edited by DerickVonD: 24 June 2011 - 11:51 PM
#14 Posted 25 June 2011 - 12:01 PM
WedgeBob, on 24 June 2011 - 04:29 PM, said:
3DR said that having experience in a modern engine is helpful, but you'll have to relearn a lot of stuff. DNF's engine is barely the Unreal engine it began as, and as such mapping for it is vastly different.
#15 Posted 25 June 2011 - 04:24 PM
#16 Posted 25 June 2011 - 07:43 PM
This post has been edited by DerickVonD: 25 June 2011 - 07:44 PM
#17 Posted 25 June 2011 - 08:04 PM
#18 Posted 25 June 2011 - 08:24 PM
Captain Awesome, on 25 June 2011 - 08:04 PM, said:
whats the problem with releasing documents? would only take a few days to make them.
#19 Posted 25 June 2011 - 08:25 PM
#20 Posted 26 June 2011 - 12:17 AM
DerickVonD, on 25 June 2011 - 08:25 PM, said:
Id are there since Bethesda bought them and Valve went straight into the micro transaction territory.
All 3 of them are already as corporate as it can get. The thing that keeps them from being in the same boat with all the others is that their marketing strategy is less miserable and also provides quality for their products when you compare them with let's say... 2k or Activision for ex.
This post has been edited by Mr.Deviance: 26 June 2011 - 12:18 AM
#21 Posted 26 June 2011 - 10:58 AM
DerickVonD, on 25 June 2011 - 08:24 PM, said:
They'd have to be willing to do it. Remember, getting a corporation to do something that takes time and work is difficult enough if you pay them. They'd be releasing this for free. It's unlikely.
#22 Posted 26 June 2011 - 11:47 AM
#23 Posted 26 June 2011 - 01:39 PM
3DR always intended to release mod tools. Mod tools are released all the time with little to no documentation and what is released often sucks, is incomplete and sometimes plain wrong.
#24 Posted 26 June 2011 - 02:29 PM
This post has been edited by Mad Max RW: 26 June 2011 - 02:30 PM
#25 Posted 26 June 2011 - 02:52 PM
Kristian Joensen, on 26 June 2011 - 01:39 PM, said:
3DR always intended to release mod tools. Mod tools are released all the time with little to no documentation and what is released often sucks, is incomplete and sometimes plain wrong.
No they did not! That's why I left in 2000. George was crystal clear on this. "TOO Complicated; or "it's ten times more complicated as Build." They had no intention integrating software for the public's use - methinks.
Also, I withdraw my first statement. I read through 79 pages at Gearbox regarding mod tools - there is no hope in hell for official mod tools. BUT, shit like that won't stop hard core hackers. Its' just no one will see the results!
Oh well, next ...