STUB: CONTROL_ClearAssignments (CONTROL_ClearAssignments, control.c:218) Compiling: 'GAME.CON'. Including: 'DEFS.CON'. Including: 'USER.CON'. Code Size:64832 bytes(1795 labels). * Hold Esc to Abort. * Loading art header. Checking sound inits. Checking music inits. RTS Manager Started. Adding DUKE.RTS. Using .RTS file:DUKE.RTS Loading palette/lookups. ALSA lib pcm.c:7316:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:7316:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:7316:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:7316:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:7316:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:7316:(snd_pcm_recover) underrun occurred
I should note that I have removed pulseaudio from my system from the start so I don't think it can be a problem with that. Since I'm in Linux I was unable to select sound devices for my .cfg and it seems they were set to 0 by default (but I still get sound). Here is my audio:
[Sound Setup]
FXDevice = 0
MusicDevice = 0
FXVolume = 140
MusicVolume = 120
NumVoices = 8
NumChannels = 2
NumBits = 1
MixRate = 44000
MidiPort = 0x330
BlasterAddress = 0x220
BlasterType = 3
BlasterInterrupt = 5
BlasterDma8 = 1
BlasterDma16 = 5
BlasterEmu = 0x620
ReverseStereo = 0
SoundToggle = 1
VoiceToggle = 1
AmbienceToggle = 1
MusicToggle = 1
Music is a seperate issue as I'm not sure how Linux should handle either midi or whatever else the port supports. I know with SDL mixer you can use soundfonts but I'm not sure how it should work with this port.