Micky C, on 16 July 2011 - 01:07 AM, said:
I haven't tried it myself, and in past experience, the player can still get squished as through the TROR boundary between upper and lower sectors is a ceiling (mainly because it is in fact a ceiling), but if you want to make an elevator platform up, you're going to need a lower floor and upper floor (I'm not talking about TROR here), as in you're going to have to have a sector adjacent to the elevator in the same layer that has a higher floor than the elevator starts at. Try making this adjacent floor really high up, right below the TROR boundary.
I doubt TROR was really designed with this in mind though.
did something like that already, but i will try that again, will do more experiments on that topic.
Ran into several other problems
Classic renderer is "okay"
http://i.imgur.com/DRBVQ.png
http://i.imgur.com/tO6pF.png
http://i.imgur.com/IsRMy.png
Polymost fucks up pretty much badly
http://i.imgur.com/5aJ7W.jpg
Polymer is excelent but... this one particular sector suddenly "disappears" when i am directly above it on upper levels. also lower level can be seen through it at some angles (not shown here)
http://i.imgur.com/McGJv.jpg
Here's my map as it is now.
http://filesmelt.com/dl/nnnnn.map