Doom 4
#1 Posted 18 June 2011 - 12:39 AM
#2 Posted 18 June 2011 - 12:40 AM
DerickVonD, on 18 June 2011 - 12:39 AM, said:
I've always heard Doom 3's MP being slammed (culminating in that one convention choosing Painkiller over it). It's interesting to hear a different perspective.
This post has been edited by Hendricks266: 18 June 2011 - 12:41 AM
#3 Posted 18 June 2011 - 12:48 AM
Hendricks266, on 18 June 2011 - 12:40 AM, said:
It was not the best multiplayer, but it was a lot of fun hiding in the shadows. See I used to play multiplayer with friends and not on random servers, so I have no idea how it was on other servers if there were a lot of cheaters or whatever.
#4 Posted 18 June 2011 - 12:51 AM
#5 Posted 18 June 2011 - 01:14 AM
By the way I liked Doom 3 (especially modded) and I don't care what anyone says. I also really enjoyed Resurrection of Evil and liked how you with hell time you could practically zoom around the monsters blasting them with the BFG like in the area right before the final boss.
This post has been edited by Tetsuo: 18 June 2011 - 01:17 AM
#6 Posted 18 June 2011 - 04:16 AM
#7 Posted 18 June 2011 - 04:23 AM
DerickVonD, on 18 June 2011 - 12:51 AM, said:
I tried using it but apparently it won't work properly in Windows Vista/7 as there were graphical issues with the editor and I had no fucking idea how to build a simple room even after following a tutorial.
You can try yourself by following this guide.
Quote
There's not a lot of them but there are a few worth checking out like Fragging Free and Phobos.
#8 Posted 18 June 2011 - 04:46 AM
EDIT: I take it there is no trailers or video of this game yet?
This post has been edited by The Commander: 18 June 2011 - 04:47 AM
#9 Posted 18 June 2011 - 10:06 AM
The Commander, on 18 June 2011 - 04:46 AM, said:
EDIT: I take it there is no trailers or video of this game yet?
I saw afew enemy screenshots on the web. No video yet though.
#10 Posted 18 June 2011 - 10:11 AM
This post has been edited by DanM: 18 June 2011 - 10:12 AM
#12 Posted 18 June 2011 - 10:37 AM
#13 Posted 18 June 2011 - 10:41 AM
DerickVonD, on 18 June 2011 - 12:51 AM, said:
Nah, it was quite easy to use. I haven't done much Doom3 mapping, but I've done enough Prey mapping to know this first-hand. I especially like the scripting system: so easy, yet so powerful!
#14 Posted 18 June 2011 - 11:16 AM
#15 Posted 18 June 2011 - 12:11 PM
DerickVonD, on 18 June 2011 - 10:27 AM, said:
http://www.doomworld...-art-direction/
start here.
And yes, ehmm, shall we say, I like Doom. Not a true fan.
http://www.dailymoti...om-4_videogames
this is old, and I'm almost certain you have this, still - just in case.
This post has been edited by Hank: 18 June 2011 - 12:25 PM
#16 Posted 18 June 2011 - 03:32 PM
I like Doom 3 also, but I've never played multiplayer. I never had a problem with not having a flash light on every gun.
#17 Posted 18 June 2011 - 04:21 PM
#18 Posted 18 June 2011 - 04:33 PM
#19 Posted 18 June 2011 - 04:35 PM
This post has been edited by Tetsuo: 18 June 2011 - 04:36 PM
#20 Posted 19 June 2011 - 12:11 AM
DerickVonD, on 18 June 2011 - 10:27 AM, said:
I'm pretty sure I know what you are talking about. They weren't real shots of Doom 4 enemies, they were fan made slapped with a "Doom 4" logo on it. They used Doom 3 I believe.
This, right?
http://ui05.gamespot...676/doom4_2.png
This post has been edited by ThePinkus: 19 June 2011 - 12:14 AM
#21 Posted 19 June 2011 - 04:10 AM
ThePinkus, on 19 June 2011 - 12:11 AM, said:
This, right?
http://ui05.gamespot...676/doom4_2.png
Yeah.
#22 Posted 19 June 2011 - 09:22 PM
This post has been edited by Tetsuo: 19 June 2011 - 09:22 PM
#23 Posted 20 June 2011 - 11:06 AM
Tetsuo, on 18 June 2011 - 04:21 PM, said:
I didn't mean Id would be infected by Zenimax. What I meant was Id may be pressured by Zenimax to release the game before it is polished.
#24 Posted 20 June 2011 - 11:49 AM
Both Hunted and Brink were announced years before they eventually came out. If it was someone else, they'd probably announce it the very same year.
(Even though both games are pretty darn buggy, thats beside the point)
#25 Posted 20 June 2011 - 12:24 PM
ThePinkus, on 20 June 2011 - 11:49 AM, said:
Both Hunted and Brink were announced years before they eventually came out. If it was someone else, they'd probably announce it the very same year.
(Even though both games are pretty darn buggy, thats beside the point)
I hope you're right.
(How is it beside the point? Correct me if I'm wrong but, Id is in the same boat as Bethesda now. They are both owned by Zenimax.)
#26 Posted 20 June 2011 - 02:01 PM
ThePinkus, on 20 June 2011 - 11:49 AM, said:
I think so too. John is still in open source and caters too the modding community. Rage will have an SDK, so as far as I can see it's business as usual for id Software. Minus the licensing of engines.
reference link
http://www.gamasutra...e_Licensing.php
This post has been edited by Hank: 20 June 2011 - 02:01 PM
#27 Posted 20 June 2011 - 07:17 PM
#28 Posted 20 June 2011 - 08:47 PM
Hank, on 20 June 2011 - 02:01 PM, said:
reference link
http://www.gamasutra...e_Licensing.php
speaking of john being into open source I'm looking forward to id tech 4 being open sourced... some good modding will come of that.
#29 Posted 20 June 2011 - 09:53 PM
WhatTheFunk, on 20 June 2011 - 12:24 PM, said:
(How is it beside the point? Correct me if I'm wrong but, Id is in the same boat as Bethesda now. They are both owned by Zenimax.)
I mean how what I was saying was kind of contradictory. I was saying how Zenimax gave the developers of Brink and Hunted lots of time to polish their games, even to the extent both were given delays, but both have a fair amount of bugs.
#30 Posted 21 June 2011 - 04:41 AM
This post has been edited by Tetsuo: 21 June 2011 - 04:42 AM