I tried keeping spoilers to a minimum but the demo is so god damn small that anything I say about it can be a potential spoiler.
The intro was fucking kick ass. When i saw how well they sent kudos to everybody that worked at the game I almost cried.
They managed to keep the intro stylized and awesome.
The menu and it's settings appear to be ok for a pc game.
You can set graphics in enough levels(it's not a really graphics hog game to begin with so you will most likely want it on max anyway)
The demo gameplay and graphics themselves were exactly as we've seen in the pax demo.
After playing the demo, I still don't like the telekinesis style interaction with the environment like sinks and stuff but it's ok considering that in duke 3d you couldn't even interact with them at all.
The animations of Duke are great when scripted but are very poor when not scripted( again as it can be seen in the pax demo)
I really liked the way weapons shoot, it felt nice to me, they fired as I expected an fps game to fire such weapons, not more spectacular not less.
I liked Duke's moster truck and I also liked how it drives.
I liked how pigs die when you shoot them, and the gibing is decent too.
What I think matters to me the most from this game is that I felt the half life 1 play style was present through puzzles that kept me distracted from graphics analysis.
It really felt like Half Life 1's gameplay style which for me was amazing because no other game got the hl1 ambient right ever since it came out.
I also fucking love the ripper that I so much hated until today! It feels so metallic. heavy and combined with it's reloading animation and it's sounds it feels so much dangerous than it felt in duke 3d.
The one thing that made me wow in the demo was the duke vision. The post processing effects combined with it's sounds made me feel cooler than when I play with the predator vision in avp games.
Sound quality is another thing that is done exceptionally well.
Both sfx and music!
Demo was incredibly small and after playing it I can say that the game is everything we've seen in the pax demo AND it also gave me an immersive puzzle solving feeling.
To me, it showed that it's a pure 90's fps game with 2005-2006 level design covered in modern shaders and higher res textures.
The game feels like it's Duke 3D to a degree but it doesn't feel identical to Duke 3d without it's duke 3d music and it also feels more cinematic.
Duke definitely makes more sounds and feels more human now.
The performance of the demo felt relatively good on a 9800gt, 2gb ddr2 and a amd athlon 64 x2 dual core 6000+ that I have at work.
I was only able to play it in 1280x1024 due to having a 17inch 5:4 lcd monitor here not a wide screen one but I was able to play it maxed out at everything including AA and vsync with occasional stutters. I had around 40-55 fps at all times.
Menu Settings screen
![Posted Image](http://www.image-share.com/upload/694/97.jpg)
Small tribute for duke4.net made by me
![:angry:](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
Please excuse the poor small writing but I rushed it due to hype to play the game and also be the first mother fucker to post this kind of thing on the site
![Posted Image](http://oi54.tinypic.com/2v0dboh.jpg)
It's all stuff you've already seen in the released media so I didn't put it in spoiler tags.
Hope you like my review that I've written with broken hyped fingers while I am at work.