Triptych shortened the game. "possible spoiler"
#1 Posted 11 June 2011 - 09:46 AM
Do you remember the table with all the levels and info that leaked some years ago ?
Well regarding the content of the levels the table was correct,it's the same game but many levels are missing.
It's like half the game.
They took out the whole chapter where Duke would go in the alien mothership.
Do I have the right to whine ?
Perhaps the chapter will be available in a month as DLC ?
And we will have to pay even more for the content the game should have already ?
UPDATE:
After watching the video review that was posted in another topic:
http://forums.duke4....lopment-of-dnf/
I learned that the was indeed shortened,but it wasn't Gearbox who shortened the game but Triptych.
Please excuse me for blaming Gearbox.
This post has been edited by Alithinos: 24 June 2011 - 07:51 AM
#2 Posted 11 June 2011 - 09:48 AM
#4 Posted 11 June 2011 - 09:53 AM
Descent, on 11 June 2011 - 09:48 AM, said:
Man I finished this game in 2 days of playing..
And that with loosing many lives and trying again and again.
It's nothing like 4 or 5 Call of Duties Randy said in Pax.
It's a Fiasco.
#5 Posted 11 June 2011 - 09:57 AM
#6 Posted 11 June 2011 - 10:03 AM
Descent, on 11 June 2011 - 09:57 AM, said:
Took me 8,5 hours, no rushing.
Edit: I was personally satisfied with its size. I was growing tired of the game anyway. It's still pretty commendable that DNF is twice the size of MW1, MW2 or Black Ops.
This post has been edited by Mikko_Sandt: 11 June 2011 - 10:04 AM
#7 Posted 11 June 2011 - 10:05 AM
Descent, on 11 June 2011 - 09:57 AM, said:
It doesn't have a time meter to count the hours played,but as examples I can tell you that Crysis took me 6 days and Mass Effect 2 two weeks to finish, playing them with the same pace I played DNF.
This post has been edited by Alithinos: 11 June 2011 - 10:08 AM
#8 Posted 11 June 2011 - 10:08 AM
That's the DLC, donchaknow.
#9 Posted 11 June 2011 - 10:13 AM
MusicallyInspired, on 11 June 2011 - 10:08 AM, said:
That's the DLC, donchaknow.
Yeah they might said what you wrote,but Randy also clearly said that the final game would be like 5 or 6 Call of Duties.
And he lied. DNF is the second shortest game I played in my life.
This post has been edited by Alithinos: 11 June 2011 - 10:14 AM
#10 Posted 11 June 2011 - 10:23 AM
Alithinos, on 11 June 2011 - 10:13 AM, said:
I disagree. You said "Crysis took me 6 days" (which tells nothing really); Crysis took me just 7 hours, less than DNF. Out of recent shooters only Bioshock and STALKER take longer than DNF.
Quote
But Steam tells you for how long you've had the exe open.
#11 Posted 11 June 2011 - 10:28 AM
Mikko_Sandt, on 11 June 2011 - 10:23 AM, said:
But Steam tells you for how long you've had the exe open.
I said that it took me more,while playing both with the same pace.
Anyway,I checked Steam and it says 9 hours.
That is with loosing at least 50 lives and thus replaying some parts of the game,and taking my time to look for secret rooms in all the levels.(without finding any at all)
This post has been edited by Alithinos: 11 June 2011 - 10:29 AM
#12 Posted 11 June 2011 - 10:59 AM
#13 Posted 11 June 2011 - 11:07 AM
#14 Posted 11 June 2011 - 11:18 AM
#15 Posted 11 June 2011 - 02:10 PM
#16 Posted 11 June 2011 - 02:24 PM
Also don't forget the third DLC with 15 single player maps.
Do you actually think those 15 single player maps were done entirely by gearbox? I seriously doubt it...
If you ask me, I am sure those 15 maps are maps cut from the final game and packed as DLC.
Let's not forget how 2k operates.
Look at mafia 2 and how they released dlc with stuff that was already hidden in the game and you will realize what they did on DNF.
If you want to hate gearbox for anything, hate them for being associated with 2k and accepting all the shit that 2k gives them.
This post has been edited by Mr.Deviance: 11 June 2011 - 02:25 PM
#17 Posted 11 June 2011 - 02:28 PM
This post has been edited by Mad Max RW: 11 June 2011 - 02:28 PM
#18 Posted 11 June 2011 - 02:38 PM
It's the point where a cool indie dev becomes a lame dev studio for hire.
#19 Posted 11 June 2011 - 02:50 PM
Aldo, on 11 June 2011 - 02:10 PM, said:
I agree that I liked the first part of the game more because of its presentation,even if the cart controls sucked (at least with a keyboard). I also think they overdone it with the QTEs.
And while later on the game gets more serious and you start meeting more dangerous enemies,they repeat the same 'puzzle' with the barrels over and over,and it just gets too repetitive.
@Mr.Deviance:
The final game isn't 6gb but more.
6 gb is the content inside the game's disc and Steam downloads the rest of the game after you activate it.
But even with the downloaded from Steam files,the game still is less than 10gb,which means that about 6gb more are missing.
And I really think the same with you,that they cut them out to release them extra as dlc.
But what makes things worse is that they didn't cared to edit some of the dialogues or cutscenes from the game,and people talk with Duke about things never happened in the game,like Duke's clone.
Duke's clone was another of the chapters they removed.
And when you finish the game there are two cutscenes that are played one after the other that doesn't make sense.I can't write you what happens in those cutscenes since on this section of the forum spoilers are not allowed.
