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Cheats and console commands

User is offline   Stabs 

#31

FIX

enter the game and be in game, alt+tab out

goto userdata/< arrange by date duke should be at the top :dukecry: > look for remote/user

find
w=movefoward

change to w=movefoward | fov 90

goto controls change your forward key to w again

alt+tab out save the user.ini file

exit the game

reload the game

enjoy good fov

Iam assuming you can use a similar method to bind ConsoleKey to a specific key, but do write, `=ConsoleKey as it will reset your settings

also turn off steam cloud whilst you do this
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#32

Could you go into the Demo system.ini file, look up what line has "set UWindow.WindowConsole ConsoleKey 192" and copy it in the same place in the full DNF system.ini file???

Well considering that in the demo... by putting set UWindow.WindowConsole ConsoleKey 192, it saves to the system.ini file, so it could work for this version as well.
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User is offline   Kalcor 

#33

Thanks DanM.

Rapture Rising: The problem is that steam keeps overwriting the system.ini if you modify it. You have to be careful because if you modify system.ini you'll lose all your game settings.

I've tried disabling the Steam Cloud completely but after you start the game again the Steam Cloud is re-enabled.
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#34

Ok... thanks, i havent tried it personally, im a total noob when it comes to those things???

Although, there might be a way to enable the -log window

http://forums.gearbo...167&postcount=3
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#35

View PostKalcor, on 09 June 2011 - 10:17 AM, said:

Thanks DanM.

Rapture Rising: The problem is that steam keeps overwriting the system.ini if you modify it. You have to be careful because if you modify system.ini you'll lose all your game settings.

I've tried disabling the Steam Cloud completely but after you start the game again the Steam Cloud is re-enabled.


Make system.ini read-only and see what happens.
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User is offline   Stabs 

#36

i can get the log up with that flawless fix, but wont seem to accept

set UWindow.WindowConsole ConsoleKey 192
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User is offline   Kalcor 

#37

View PostMYHOUSE.MAP, on 09 June 2011 - 10:34 AM, said:

Make system.ini read-only and see what happens.

The game just crashes on load if that file is read only.

Edit:

Actually, a combination of DanM's trick + setting the user.ini to read-only seems to work well.

Alt-tab from the game, edit user.ini and change w=movefoward to w=movefoward | fov 90. Save the user.ini and make it read only. Exit the game and start it again, then the fov change works.

This post has been edited by Kalcor: 09 June 2011 - 11:19 AM

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User is offline   Stabs 

#38

ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:00D2) Attempt to assigned variable through None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:00E9) Accessed None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:00F2) Attempt to assigned variable through None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:010E) Accessed None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:0117) Attempt to assigned variable through None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:012D) Accessed None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:0156) Accessed None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:00A9) Accessed None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:00B2) Attempt to assigned variable through None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:00C9) Accessed None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:00D2) Attempt to assigned variable through None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:00E9) Accessed None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:00F2) Attempt to assigned variable through None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:010E) Accessed None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:0117) Attempt to assigned variable through None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:012D) Accessed None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:0156) Accessed None
ScriptWarning: UDukeRootWindow Transient.UDukeRootWindow___0 (Function dnWindow.UDukeRootWindow.WindowEvent:0156) Accessed None
>

thats the error i get when i enter set UWindow.WindowConsole ConsoleKey 192 and press ~, i actually loose all control of the keyboard untill i exit the game
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#39

Well that's just great. They've gone so far to not support modding of any kind that they stooped to forcing Steamworks and disallowing game file modification?? What's the point of having the option if you can't change the option? This is very disappointing.

This post has been edited by MusicallyInspired: 09 June 2011 - 11:13 AM

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#40

Looks like Gearbox spend some serious amount of time to protect the game against modding. What a bunch of assholes!
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#41

View PostDI-MeisterM, on 09 June 2011 - 12:13 PM, said:

Looks like Gearbox spend some serious amount of time to protect the game against modding. What a bunch of assholes!

If they did that, then all I can say is that they totally want this title to become dead and forgotten 1 month from now after everybody beats the game and has enough with the mp...
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User is offline   Madmaxwell 

#42

View PostDI-MeisterM, on 09 June 2011 - 12:13 PM, said:

Looks like Gearbox spend some serious amount of time to protect the game against modding. What a bunch of assholes!



it is super simple they want to sell DLC instead of have the mod community put out great stuff for free, IDK who's idea this was but it is crap and that is why there is no editor probably.
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#43

View PostMadmaxwell, on 09 June 2011 - 05:19 PM, said:

it is super simple they want to sell DLC instead of have the mod community put out great stuff for free, IDK who's idea this was but it is crap and that is why there is no editor probably.

They rather sell dlc than have the game live and thrive with the community.
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User is offline   Madmaxwell 

#44

View PostMr.Deviance, on 09 June 2011 - 05:21 PM, said:

They rather sell dlc than have the game live and thrive with the community.


sign of the times :/

did you see the big smelly dump they laid on their brothers in arms community?

This post has been edited by Madmaxwell: 09 June 2011 - 05:30 PM

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User is offline   Kalcor 

#45

View PostMr.Deviance, on 09 June 2011 - 05:21 PM, said:

They rather sell dlc than have the game live and thrive with the community.

I really hope they don't believe that because it's easily proven false. Mods and expansion packs often re-enforce one another. As an example, The Sims 2, the greatest selling PC game of all time, mods and expansion packs coexisted with many mods requiring you to have expansion packs installed to use them. EA made it more restrictive in The Sims 3, and what was the end result? Half-life 2 contains a complete SDK/map editor. There are many maps for Garry's mod, for example, that require you to have EP1, EP2 and CSS installed for the textures. I don't think that argument is valid. Hopefully that's not the reason.

