Mr.Deviance, on 09 June 2011 - 05:21 PM, said:
They rather sell dlc than have the game live and thrive with the community.
I really hope they don't believe that because it's easily proven false. Mods and expansion packs often re-enforce one another. As an example, The Sims 2, the greatest selling PC game of all time, mods and expansion packs coexisted with many mods requiring you to have expansion packs installed to use them. EA made it more restrictive in The Sims 3, and what was the end result? Half-life 2 contains a complete SDK/map editor. There are many maps for Garry's mod, for example, that require you to have EP1, EP2 and CSS installed for the textures. I don't think that argument is valid. Hopefully that's not the reason.
The Take-Two license agreement, as it relates to mods, is fairly restrictive anyway. It basically says that they own the copyright to anything you create for the game. If you compare that to Valve paying people for good maps that they include in TF2, the Take-Two license seems like a bad deal.
The real reason the console is gone is most likely multiplayer cheating. Since the multiplayer is p2p, there are probably variables you can change that give you an advantage. I'm just speculating though. The Unreal engine obviously has ways of dealing with that since the console isn't always blocked in other Unreal games.
It would be nice if T2 or Gearbox clarified their position on editing the game. Modding was a very big part of duke3d, and it kept the game alive for 15 years.