Mr.Deviance, on 25 April 2011 - 08:13 AM, said:
Exactly! Why the FUCK do I have to care about memory limitations for shitty outdated consoles when my pc can run the entire nasa space station via 3g?
I can run 10 instances of Duke Nukem Forever at the same time and my cpu, gpu and ram would not even hit 50%
That is pretty bad-ass... My last PC Hardware Bible was through PII's, so I can't say for sure, but this sounds like a substantial exaggeration.
Mr.Deviance said:
The pc version not only that it shouldn't get downgraded to match consoles but in fact it should get even higher textures and poly counts than it originally had when it left 3drealms.
I agree... for an extreme and old reference, look at DooM on a Super Nintendo vs DooM on PC.
Mr.Deviance said:
I do not give a rotten shit from a DNF toilet on the consoles and their limitations, I have waited for this game half of my gaming life for pc and for PC I shall get it no matter what.
....
All that this generation of consoles has done in the last 6 years was to ruin it for us Pc gamers and force devs to make limited multiplatform games that look outdated for PC standards even when they still look much better on pc than on the consoles.
I look at consoles like this... It is my point of view that consoles expand the size of the game market to keep the PC gamers price down. To use Duke Nukem 3D as an example, which cost about $300,000 to develop back then, was made for PC only.
Now these titles are costing 10million+ maybe 20 million+ in some cases. I don't know exactly, that is perception based and I don't feel like looking it up, we know it is a LOT more than any $300,000.
While the prices of game have increased since Duke Nukem 3D, it has not been proportionate to the cost of making the games because of more sales from the increased market size gained from consoles... so to make the same proportion of profits, based on the same number of sales, Duke Nukem today would have to sell ten times as many (not happening), or cost like 10 times more. (would not sell many at $250) Put it on consoles, and you probably triple your sales...
The size of the customer base defines how much they can spend on developing a title. I don't see the PC game market being big enough to support VERY MANY titles to bring in the kind of money these guys need. Can you imagine the interest amount on a 20M loan over three years?
My point... I think without consoles, the cost of developing some of these titles could never be recouped, and therefore not made. Then we would be stuck (like already is happening) with "safe" titles and not much experimentation with new IP's and such... you can't afford to lose the modern development costs... if you cut back the lubricious profits these companies can make by eliminating console based profits, they won't survive even ONE experimental title that fails.
That is my perception, not the result of research... so maybe someone who has researched it will come in and correct or refine it.
Mr.Deviance... I do agree with you that developing for multiple platforms inclusive of PC does dilute PC options, but the market is driven by money, not idealism. The idealistic guys like 3D Realms just die off in modern times. I think the PC market would suffer without consoles because the titles would just be too expensive to develop based on the potential number of sales.
MrBlackCat