The Take-Two license agreement, as it relates to mods, is fairly restrictive anyway. It basically says that they own the copyright to anything you create for the game. If you compare that to Valve paying people for good maps that they include in TF2, the Take-Two license seems like a bad deal.

The real reason the console is gone is most likely multiplayer cheating. Since the multiplayer is p2p, there are probably variables you can change that give you an advantage. I'm just speculating though. The Unreal engine obviously has ways of dealing with that since the console isn't always blocked in other Unreal games.

It would be nice if T2 or Gearbox clarified their position on editing the game. Modding was a very big part of duke3d, and it kept the game alive for 15 years.

This post has been edited by Kalcor: 09 June 2011 - 06:21 PM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#46

All multiplayer servers on other FPS games disable console commands for anyone who's not a server admin or mod. There's no reason why DNF couldn't do things this way as well...especially considering it's built on Unreal tech.
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User is offline   Stabs 

#47

set Engine.PlayerPawn MouseAccelDampening 0.0001

Fix for the mouse acceleration, try values between 0.0001 and 0.15 do not use 0 or it will fuck up, much better than the default 1.0

edit : 0.0001 feels a bit nicer

This post has been edited by DanM: 11 June 2011 - 05:15 AM

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#48

set input w moveforward | fov 90 | set dngame.playerpawn vehiclepov vpov_firstperson | set Engine.PlayerPawn MouseAccelDampening 0.0001 | r_dofpow 0 | r_bumpmipbias -1 | r_mipbias -1 | r_maxanisotropy 16
I think this should be the new bind combination so you can get all these things with a press of a button.

This post has been edited by Mr.Deviance: 18 June 2011 - 09:45 PM

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User is offline   DerickVonD 

#49

Anyway to noclip?
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#50

View PostDerickVonD, on 15 June 2011 - 06:03 PM, said:

Anyway to noclip?

Sure, just go to user.ini and write =dnClip to the right of an F key of your choice.
So for ex. if you want to toggle dnclip on or off just by pressing F6 this is how shit needs to look like inside your user.ini
Posted Image
Also, you should not write F6=dnclip by yourself because the "F6=" is already inside the user.ini but it just doesn't have any command binded to it from default.
If your user.ini text happens to contain a space after each letter " l i k e t h i s " then you need to write F 6 = d n c l i p

This post has been edited by Mr.Deviance: 15 June 2011 - 08:35 PM

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User is offline   DerickVonD 

#51

View PostMr.Deviance, on 15 June 2011 - 08:31 PM, said:

Sure, just go to user.ini and write =dnClip to the right of an F key of your choice.
So for ex. if you want to toggle dnclip on or off just by pressing F6 this is how shit needs to look like inside your user.ini
Posted Image
Also, you should not write F6=dnclip by yourself because the "F6=" is already inside the user.ini but it just doesn't have any command binded to it from default.
If your user.ini text happens to contain a space after each letter " l i k e t h i s " then you need to write F 6 = d n c l i p

Can't find that file, is it in a steam file? nvm it's in some weird location. Having OCD this pisses me off lol

This post has been edited by DerickVonD: 15 June 2011 - 09:22 PM

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User is offline   DerickVonD 

#52

didnt work and my controls were reset
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#53

View PostDerickVonD, on 15 June 2011 - 09:30 PM, said:

didnt work and my controls were reset

Check your user.ini and see if it still has the command in it. It could be that steam refreshed the file and killed your command.
When I experiment with such commands I use some custom made files that take steam out of the equation.
I haven't checked if this works with the 100% unaltered game running with steam, so I a not sure if it works.
But check it and tell me if you still have that command there.

This post has been edited by Mr.Deviance: 16 June 2011 - 12:14 AM

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User is offline   DerickVonD 

#54

View PostMr.Deviance, on 16 June 2011 - 12:04 AM, said:

Check your user.ini and see if it still has the command in it. It could be that steam refreshed the file and killed your command.
When I experiment with such commands I use some custom made files that take steam out of the equation.
I haven't checked if this works with the 100% unaltered game running with steam, so I a not sure if it works.
But check it and tell me if you still have that command there.

It worked in the devlog when I binded them. idk if they got reset now though.
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User is offline   DNV 

#55

Hmm... Where can I find the User.ini file?

P.S. I found a way to bring log window in full version of the game, without outside programs. I went into the System folder, which is in the game directory and copy the DukeForever.exe file and paste it on the desktop a shortcut of it, went into the properties of the shortcut and at the end of the address line has prescribed "-Log".

Example

This post has been edited by DNV: 01 July 2011 - 08:25 AM

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User is offline   DNV 

#56

Interesting cheats

Posted Image

Posted Image

SUMMON DUKECLONE
SUMMON GENERALGRAVES

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User is offline   DavoX 

  • Honored Donor

#57

Hahahah What the fuck?? Was he suppossed to fight along with Duke at some point?

This post has been edited by DavoX: 04 July 2011 - 12:47 PM

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#58

That didn't work for me :)
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User is offline   Tea Monster 

  • Polymancer

#59

He may have been an unlockable multiplayer character. Transfering one load of animations from one model to another is pretty easy nowadays, they might have just used him for testing purposes.
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User is offline   Jeff 

#60

Using this command: summon Details_Generic_Trophies_EarthSavior

I was able to summon up a trophy and smack an alien over the head with it. Before the command ended with "trophies" in the Wiki, but they need to supply what kind of trophy they want to summon. This could be used as a new kind of melee weapon. Although you'd have to pick it up every time you wanted to use it with "E" or whatever. I'm not sure if you can run over it and it'll pick up.

Also was able to summon other liquor bottles, however, you can't interact with them though.

This post has been edited by Jeff: 22 September 2011 - 03:13 PM

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