DNF DLC!
#91 Posted 20 July 2011 - 04:11 AM
I'm on these forums too much if I dream about them, but this was a pretty cool idea.
They canceled the DLC due to the rubbish sales. Instead they fixed all the obvious bugs, implemented a weapons wheel and made the DLC levels more like what we wanted. They then announced a new game for Christmas as a budget title (due to the shortness of the game).
What do you think?
This post has been edited by You: 20 July 2011 - 04:14 AM
#92 Posted 20 July 2011 - 04:41 AM
You, on 20 July 2011 - 04:11 AM, said:
Close.
I dreamed that Randy made another video and said that a DLC for modding tools will come before Christmas, because George finally revealed the secret of the encrypted port hidden deep in the massive source code of DNF.
#93 Posted 20 July 2011 - 04:47 AM
#94 Posted 20 July 2011 - 10:39 AM
#95 Posted 20 July 2011 - 04:22 PM
This post has been edited by rasmus thorup: 20 July 2011 - 04:23 PM
#98 Posted 21 July 2011 - 02:54 PM
Nancsi, on 20 July 2011 - 10:39 AM, said:
Thanks NightFright. I forgot the /
This post has been edited by rasmus thorup: 21 July 2011 - 02:55 PM
#99 Posted 21 July 2011 - 09:49 PM
You, on 20 July 2011 - 04:11 AM, said:
I'm on these forums too much if I dream about them, but this was a pretty cool idea.
They canceled the DLC due to the rubbish sales. Instead they fixed all the obvious bugs, implemented a weapons wheel and made the DLC levels more like what we wanted. They then announced a new game for Christmas as a budget title (due to the shortness of the game).
What do you think?
Nice dream, but I think more realistically if they can the DLC the game goes with it there has not been a patch since release. More realistically the next duke comes in 2 to 5 years once everyone has forgotten about the scathing reviews and abysmal ports. Duke nukem is pushed into a short line of call of duty clones and dies a sad death along with the Battlefield franchise and Brothers in Arms. Sorry that was just a nightmare who knows I stopped coming the forums because DNF's story full circle is depressing :/ better luck next time I guess back to the real stuff ~plays DN3D~
#101 Posted 22 July 2011 - 06:04 PM
#102 Posted 22 July 2011 - 06:57 PM
#103 Posted 22 July 2011 - 07:46 PM
This post has been edited by Captain Awesome: 22 July 2011 - 07:47 PM
#104 Posted 23 July 2011 - 06:33 PM
#105 Posted 23 July 2011 - 07:00 PM
I don't see why developers must have linear levels. They argue that it takes a lot of effort to make levels, so they'd rather focus the effort on making one path and making it look good. Well I say that if they make it nonlinear, then players will go through the areas several times, and the time creating content to play time ratio is actually more favourable.
#106 Posted 23 July 2011 - 08:33 PM
It makes me wonder when the last time the 3DR guys actually played D3D. If you're going to make the game a reboot (which, for all intents in purposes, it is. Just 12 years later, great writing lol), don't take away more fun things than you add. I didn't expect perfection, but I expected 3DR to not treat the player like an idiot. Big flashing doors? When that door is my only exit in a completely linear level? Give me a break. 2 hours of boring before we get into the swing of things? No thanks. The game also isn't very immersive
I want DN5!
#107 Posted 23 July 2011 - 10:03 PM
#108 Posted 24 July 2011 - 04:59 AM
randir14, on 22 June 2011 - 12:21 AM, said:
Ditto this, those are the only DLC packages I'll ever invest in for ANY game. Leave multiplayer DLCs to those who like to bash each other, but I only care about splattering those pig cops and octabrains into oblivion.
#109 Posted 27 July 2011 - 02:12 AM
#110 Posted 27 July 2011 - 03:14 AM
#111 Posted 27 July 2011 - 04:14 AM
Micky C, on 27 July 2011 - 03:14 AM, said:
Of course not. You probably get an error message (like in other games).
The real question is ... will people still be playing MP at all by the time the DLC is out (unless there are real dedicated servers and a patch fixing basically everything in MP from the game browser to netcode to balance to map layout)?
This post has been edited by fuegerstef: 27 July 2011 - 04:14 AM
#112 Posted 27 July 2011 - 04:26 AM
#113 Posted 27 July 2011 - 06:04 AM
#114 Posted 27 July 2011 - 10:00 AM
Grrrrrrrrrr.
#115 Posted 27 July 2011 - 01:13 PM
#116 Posted 27 July 2011 - 02:19 PM
#117 Posted 27 July 2011 - 02:37 PM
kaisersoze, on 27 July 2011 - 10:00 AM, said:
Grrrrrrrrrr.
Gearbox: "well why would we do that? We'd have to give those out for free! We don't see the point in that"
Edit: "but we'll get back to you as soon as we know something"