DanM, on 31 May 2011 - 05:55 PM, said:
hmm iam having the same glitch type effects you have in the current map iam working on, ive sent my map of to helix to see what can be done, seems to glitch most when viewing from within sectors branched of a TROR bunch
If you're using Polymost, be aware that it's handling only very rudimentary cases. I don't know whether I'll ever take care of it because that would require understanding Polymost's drawing more deeply. Maybe one day I take a look at the source and go "aha, that's the analogue of umost/dmost in Polymost", but maybe not. So summarizing:
classic: works good with TROR
Polymost: uncertain future for TROR
Polymer: the future for TROR
Micky C, on 31 May 2011 - 11:15 PM, said:
Yeah it can get really nasty at some angles. Also I get squished when going under a certain sector that looks completely open in game, it's a ROR sector and I don't know what to make of it.
This is interesting. Maybe the sector is simply too small in height and some game code likes you squish you on that occasion? TROR is designed with roughly at least Duke-height sectors in mind, after all.