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Found This On The Dnf Forum

User is offline   Danule 

#1

here is an interesting article some one posted on the 3d realms forums its probably going to be deleted so i will put it here so people can look at it if they want.

http://forums.somethingawful.com/showthrea...mp;pagenumber=1
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User is offline   kaisersoze 

  • Honored Donor

#2

zzzzzzzzzzzzzzzzzzzzzzzzzzzz
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#3

There are SO many COMPLETELY wrong. For one thing I have NEVER EVER worked at 3D Realms, much less left in January 2005. As far as the claim that most 3D Realms employees have no prior experience that is TOTALLY wrong. I will edit this post with more details.

Edit:

To take the most recent hire(that I know about) as just one example Designer Rudy Pollorena Jr(His online resume is not updated to reflect his new job, but the linkedin.com one has been) has 7 years of commercial game development experience on top of 3 years of mod experience.

Edit2:

Environment Artist Andrew Kerschner has 4 years of commercial/industry experience on top of a Bachelor's degree in Computer Art and Animation and his Amazing talents.

Designer Chris Cummings has got 7+ years(probably a bit more than 7) of commercial experience a large part of which was at a company he co-founded, namely Nerve Software.
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User is offline   Danule 

#4

ahh well i didn't know :) i just was making sure some one saw this before it was deleted.
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#5

Danule, the above wasn't directed at you at all, but that Somethingawfull poster. You know since he posts a list of 3DR employees, I am gonna do something I never expected to do. I am attaching my list of employees to this post. It probably isn't 100% totally and utterly error free. But it should be mostly correct

See attached file.

Attached File(s)


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User is offline   Yatta 

  • Pizza Lawyer

  #6

I thought it was funny the included you as part of the staff.

Can I put your attached .doc file into a part of the website?
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#7

Well it is in the publics eye now. Whether it is public as an attachment on these forums, a part of of the website, on some other site or whatever doesn't make a difference.

It should be said that a HUMONGOUS credit goes out to Firefly for that list.
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User is offline   Battousai 

#8

Awesome job to both Kristian and Firefly on that list of 3dr employees. Talk about the work that went into keeping up with that, many props to you two.

Especially to all the defending you've done over the years to keeping the truth about both 3dr and DNF!

Thank you,

Battousai
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User is offline   Danule 

#9

i new this thread would lead to something interesting if it was kept alive, it was totally killed off at the 3drealms forums in like 10 minutes
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User is offline   Yatta 

  • Pizza Lawyer

  #10

View PostKristian Joensen, on Dec 12 2007, 11:21 AM, said:

Well it is in the publics eye now. Whether it is public as an attachment on these forums, a part of of the website, on some other site or whatever doesn't make a difference.

It should be said that a HUMONGOUS credit goes out to Firefly for that list.

Thank you. I've added it to the DNF menu on the front page. Check it out.
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User is offline   Dennis 

#11

Great Work :)

If you look at this list then the team is completely renewed, except for two or three people.
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#12

Yeah, like Scott said in the next-gen podcast in October of last year, there really has been a reinvigoration of the company.

I count 9 people hired in 2005 or before.
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User is offline   Dennis 

#13

I was glued to my LCD reading this post from Wieder (worked on DNF):



Post by Wieder:

[/QUOTE]
I'm going to regret relating this and probably get myself into trouble but here it goes.

This all took place at E3 2001. I don't know who here knows much about what things were like at that E3 but I'll give a brief breakdown. DNF was being published by Gathering of Developers. They were known for being eccentric as publishers go, but had the best booths at E3 if you could get in. Rather than putting up a booth on the main floor, they rented out the parking lot across from the Staples Center, fenced it in and blocked off visibility. You could only get in if you were on the list, or for certain specified viewing events.

They had a stage with a huge screen behind it, midgets, strippers dressed as schoolgirls, punk and rockabilly bands, etc. Beer and burgers being grilled up by Levelord. The games were demoed in cool 50's era trailers (not so cool for game demos but hey... they made the lot look cool). This was all affectionately called the GoD lot and it's where the booth babes from all the *other* booths came to hang out in their off time.

Needless to say there really wasn't much reason to go anywhere else for those few days.

I'll use pictures from 3DR's site to help match up visuals to the story.

So for example this was the line to get into the GoD lot:
http://www.3drealms....g_5125.jpg.html


The Stage:
http://www.3drealms....c00092.jpg.html

sCary (Shacknews Steve Gibson) playing around in the middle of the lot:
http://www.3drealms.com/gallery/e30...g_4712.jpg.html

Levelord grilling some burgers:
http://www.3drealms.com/gallery/e30...g_4337.jpg.html

Chicks sucking on popsicles:
http://www.3drealms.com/gallery/e30...g_4406.jpg.html

etc...

