Carmageddon 4 now officialy named Carmageddon Reincarnation
#1 Posted 24 May 2011 - 04:07 AM
Post update:
The site no longer has a countdown on it's main page and is alive and kicking, talking about the history of carmageddon, about the fact that Stainless(original carmageddon dev studio) have reacquired the Carmageddon brand and about the fact that they are eager to deliver a new carmageddon game that is not going to be a flaming shit like 3 was, since 3 was not made by them.
At the history page, all carmageddon games receive info about them with the exception of carmageddon 3 where they had this to say about it.
At the wallpaper section you can also find some remastered versions of the carmageddon 1 and 2 box art with Max Damage and a wallpaper that looks like concept art from the new carmageddon game!
This post has been edited by Mr.Deviance: 13 June 2011 - 10:55 PM
#2 Posted 24 May 2011 - 05:16 AM
$('#counter').countdown( { image: 'digits2.png', startTime: mstime(), digitImages: 11, digitWidth: 20, digitHeight: 36 } ).delay(1000);
from view source; they set a start time but no end. Delay 1000, so in a thousand years, maybe.
#3 Posted 24 May 2011 - 05:52 AM
I am excited about this. Carmagedon was an awesome game. Strangely, I am more excited for this than DNF.
#4 Posted 24 May 2011 - 07:00 AM
Mr.Flibble, on 24 May 2011 - 05:52 AM, said:
Maybe because Carmageddon hasn't jerked you around for 14 years possibly?
But then again today's technology: enhanced car damage, collision physics, euphoria biomechanical AI for the peds. It would be pretty awesome.
#5 Posted 24 May 2011 - 08:00 AM
I miss getting points for hitting pedestrians.
#6 Posted 24 May 2011 - 10:25 AM
Mr.Flibble, on 24 May 2011 - 08:00 AM, said:
It was zombies for me, heh.
#7 Posted 24 May 2011 - 11:21 AM
And, so what are you folks seeing the timer do?
I see a countdown: 7 days, 13 hours.
This post has been edited by wayskobfssae: 24 May 2011 - 11:23 AM
#8 Posted 24 May 2011 - 12:02 PM
#9 Posted 24 May 2011 - 12:15 PM
Sebastian, on 24 May 2011 - 12:02 PM, said:
I just hope nobody decides it needs to be re-envisioned. After all, Carmageddon was based on Death Race, which at the time was a race with killing peds for points. Death Race got remade into a prison tournament of custom-built war machines blasting each other with all sorts of weaponry. Hopefully nobody decides that Carmageddon needs to do the same thing now...
#10 Posted 24 May 2011 - 12:20 PM
I hope they don't either make it "safe" or make it so outrageous that it no longer is Carmageddon. I just want to race around destroying cars and killing people...nothing else is needed for the game to work. Classic arcade style, please.
#11 Posted 24 May 2011 - 12:45 PM
It's a good time to be a gamer, MK's back again, Duke Nukem's finally back from the dead (With Gold status to prove it), and another DOOM, Twisted Metal and Carmageddon are all on the horizon.
This post has been edited by Engel220: 24 May 2011 - 12:54 PM
#12 Posted 24 May 2011 - 09:23 PM
Engel220, on 24 May 2011 - 12:45 PM, said:
While violence was the facade for Carmageddon it truly shined as a free-driving race game. You could even land on a building in original game. It had a bigass maps with lots of different routes and places.
This post has been edited by Lotan: 24 May 2011 - 09:24 PM
#13 Posted 24 May 2011 - 10:23 PM
"OUTA TIME!"
#14 Posted 25 May 2011 - 01:23 AM
Engel220, on 24 May 2011 - 12:45 PM, said:
Bullshit. Twisted metal is definitely not more popular than Carmageddon are you mad?
First of all Twisted Metal had only one game for pc which was the first game, and that game sucked major ass when compared to Carmageddon.
As for the rest of twisted metal games, they were all playstation exclusives.
How can a playstation exclusive be more popular than Carmageddon that was on all platforms and mainly on pc?
Carmageddon 1 and 2 are still fucking unique and great even to this day and many people are still playing both of them with Nglide that allows you to get 3d acceleration and support for any resolution or screen format!
The Carmageddon games have a huge ass scene that has produced thousands of new cars and pedestrians, new tracks and all kinds of mods even though the games didn't came out with an sdk!
I am an old school gamer that has played them all and I can tell you for fact that even though I've played twisted metal games, I've never heard anybody to absolutely love it and make an obsession for it nor refer to it in real life.
Carmageddon is so popular that many people use it's name to refer to real life situations of cars crashing into people and into other cars.
Carmageddon is synonymous with car damage and ped carnage!
As for the new Carmageddon game, I believe it's very easy to fuck up because of how the Carmageddon series has a very strict recipe for success that can't be altered at all or it turns into something else.
There have been 1 or 2 games that attempted to copy Carmageddon and be throwbacks at the series but the people that made them did not get what made Carmageddon unique.
Armageddon Riders is a game that wants itself to be a modern Carmageddon but fails at every single chapter because the people that made it didn't want to keep any of the proven mechanics of Carmageddon and their game fails miserably.
The main ingredients of the recipe that makes Carmageddon 1 and 2 unique yet similar to each other are the following:
1. Car damage that allows you to bend the cars into exaggerated shapes and no matter how much you smash them, they will still find a way to bend a little more!
2. Car brands which are always the same but with evolved models ex.(eagle 1, eagle 2, eagle 3 , hawk 1 , hawk 2, hawk 3)
3. Driving mechanics and low gravity that allows the cars to fly and spin through the air slowly and much higher than it would be possible in any other racing game that attempts to simulate real life gravity.