This post has been edited by Alithinos: 11 June 2011 - 02:53 PM
#20 Posted 11 June 2011 - 02:56 PM
Alithinos, on 11 June 2011 - 10:05 AM, said:
If you only play 1 hour 15 minutes a day ...
seriously ... has anybody thought about the possibility that 2K has some saying in the whole thing ?
I mean, they wanted to sue 3DR to hell and back because of the contracts (if it is justified is another question).
Might it not be possible that GBX' contracts with 2K might include that GBX has to for example bring at least 3 DLCs or so?
One example:
Well, when a musician changes his name to Symbol or "Former artist known as Prince" it is the "evil record industry" with their bloody contracts punishing the poor musicians because he has to deliver more records as Prince for them or whatever .
When a game dev does DLC it is of course the evil devs and the publisher probably doesn't even know about it and don't care... jesus, kids, come on.
I don't know if there are contracts ... but look at the above facts ... then tell me why no gamer around this board has even considered this possibility. It is always: Evil GBX...
This post has been edited by fuegerstef: 11 June 2011 - 03:00 PM
#21 Posted 11 June 2011 - 03:00 PM
Read this too ... http://forums.gearbo...337&postcount=4
#22 Posted 11 June 2011 - 03:04 PM
Of course it's a possibility and any rational person knows that. What you can't ignore is no developer will ever fight back when they see the money involved. The only one I can recall that has is Valve when they refused to nickel and dime TF2 players on Xbox360 after pressure from Microsoft. And the result was those players got nothing.
This post has been edited by Mad Max RW: 11 June 2011 - 03:04 PM
#23 Posted 11 June 2011 - 03:07 PM
Mad Max RW, on 11 June 2011 - 03:04 PM, said:
Of course it's a possibility and any rational person knows that. What you can't ignore is no developer will ever fight back when they see the money involved. The only one I can recall that has is Valve when they refused to nickel and dime TF2 players on Xbox360 after pressure from Microsoft. And the result was those players got nothing.
EPIC too, they stated it when they had to charge for the DLC on XBox that were called bonuspacks on PS3 and PC and were free there.
But then MS is the platform holder, not the publisher.
But these days are gone now too for EPIC, it seems.
This post has been edited by fuegerstef: 11 June 2011 - 03:08 PM
#24 Posted 11 June 2011 - 03:10 PM
#25 Posted 11 June 2011 - 03:10 PM
fuegerstef, on 11 June 2011 - 02:56 PM, said:
How do you know all gamers of this board have read the post?
Still, you've got a point. Also, my problem is that I have nothing to compare it with. No one has had the 'full' version of the game. We are assuming it's been shortened. Also, 15 levels are on the way. To me this tells me that those level were not ready for the current release.
@ Mad Max RW - Yeah, cash talks! Still, I have no probs paying for 15 cool levels later than doing half baked one's on Tuesday.
This post has been edited by Hank: 11 June 2011 - 03:13 PM
#26 Posted 11 June 2011 - 03:15 PM
Hank, on 11 June 2011 - 03:10 PM, said:
Still, you've got a point. Also, my problem is that I have nothing to compare it with. No one has had the 'full' version of the game. We are assuming it's been shortened. Also, 15 levels are on the way. To me this tells me that those level were not ready for the current release.
To put it different: I have not read that anybody has thought about it.
I liked the game, I liked the lenght ... of course there were some things that could have been better (not telling, to not spoil anything) or improved. And I still want mod tools for an all weapon system. I even liked the multiplayer (although I didn't plan to even touch it).
#27 Posted 11 June 2011 - 03:20 PM
fuegerstef, on 11 June 2011 - 03:15 PM, said:
Stop right there - cheers mate. I wished we could get more positive people to post here!
#28 Posted 11 June 2011 - 03:33 PM
#29 Posted 11 June 2011 - 03:41 PM
Aldo, on 11 June 2011 - 03:33 PM, said:
You really didn't had problems with the 2 weapon limitation ?
I had.
There was a level where the first room of it was full of enemies of a specific type,and the weapons I had with me weren't the ideal to use against them,leading me to death again and again.
I had to restart past level that I already completed so when I finish it I have the ideal weapons with me so I also get them on the next level,so I can pass that room.
It was so annoying..
Health regeneration isn't that bad.
What is bad is that the enemies are far harder and your weapons far weaker.
A melee attack from the pig looses about 70% to 90% of your health (ego),and pigs are fast,and the game throws you packs of them too often.
It's just trial and error for the most part.
You will loose one life when the game throws you 4-5 pigs out of nowhere,and after you die you will know where they will appear so you go prepared.
It's frustrating.
And that's on medium difficulty.
This post has been edited by Alithinos: 11 June 2011 - 03:43 PM
#30 Posted 11 June 2011 - 04:02 PM
Surely Im not such a fanboy that crap seems good? I played most of the Duke games this is by far the best one since 3D, sure its not 3D but play that if you want that total experience.
Im just after the Hover Dam, and its taken me over 8 hours already, I am looking around a bit and drinking and smoking so that adds a bit (of extra fun) but it doesnt seem short by any standard plus Im playing it on normal I will save hard for when I get pc version.
Damn guys its the most fun Ive had in a shooter since Riddick and FEAR in recent years, never has killing virtual things been so fun, bad ass game sorry some of you guys are feeling let down, its Duke true and true but with out the secret areas by magic walls which I have to admit is a letdown.
I love it and second half of game seem much better to me more Duke 3dish where as the first half is more Half-Life/Haloish but in a good way.
Fuck the 14 years its a game and a damn great one too, time will tell its already more memorable than nearly any fps out there, DNF FTW.