HulkNukem, on 15 January 2017 - 12:44 AM, said:
I think Romero's Blackroom game can be considered abandoned; no news or a single mention at all about it since the kickstarter was cancelled and they wanted to work on a demo.
He talked about it in November.
Quote
TR: And just to move on slightly … So obviously [John] you’re back working with Adrian Carmack again on Blackroom, and you’ve set up Nightworks to make the game, did you set that up together, how did that come about?
JR: I set the company up a while ago when we first moved to Ireland and he’s yeah he’s kind of between the US and Ireland so, yeah, I set it up over there.
TR: You guys working closely together again, was that a conscious attempt to sort of get back to those early games like Doom, Quake, that kind of thing?
JR: Oh yeah, yeah, it was just like ‘hey it’d be…’ really he’s a great art director, a great artist so I said ‘it’d really cool to work on a shooter’ and he said ‘yep, that’d be cool’ because he hasn’t worked on a shooter in a while either.
TR: So are we looking at something that’s going to be in the old school vein for Blackroom then? I don’t know how much you can really say about the game …
JR: Yeah I can’t really talk about the game but the … you know that old school gameplay feel would be what you would expect out of the game, even though it’s going to be something different. So yes so fast movement, that kind of stuff.
TR: Does it put any restriction on the Design philosophy you go into a game with that kind of nostalgia effect? Especially as you’ve got a lot of fans who loved those games back in the nineties and there’s going to be certain things they expect, maybe things that worked in those games that wouldn’t work so well now, how does that affect your thinking going in?
JR: Well I mean, it’s on the P.C. –it’s a PC Game so… it’ll work. [Laughing]
BR: I think as well it’s a question you know if you look at the levels that he did for Doom after, those were his warm ups, there was there were design constraints there meaning that…
JR: …You could only use textures from the shareware right, so those kinds of constraints.
BR: But there’s, you know, that was a deliberate constraint adding on like if ‘I could create these this is all I would have available so I’m gonna do that’ in making new games that doesn’t apply, right. So you know… I have, like we said there’s just basically nothing right now that we can say about Blackroom, I wish we could, but we can’t.