4. Classic powerups that give you all kinds of bonuses and functions for your car or attempt to make it harder for you to drive for a limited time period.
5. Never changing sounds for the engines, the repairs, the tire squeals, the crash sounds and the metallic sounds that have also been the same in both carmageddon 1 and 2.
6. Peds that run around and scream like mad and try to run away from you and make cool sounds when you smash into them. The meaty sounds of dragging a ped corpse all around the racetrack was also something that made carmageddon games unique.
Also the peds absolutely need to work like in carmageddon 1 or 2 and either tun into a pile of guts when you hit them or start spreading into pieces the harder you hit them.
7. The game needs to allow you to gather and buy armor, offensive and engine power so that as you play and finish races, you get to have much tougher cars than when you first started.
8. It is very important that the race tracks are very open world and allow for a gameplay that doesn't require you to race. What made carmageddon unique was that it was oriented towards crashing and destroying other cars rather than having a violent race through checkpoints with them. Checkpoints were always optional in carmageddon and did not absolutely require you to go through them.
This post has been edited by Mr.Deviance: 25 May 2011 - 02:01 AM
#15 Posted 25 May 2011 - 04:30 AM
VinsaneOne, on 24 May 2011 - 10:23 PM, said:
"OUTA TIME!"
Yup, C1 was, or rather is, a truly awesomely fun game. I remember playing it back on my old i486 with like 16MB RAM on one of the early city maps and had tried destroying a strong opponent for the last 30 minutes until I finally managed to struck him and kill his engine. Saw the text "Car added to the change car list" frantically flickering on the screen when the game just suddenly CTD. Yep, one of my first rage moments.
#16 Posted 25 May 2011 - 05:31 AM
This post has been edited by Engel220: 25 May 2011 - 09:18 AM
#17 Posted 25 May 2011 - 05:57 PM
So I don't have to fire up an old Win 95 machine to play it on XP using Nglide? Or should I resort to DosBox?
#18 Posted 27 May 2011 - 02:50 AM
VinsaneOne, on 25 May 2011 - 05:57 PM, said:
So I don't have to fire up an old Win 95 machine to play it on XP using Nglide? Or should I resort to DosBox?
I think you just need this to launch the game with :nGlide
I'm not sure how well the original installers work off the CD's for C1 and 2. I remember being able to play C2 on W7 using Direct3D renderer, didn't run as well as the 3Dfx mode did though.
#19 Posted 28 May 2011 - 02:26 PM
It was sick!
#20 Posted 29 May 2011 - 04:45 AM
('Save Target As' if you can't open it in your browser)
This post has been edited by Engel220: 29 May 2011 - 05:44 AM
#21 Posted 29 May 2011 - 06:07 AM
#22 Posted 01 June 2011 - 03:55 AM
Ladies and Gentleman I think we have ourselfs a new Duke Forever contender
*Edit* Scratch that it's here!!!!: Carmageddon
This post has been edited by ch108: 01 June 2011 - 03:56 AM
#23 Posted 01 June 2011 - 06:00 AM
The old guys have reacquired the carmageddon brand and they FUCKING UNDERSTAND WHAT MADE IT GOOD!
They are going back to carmageddon 1's roots!
This is fucking surreal!
Just look at this wallpaper, they totally fucking nailed the feeling and atmosphere!
As they say it on their site!
Carmageddon Comes Home!
THERE IS A JOKE ABOUT DUKE NUKEM ON THE CARMAGEDDON 4 SITE!
Quote
This post has been edited by Mr.Deviance: 01 June 2011 - 06:44 AM
#24 Posted 01 June 2011 - 08:54 AM
This post has been edited by Engel220: 01 June 2011 - 08:55 AM
#25 Posted 01 June 2011 - 09:14 AM
Engel220, on 01 June 2011 - 08:54 AM, said:
As you can see from the concept art wallpaper, there's a profound carmageddon 1 look to it, with an enhanced eagle 1 model that's probably going to be called eagle 5 or just red eagle like in the first game.
As for your carmageddon 2 preferences, as you can see in that pic the opponent repulsificator power up is being used and as you already know, the opponent repulsificatior powerup first came with carmageddon 2 not with 1.
I am pretty sure that a new carmageddon done by these guys is going to try and combine the best features of carmageddon and carmageddon 2 and also bring some new things to the table, besides the cool new graphics that are going to come with it by default.
Stainless has always shown that no matter if carmageddon 2 was very different from 1 in both graphics and damage system, it still managed to be awesome and bring a cool damage system that was worth wrecking the cars with!
Believe it or not, I have more trust in these guys to make a proper sequel to their games, than I have in 3drealms to make a proper sequel to their game.
Stainless has shown in the past that they were capable to make 2 different games from the same series and they both managed to rock hard!
This post has been edited by Mr.Deviance: 01 June 2011 - 09:21 AM
#26 Posted 03 June 2011 - 05:49 AM
What I'd like to see them do is alter the source code for C1 and C2 to make it play flawlessly on modern machines with 3DFX mode etc etc. Kind of like the way Rebellion supported the original AVP with new patches whilst they were bringing out the new game.
Might be a long shot though.
#27 Posted 04 June 2011 - 12:51 PM
#28 Posted 04 June 2011 - 12:58 PM
I really need to hunt down a copy of the earlier games. I enjoyed those so much...
#29 Posted 04 June 2011 - 01:08 PM
#30 Posted 04 June 2011 - 01:20 PM
If I can't find them there, I'll look in other places.