Why gearbox didn't improve what 3DR/triptych created "becuase it's a legacy, out of respect"
#1 Posted 17 June 2011 - 05:01 PM
gamespot review probably earns the TOTY award (troll of the year)
So i think why gbx didn't change a whole lot ... because it wasn't gbx, it was triptych doing in different officess in the same building. (most probable theory)
and second becuase it would throw out all the stuff those guys poured effort and work into , for gbx to then override it ? ... which would be really unplesant for both parties since ... i don't think they would be looking each other friendly every morning... it would seem like "oh why scott and broussard didn't call gbx for help in 2007 ? ... in 2003 ? in 2001 ? ... it would probably be very very bed feeling .... i mean, just imagine scrapping it .... for an artist that is a heartbreaker... and a lot more ..etc
Yeah ... they said they disliked internal .. because they(co-owners) admitted they lack skills of managing a team efficiently.
Which is what 3DR is excellent about , working with external developers .... PREY was a really good game .. i was extremely satisfied for such an old game (played it recently) .. half-way throug it i then also realized it supports OPEN AL and sorround sound effects , along with EAX advanced HD effect ... enabled them all ... really emopowers the game SO much more , reeelly made a difference (im using Asus Xonar D1)
#2 Posted 17 June 2011 - 05:09 PM
The thing is what was there to improve upon?
The 2 weapon limit or the health system?
The game WAS DONE when GBX received the project
A change to those or any other factor would have messed up the balance
The real problems are the bad pacing and the odd placement of the puzzles with the actual fights
Thats it.Its not a conspiracy and its not because Triptych were the only ones making it.What else could GBX do?
Make another overhaul and delay the game further?Its been 14 YEARS.It had to end.
Time and a lack of focus is what crippled the game
#3 Posted 17 June 2011 - 05:33 PM
This post has been edited by randir14: 17 June 2011 - 05:35 PM
#4 Posted 17 June 2011 - 05:51 PM
Most likely 2K was the one who did it
#5 Posted 17 June 2011 - 06:05 PM
And for the last time George confirmed the 2-weapon limit long before 3DR shut down.
#6 Posted 17 June 2011 - 06:58 PM
They bugged out the blood decals, they removed the improved lighting effects, they removed a second layer of dynamic shadows. All can be seen in the 2009 build vs todays'(the decals working fine), PAX 2010 vs today (the lighting), even the launch trailer (rail section that's present in the demo yet the one in the trailer has shadows off every object including the poles supporting the rail, the bridge that you need to cross to get to the crashed ship etc).
If anything they should have kept their hands off. They managed to fuck the game up.
#7 Posted 17 June 2011 - 07:02 PM
This post has been edited by randir14: 17 June 2011 - 07:03 PM
#8 Posted 17 June 2011 - 07:06 PM
Casino *fake* pic - blue lighting, increased number of shadows from different light sources, insanely better textures
Casino ingame - yellow / brown tint, barely any shadows, no blue lighting etc.. it's like a totally different game
It's like they imported that scene in another engine just to take a pic for fuck sake. Either that or they 3dsmax'ed it with ingame models so people wouldn't say it's too amazing and wouldn't buy into it.
This post has been edited by pulse85: 17 June 2011 - 07:20 PM
#9 Posted 17 June 2011 - 07:12 PM
#10 Posted 17 June 2011 - 07:15 PM
#11 Posted 18 June 2011 - 12:17 AM
#12 Posted 18 June 2011 - 02:46 AM
DI-MeisterM, on 18 June 2011 - 12:17 AM, said:
It's all to do with the consoles. To quote George, it's bitter sweet.
Edit: I think he said that anyway lol.
This post has been edited by Sinisterambo: 18 June 2011 - 02:46 AM
#13 Posted 18 June 2011 - 04:14 AM
DI-MeisterM, on 18 June 2011 - 12:17 AM, said:
While I agree with you to some degree, lets not forget that the leaked footage was all relatively low res video, and we might have convinced ourselves that it looked better than it did because we couldn't see how low res some of the textures were et cetera...
#14 Posted 18 June 2011 - 04:23 AM
- improved lighting (as seen in pax 2010 demo)
- blood decals were working back then and so did the bullet wounds (even the 2009 version)
- additional shadows as seen even in the launch trailer( compare the desert rail section with the one from the demo/full game ; the rail support shadows + bridge shadows are missing completely so alot of that stuff has been removed)
Overall they messed it up really bad.
Edit: dno how many times i have to repost this, maybe people will read eventually.
This post has been edited by pulse85: 18 June 2011 - 04:23 AM
#15 Posted 18 June 2011 - 04:53 AM
#16 Posted 18 June 2011 - 04:56 AM
Sinisterambo, on 18 June 2011 - 02:46 AM, said:
Edit: I think he said that anyway lol.
Yes of course, that's it. The game looks bad because it was released on consoles . That's got to be the reason.
Maybe it's because the game is 14 years old in development and it's base engine is over 7 years old. Crysis 2 was released on multiple platforms and the game looks great, on all platforms. Same could be said for the COD games as well, not that I even like those. I have the game on 360, and it looks about as good as a launch title was in 2005-2006. It hasn't hindered my enjoyment of the game in any shape or form, but it is disappointing that the graphics (especially the textures) are so blurry. The 360 is capable of so much more than this game delivered visually speaking.
I like the game, a lot. It's obviously far from perfect but when your actually in a shooting sequence the game is fun, the puzzles are fun but often just placed in weird spots, the multiplayer I've been enjoying because it's different and fast paced. I think the only thing we can hope for at this point is that Gearbox decides to "re-boot" the franchise with a brand new engine and does a game from scratch, that might be able to live up the greatness that was Duke3d.
#17 Posted 18 June 2011 - 08:59 AM
JGRB, on 18 June 2011 - 04:56 AM, said:
Maybe it's because the game is 14 years old in development and it's base engine is over 7 years old. Crysis 2 was released on multiple platforms and the game looks great, on all platforms. Same could be said for the COD games as well, not that I even like those. I have the game on 360, and it looks about as good as a launch title was in 2005-2006. It hasn't hindered my enjoyment of the game in any shape or form, but it is disappointing that the graphics (especially the textures) are so blurry. The 360 is capable of so much more than this game delivered visually speaking.
I like the game, a lot. It's obviously far from perfect but when your actually in a shooting sequence the game is fun, the puzzles are fun but often just placed in weird spots, the multiplayer I've been enjoying because it's different and fast paced. I think the only thing we can hope for at this point is that Gearbox decides to "re-boot" the franchise with a brand new engine and does a game from scratch, that might be able to live up the greatness that was Duke3d.
Re-boot ?
I hope not, that means we can all forget about Duke 1, 2 and 3.
Duke 3D should always be in the franchise, i think this is the best and will stay the best Duke game.
I hope they'll develop Duke Begins, that takes place before Duke 1.
#18 Posted 18 June 2011 - 12:13 PM
themaniacboy, on 18 June 2011 - 08:59 AM, said:
I hope not, that means we can all forget about Duke 1, 2 and 3.
Duke 3D should always be in the franchise, i think this is the best and will stay the best Duke game.
I hope they'll develop Duke Begins, that takes place before Duke 1.
Same difference.
I don't think the timeline really makes a difference when it comes to a Duke Nukem game to be honest, the story is hardly the reason anyone plays, but having some of game based on how he become who he is probably isn't a bad idea at all and might help get new gamers into the franchise.
#19 Posted 19 June 2011 - 04:30 PM
#20 Posted 20 June 2011 - 08:05 AM
This post has been edited by thelegend4ever: 20 June 2011 - 08:06 AM
#21 Posted 20 June 2011 - 11:29 AM
#22 Posted 20 June 2011 - 12:39 PM
I hope the supposed DLC contains levels that are easier to just hop in to and enjoy, a la Duke 3D.
I'm glad multiplayer is so fun
#23 Posted 20 June 2011 - 01:26 PM
But sometimes I feel that "respecting 3DR's vision" meant "not trying to improve it, just release it". And I believe the game could've used a few more levels or a more fleshed out story. But overall the game was good in my opinion. I guess Gearbox can make a different kind of game now that they have the IP. It may not be as anticipated but I believe they can pull off a great game as well
#24 Posted 20 June 2011 - 01:26 PM
#25 Posted 20 June 2011 - 01:38 PM
The problem with the new games that try to recapture this feeling is that they come across as "stupid" games whereas Duke 3D has always felt extremely well made and "intelligent" even if it was crude.
The latter portions of DNF (pretty much the Dam) did feel more like a modern Duke game than the early parts did. Duke doesn't need zany environments, Duke's character can add the zany to the normal environments. The combat was satisfying enough in DNF that all it needed was some well made, serious levels with humor added in, such as the whiteboard and barrel sequence (with the hilarious voicemail), where combat could naturally unfold, and lots of them.