Mr.Deviance, on 14 June 2011 - 09:49 PM, said:
It doesn't take mad skills to make this, just lots of patience.
In the demo it was much easier due to having the console at my disposal.
First I took a point of origin where I could place my crosshair by using minimal mouse sensitivity after which I entered 2 commands in the console. One was "Behindview" which shows Duke in third person and the other was "fov 40" so I can see Duke closer to the screen and then I pressed F12 to take a print screen in steam.
Then In the full game, I had to enable the devlog and bind the forward key to the "fov 40" command by writing this "set input w moveforward | fov 40 " and I also binded the behindview command to F10 inside the user.ini so I can use the third person view in the fullgame too.
What followed was easy. I positioned my crosshair to the exact spot where I did in the demo, I pressed F10 and and I got into third person.
After all of this was done, I waited for duke's idle animation to reach his exhailing point where he has the arms close to his body and quickly pressed F12 to take a print screen.
After all of this was completed, I saved both screenshots from my steam profile onto my desktop, shrunk them , fused them together with an app called ANPG anime maker and turned them into an animated PNG that I've converted into gif later for people that couldn't see animated png files with their browsers.
You also have to move the player to the exact position he was before with the WASD keys, how did you get precision with that?