Strangely enough it's hard to find stuff about the actual games being shown there. Dunno if that would have anything to do with why the Gathering isn't around anymore.

Anyways...

The DNF 2001 trailer was out as everyone knows, and it was doing insanely well. The entire team was jazzed, people seemed to really love it and all anyone kept asking was "When the hell do we get to play this oh god!?!?!"

Before heading out to E3, George and Scott Miller had arranged a meeting between Epic, 3DR, and the people who had worked on Duke 3D but weren't working on DNF. The intent of this meeting was... you guessed it... how best to handle the future of the Duke franchise. Epic was invited because having Duke around on the Unreal Engine was a constant PR boon for them. So they are almost just as invested in how well Duke does as 3DR (as you will see later). It was a secret meeting (there were actually two meetings, but I'll get to that later), not even the publisher knew about it (except Mike Wilson... he was operating outside of the Gathering of Developer's authority). The people there were Scott Miller, George Broussard, Cliffy B, Mark Rein, Tim Sweeny, Levelord, Allen Blum, Keith Schuler, myself, Brandon Reinhart, Mike Wilson, and even Todd Replogle and Ken Silverman made the trip out there.

Interestingly, Cliffy B wore his drat suits:
http://www.3drealms.com/gallery/e30...g_5118.jpg.html

Which I don't have to tell you was incredibly distracting and made it hard to take his points seriously. But at least we knew when he was raising his hand to speak. Due to the level of "heat" in this meeting we had to have a more formal process for speaking because we'd all just wind up talking over each other if we didn't.

Brandon, Allen, and Cliffy on the way to the second meeting. Note that they aren't as happy as in other pictures. There is a reason for this:
http://www.3drealms.com/gallery/e30...g_4867.jpg.html

Don't forget that this is what we would see when we would look out the rear window of our trailer while having our meetings:
http://www.3drealms.com/gallery/e30...g_4509.jpg.html

The silver trailer behind Scott and George is where it was being held:
http://www.3drealms....c00090.jpg.html

Anyways...

Most of us didn't really know what the meeting was for going into it... and for the guys at 3DR at the time, we thought it was just going to be current 3DR people. Imagine our surprise to walk in and see that group of people sitting there! I'm such a huge Duke 3D fanboy, that I have to admit was a little intimidating being in the same room as pretty much all the core guys that made the game that got me started down the path of a game developer in the first place.

Anyways (for real this time)...

Scott quickly got to the point. Max Payne was going to do gangbusters... and 3DR had some other stuff up their sleeves that would be generating so much revenue for 3DR that they could continue on indefinitely... or at least another 5-10 years... without making a dime on internal development. Scott being the marketing buff he is (and Mark Rein being pretty much the same for Epic), they got this idea for how to generate the biggest story in the history of gaming. DNF being a monster hit is fine, but it wouldn't make "forever" history. As you can tell from the name and what I'm about to describe, Scott and George apparantly had this idea from the very start but weren't sure they were going to act on it, but there wasn't any harm in using a name that would play into it. So in order to make "Forever" history there was only one way to do that, and that is to turn it into something completely unprecedented in the industry. Turn it into the sort of thing that will be talked about 100 years from now.

I'm sure you can guess where this is ultimately going.

See in 2001 the jokes about DNF being late and vaporware were already widespread. It had already won the drat Wired vaporware award twice. Here was the funny thing... the attention on the game was actually only getting stronger, not weaker. It was the release of the video and how it was received that put the nail in the coffin. The game just had something that nothing else in the industry had and there wasn't any way in hell such an opportunity could be missed. The attention had peaks and valleys, but it was looking sustainable.

When Scott and George put this out there, those of us on the DNF team were furious. I felt like I had been told my childhood was just an implanted memory, my parents were really actors, and that my penis was about 50% smaller than I thought it was. What the gently caress had we been doing the past 3 years? Everyone else actually seemed to already see this coming though, and took it in stride. Mark and Scott were a force to behold when they would get going on the possibilities. George seemed torn, because he loved the game and wanted to see people enjoying the stuff we had put together for the video, but he also knew this was just not something that anyone else in the industry would have a chance to try again for a very long time, if ever.

Todd and Ken didn't say much, I think they were wondering why they were there. Levelord thought it would be fun to watch, but other than that had his own stuff going on with Ritual that was really his main focus. Mike Wilson kept cracking jokes, but he was clearly on board.

After they put it all out there, those of us on the team started to come around to what they were aiming for, and by the end of it we were bought in. It would be a lot of fun, we'd be paid well, and it would be a part of history that nothing else we would do would live up to. We didn't quite know what we were getting into, but that's why all the other guys were the experienced biz guys and we were young naive developers.

This was me during a break in the first meeting... I was actually wobbly in my legs and really did need to lie down:
http://www.3drealms.com/gallery/e30...g_4841.jpg.html

I don't think this was actually taken on any of the meeting days, but this is Mike Wilson. Ignore the label on the image... I think Joe was in a hurry:
http://www.3drealms.com/gallery/e30...g_4710.jpg.html

The fateful video that I now wish hadn't been as good as it was:
http://www.3drealms....c00004.jpg.html

Keith and I after the first day... trying to distract ourselves from what we had just learned:
http://www.3drealms.com/gallery/e30...g_4860.jpg.html

So about that chair?

The first meeting was really just getting everyone up to speed. We all needed time to absorb it... and what was being proposed. They needed everyone involved to buy off on it because we'd all be working through the years to maintain the plan.

The plan was actually pretty simple... create the longest developed game in history that eventually is one of the greatest games ever made. You have the time to work on it properly (no poo poo), so given the intelligence and talent of all the people involved, it was a pretty good bet. All 3DR had to do was make money on other stuff. All Epic had to do was open up a wide channel between the two companies. 3DR would serve as a research house for future Epic engine updates, but also give 3DR everything they did as well. The boots on the ground just had to keep the drum beating and keep the image of business as usual going. The truly hard to swallow part of this was some of us had to eventually leave, but we were guaranteed we'd be ok. All we had to do was let go of the idea of just making DNF in the traditional way... which I'm ashamed to admit was easier to let go of than I thought it would be.

In fact, with my role in this, I wouldn't ever really work on the "real" DNF. That was a tough pill to swallow, but again the big picture looked good.

The beauty of the plan is that even though I'm telling you about it now, it is too late for it to have any negative impact on the long term goal. That's something that took me a long term to come to grips with. It just *works* and I'll be damned if I understand fully why or how. That's biz and marketing brilliance for you... I just know how to put maps together or script up some gameplay. *sigh*

What Epic got out of this whole deal was basically this mystery project that is a constant "customer" of their engine, with people always speculating on whether it was updated to the newest one or not, etc. You would be surprised at how many licenses this has helped sell through the years. Who said business made any sense? Not to mention a team to just do research into engine upgrades without any pressure of actually releasing anything. Huge advantage. Notice that Epic really pulled ahead in the engine licensing business after 2001? That's *not* an accident.

So that chair again.

We didn't end the first chat on a particularly *good* note, but I think we were mostly exhausted... but there was an undercurrent of "can we really trust each other on this?". That's typical of any big business deal, but this was a case where we would be agreeing to hold this story steady for decades. Yes, decades. You don't go into this lightly.

We all came back the next day (Cliffy in white thankfully, not red). We went around and gave our thoughts on things after having a night to sleep on it. Scott and George wanted to get paperwork signed that day if we were going to attempt it at all. This seemed *way* too soon and I didn't have a lawyer around to read the contract or anything. I was young, but I had had enough experience by that point to know you don't sign a contract of any significance without having a lawyer read it. Unfortunately it was made clear that this offer was active only so long as we were all in the room. Once any one of us left it was void and Scott, George, and Mark Rein (the three that put it together) would deny all knowledge. They had never done any discussions of this in written form except the contracts which Scott Miller was holding.

That was pressure... here was this deal where I would be set for life, and if I backed out of it, it would blow the whole thing for both companies and everyone involved. Not only would I be backing out of the opportunity of a lifetime, but I would also be ruined in the industry because those guys have way more power than I do. I wanted to do it, but how do you commit on such short notice and without really knowing what you are signing?

Brandon, Allen, Keith, and I kept hemming and hawing and we could tell we were really causing problems with everyone else in the room. I said that I wanted to do it, but I *had* to have a lawyer review it before I signed it. The fury in the eyes of the guys sitting across from me was literally enough to give me a third degree burn. I have *never* felt that much fear in my life. Well... up to that point at least.

I was told to think about my next words very carefully before giving my final answer. Honestly, I felt this was a test to see how well I would hold up to pressure later when we had to "hold the lie" (the similarity to "hold the line" isn't on accident), so I held firm and said I really wanted to, but needed to have it reviewed...

oh gently caress...

Faster than I can even remember (literally... I don't remember) I was knocked out of my chair by I *think* of all people Tim Sweeney (it was a wooden kitchen chair) and was pinned on the ground by Mike Wilson and Cliffy B (he's so much stronger than I ever expected). George walks over to my chair and loving stomps the poo poo out of it until the legs are broken off. He casually picks up one of the legs that had split into a poo poo your pants style point and starts tossing it up and down. Scott and Mark Rein alternate on and off saying that I apparently wasn't aware how *real* business is done and that if I didn't want to find out why those two companies had maintained such a strong position in the industry dating back to the shareware days (when it seems people didn't ask nearly as many questions about why developers appeared, made a game, and then disappeared without a trace)... I had better reconsider my answer.

I do remember the next part very very well though... I will never forget it and I have to admit that I have dreams about it pretty frequently.

Cliffy and Mike pulled me up and shoved my face about 6 inches from the point of the chair leg. I was drenched in sweat (the trailers didn't have decent AC so it was already hot as hell in there)... and if they had let go of me I would not have been able to stand on my own.

George looked me in the eyes and asked me one more time what I was going to do... so I gave in at that point and did what anyone would do... admit that this entire story is a complete fabrication. But oh how I wish it were true.

:

[quote]


Yeesh, he should write novels
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#14

Charlie sure is funny. HAHAHAHAHAHAHAHHA
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User is offline   crunchysuperman 

  • Honored Donor

#15

That's funny! :)
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User is offline   Micki! 

  • Candy Consumptionist & Administrator

#16

Hahahahaha B)

Oh man, i laughed, It's like a movie script :)
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User is offline   Danule 

#17

man i thought this was true for about 1/2 of it.
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User is offline   Splat 

  • Eat Shit and...

  #18

One day we'll get the real story...
And I hope an anecdote about George trashing a chair and using its legs for clobbering, will still be in it. :)
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User is offline   Dennis 

#19

View PostDanule, on Dec 13 2007, 06:58 PM, said:

man i thought this was true for about 1/2 of it.


Yes, near the end I thought this is a joke, but in the begin of the story I thought what the hell is this ?, they have to evacuate Joe and George out of there offices to protect them from Kaiser and Dognose :)
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User is offline   Danule 

#20

hehe, it was such a believable and insane story at first, i was like WOW this should be a book, "the memoirs of DNF" or something
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User is offline   Micki! 

  • Candy Consumptionist & Administrator

#21

Hehe, i almost falled for the first half too... Then i just laughed after the last half, hehe...
That almost deserved it's own thread :)
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User is offline   Halcyon 

#22

Hahahaha, great post. Needless to say, I also believed it at first...
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#23

Heh... the profanity filter puts a different twist on the story.

Glad you guys got a kick out of it! :)
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User is offline   Danule 

#24

View PostWieder, on Dec 15 2007, 11:34 AM, said:

Heh... the profanity filter puts a different twist on the story.

Glad you guys got a kick out of it! :)


now tell us the real story B)
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User is offline   Micki! 

  • Candy Consumptionist & Administrator

#25

View PostDanule, on Dec 16 2007, 02:52 AM, said:

now tell us the real story :)



... Or tell us more of the same, then i'd get another laugh out of this B)
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User is offline   Master Fibbles 

  • I have the power!

#26

So, the plan isn't to make the longest development time ever? I think that would almost work too. . .
Funny read.
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User is offline   Lead 

#27

Actually if I could ever ask one question to be answered that was non-specific it would be to ask if there was ever a clear plan for DNF in the first place.

From the outside it almost seems like a situation where people started building with no blueprints and kept going on forever because they had no set plan of what they would make so they didn't know exactly where to go and when to stop on something.

Like I remember posts from GB about DNF features like an MP3 player and all that other stuff. If there was a clear plan for what the game would be, it just seems like core game elements would be taken care of first and things like an MP3 player would be left until way down the line. Only it's been years since an MP3 player was confirmed and the game is still not done.
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User is offline   ADM 

#28

View PostDanule, on Dec 13 2007, 09:50 AM, said:

i new this thread would lead to something interesting if it was kept alive, it was totally killed off at the 3drealms forums in like 10 minutes


Because both lists (the one at SA and also Kristian's) are wrong. There's a reason why 3DR don't want their team known and that's why it was "totally killed off".
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User is offline   ryche 

#29

That thing on weider was funny...

For the first bit I was believing it. Then I realized that it wasn't saying WHAT the point was or what they were doing other than saying such vague things...then the whole gettin beat down things lol. That's just funny. :)

*first post* woooooot
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User is offline   Micki! 

  • Candy Consumptionist & Administrator

#30

Yes Charlie's story made me laugh too :)
Welcome to Duke4.net's forums Ryche...
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