DUKE3D XBLA "What it needs."
#1 Posted 26 February 2011 - 06:42 PM
Gameplay mods, Art mods, New Episodes, New SP maps, New DM maps, Sounds mods, Heck, I'll throw in Music Mods while I'm at it:
Using the same method of File uploading to internets to downloading to console method like in Halo 3/Reach, we could play user content on XBLA.
There would be a Website dedicated to Duke Nukem 3d Custom Cons, Maps, Art, Sound, and Music which we link an XBL account then upload our user content from our pc to download on our 360. There would also need to be a search tool on both the website and on XBLA that we could use to Search for Maps, Cons, Sounds, Arts, Musics, and Authors then download their content on to Duke XBLA to play.
Also the HRP should be on XBLA.
#2 Posted 26 February 2011 - 07:45 PM
This has been asked before. It wouldn't work as you have to get permission from a lot of people and Microsoft would have to ok it.
This post has been edited by The Dukenator: 26 February 2011 - 08:22 PM
#3 Posted 27 February 2011 - 05:58 PM
#5 Posted 28 February 2011 - 12:24 AM
Pigeon, on Feb 26 2011, 07:42 PM, said:
LOL, there is, it's called Duke4.net!
Pigeon, on Feb 26 2011, 07:42 PM, said:
The funny thing is, it may be possible to make this happen. If you check this thread you'll find that the nice people at 3DR
* to be read as NCiH.
#6 Posted 28 February 2011 - 09:00 AM
Tea Monster, on Feb 28 2011, 02:24 AM, said:
It'll be a cold day in Hell before Microsoft allows custom source ports to anything on XBLA, especially because it's likely that the GPL license will soon be banned from places like the Windows Phone 7 app store and the Apple App Store if it hasn't already.
That being said, Duke3D XBLA still needs a bugfix for the demo recording/player freeze glitch, which it's not likely to get.
EDIT:
Tea Monster, on Feb 28 2011, 02:24 AM, said:
No Chance in Hell, gotcha.
This post has been edited by Hendricks266: 28 February 2011 - 09:07 AM
#8 Posted 16 April 2011 - 10:18 AM
#9 Posted 24 April 2011 - 10:25 AM
This post has been edited by blackharted: 24 April 2011 - 10:25 AM
#10 Posted 24 April 2011 - 01:49 PM
#11 Posted 24 April 2011 - 03:23 PM
#12 Posted 09 May 2011 - 10:03 AM
At the time of release what would of been nice in my opinion was to have had a better P2P system,the TDM gametype and more upload space in game file.
Considering its a 3 year old arcade game they done an amazing job never the less.Great leaderboard loadout,upload and sharing capabilities and the fact it was almost an exact port of the original was also a bonus.
For me what would of made the fans happy and would of also made them a nice amount of cash would have been to have had the well known expansion packs such as duke it out in DC etc etc
#13 Posted 09 May 2011 - 03:52 PM
The expansion packs would be nice but 3DR ironically doesn't own the rights to them and the company that did is now defunct as I understand it?
I'd really love to have Duke 1 and 2 on XBLA. Possibly remade. Perhaps Gearbox can deliver with some help from 3DR.
This post has been edited by MusicallyInspired: 09 May 2011 - 03:54 PM
#14 Posted 11 May 2011 - 02:21 PM
MusicallyInspired, on 09 May 2011 - 03:52 PM, said:
I'd really love to have Duke 1 and 2 on XBLA. Possibly remade. Perhaps Gearbox can deliver with some help from 3DR.
Great idea.
#15 Posted 11 May 2011 - 03:02 PM
Tea Monster, on 28 February 2011 - 10:18 AM, said:
Wow, I can't believe I never thought of that... Something I'll definitely need to try out in the near future with XNA. