Try the demo with fov 100 because it can potentially change your shooting experience!
#1 Posted 06 June 2011 - 07:32 PM
How can a simple fov change your gaming experience you ask?
Well simple, go ahead and enter the DNWEAPONS cheat so you get all weapons and then pick up each one of them and check them properly.
I recommend testing the RPG first by shooting and then reload it with the default fov and then try the same thing again with fov 100.
You will be amazed at how many fucking weapon details are being left out of your view with the default fov.
Pretty much 60% of the RPG is being hidden at all times due to the crappy low fov that the game comes with.
I was amazed to see how many animations and effects the RPG has when you shoot with it and see it at fov 100.
There are also other weapons that have like, extra lights and details that you never knew were there until you use fov 100.
For ex, the shrinker has a red LED on it's side that you never see when you play with the default lod...
So whether you knew that you can change your fov in this game but just didn't care to bother experimenting with it because you thought it would be useless or whether you just didn't know about this yet, I urge everybody to check out how the weapon animations and models look with fob 100 vs the default fov which seems to be fov 80.
If you feel that fov 100 is too much for you, try fov 90 or 95 until you find a sweet spot.
Everything above fov 100 makes the image look skewed and I don't like it. I found fov 100 to be the highest fov that can still maintain the image straight.
This post has been edited by Mr.Deviance: 06 June 2011 - 07:38 PM
#2 Posted 06 June 2011 - 07:37 PM
#3 Posted 06 June 2011 - 07:39 PM
randir14, on 06 June 2011 - 07:37 PM, said:
Did you see the lever that he pulls on the left? I didn't even notice the level with the the default fov.
With fov 100 you see how the pulls that lever and opens the rpg to evacuate an empty shell out of it.
This post has been edited by Mr.Deviance: 06 June 2011 - 07:40 PM
#4 Posted 06 June 2011 - 07:44 PM
Mr.Deviance, on 06 June 2011 - 07:39 PM, said:
With fov 100 you see how the pulls that lever and opens the rpg to evacuate an empty shell out of it.
Did someone say SHELLS?!?
#5 Posted 06 June 2011 - 07:48 PM
DN4EVR, on 06 June 2011 - 07:44 PM, said:
Haha, yeah. When I went to the penthouse and tested the rpg with fov 100 it was ejecting shells but now when I tried it in the bathroom, it ejects nothing when it reloads itself lol...
But even if it doesn't eject anything, the lever that you pull is still fucking awesome to see.
With the default fov you simply don't get to see that after each shot you are pulling the lever. With the default fov it looks like the RPG has a static handle on the left while in reality it has a stick that acts both as a handle and as reloading lever!
This post has been edited by Mr.Deviance: 06 June 2011 - 07:49 PM
#6 Posted 06 June 2011 - 07:49 PM
Mr.Deviance, on 06 June 2011 - 07:39 PM, said:
With fov 100 you see how the pulls that lever and opens the rpg to evacuate an empty shell out of it.
Yeah it looks cool, too bad they didn't actually model a rocket being reloaded inside though, but I guess they figured nobody would see it anyway with the default FoV. I didn't see any shells being ejected though, maybe it's a bug? Some of the weapons really do have nice details, like the AT laser with all its wires and glowing lights.
This post has been edited by randir14: 06 June 2011 - 07:49 PM
#7 Posted 06 June 2011 - 07:51 PM
randir14, on 06 June 2011 - 07:49 PM, said:
This goes to show that the game is not finished and they are just masking the defects...
Instead of finishing the fucking rpg model, they rather cut from it with their gay fov so you don't see it.
That rpg has such a fucking cool reload animation and they just hid them. What the fuck were they thinking...
I am definitely sticking to fov 100 because everything is much cooler for me that way.
#8 Posted 06 June 2011 - 07:54 PM
Mr.Deviance, on 06 June 2011 - 07:51 PM, said:
Instead of finishing the fucking rpg model, they rather cut from it with their gay fov so you don't see it.
That rpg has such a fucking cool reload animation and they just hid them. What the fuck were they thinking...
I am definitely sticking to fov 100 because everything is much cooler for me that way.
Let's wait for the full game to see if the stuff is added in...m'kay?
#9 Posted 06 June 2011 - 08:06 PM
I'm not sure if the following works, but I'm going to try it when I get home and in the event it does work it may save a few people having to visit Google..
Apparently, to change your FOV settings in DNF Demo, start the game with the console option '-log'. The game starts with a separate desktop window which is the console. Once the game is started, ALT+TAB out of the game to get to the console. In the console, type:
set Engine.PlayerPawn DefaultFOV 90
(the number at the end obviously determines your FOV, change it accordingly)..
#10 Posted 06 June 2011 - 08:16 PM
I think the most balanced FOV is 90, maybe 100.
#11 Posted 06 June 2011 - 08:36 PM
bjd., on 06 June 2011 - 08:06 PM, said:
I'm not sure if the following works, but I'm going to try it when I get home and in the event it does work it may save a few people having to visit Google..
Apparently, to change your FOV settings in DNF Demo, start the game with the console option '-log'. The game starts with a separate desktop window which is the console. Once the game is started, ALT+TAB out of the game to get to the console. In the console, type:
set Engine.PlayerPawn DefaultFOV 90
(the number at the end obviously determines your FOV, change it accordingly)..
Check the "DNF mods & editing" forum here on Duke4, there's a thread that says how to enable the console in-game so you don't have to alt tab. Just paste this into the dev console: set UWindow.WindowConsole ConsoleKey 192
Now you can press ~ in game to bring up the console. And to change FoV in the console it's as simple as typing "fov 90"
This post has been edited by randir14: 06 June 2011 - 08:37 PM
#13 Posted 06 June 2011 - 08:48 PM
kaisersoze, on 06 June 2011 - 08:46 PM, said:
You need to see the animations not just pics.
#14 Posted 06 June 2011 - 08:55 PM
kaisersoze, on 06 June 2011 - 08:46 PM, said:
http://i.imgur.com/CsdH2.jpg
http://i.imgur.com/mzjk5.jpg
http://i.imgur.com/NUu88.jpg
http://i.imgur.com/rx2LK.jpg
http://i.imgur.com/Y0Caz.jpg
http://i.imgur.com/FDFAK.jpg
http://i.imgur.com/djXtW.jpg
http://i.imgur.com/E1OGi.jpg
http://i.imgur.com/5jl2j.jpg
http://i.imgur.com/a7tKt.jpg
http://i.imgur.com/pswff.jpg
#15 Posted 06 June 2011 - 09:01 PM
randir14, on 06 June 2011 - 08:36 PM, said:
Now you can press ~ in game to bring up the console. And to change FoV in the console it's as simple as typing "fov 90"
Great thanks I'll check that out
#16 Posted 06 June 2011 - 10:23 PM
This post has been edited by MYHOUSE.MAP: 06 June 2011 - 10:23 PM
#17 Posted 07 June 2011 - 09:12 AM
The weapons DO take up too much screen space. If you check the older footage you can see it was always like this, with fov 90. I would find it uncomfortable to use 100 or more. Not to mention Duke's step would seem a lot slower.
#18 Posted 07 June 2011 - 09:50 AM
MYHOUSE.MAP, on 06 June 2011 - 10:23 PM, said:
this. excatly this
i will play the game
- without post processing (if there are no seperate options available in the full version)
- but leave the rest untouched
for multiplayer i will ofc modify the fov
#19 Posted 07 June 2011 - 10:31 AM
This post has been edited by Sinisterambo: 07 June 2011 - 12:31 PM
#20 Posted 07 June 2011 - 10:33 AM
#21 Posted 07 June 2011 - 11:55 AM
Duke Nukem Forever demo FOV mod
and I can't agree more with Mr.Deviance
#22 Posted 07 June 2011 - 12:03 PM
The only weird looking thing is the shotgun but if you think about it, the way he holds it up to his chest like that almost makes it even more badass.
#23 Posted 07 June 2011 - 12:33 PM
#24 Posted 07 June 2011 - 12:45 PM
randir14, on 06 June 2011 - 08:55 PM, said:
Wow that's quiet the improvement. I think FOV 100 is a bit much for my tastes however (shouldn't see the middle bar for the Devastator in my opinion), I think I'll give FOV 90 a shot and see how it fairs.
#26 Posted 07 June 2011 - 02:38 PM
yeah, this is the FIRST thing I'll do when I get the game, fo sho
#28 Posted 09 June 2011 - 05:33 PM
Honza, on 09 June 2011 - 05:26 PM, said:
What ?
You mean changing the FOV ?
Unfortunately, no.
They disabled the dev console.
This is just me guessing, but i think there will be another way to enable the dev console.
We will only need to find out.
I am not sure, but i think i've read once that they are releasing cheats for this game after the game has been released, i think that is where you get to know how to enable the dev console.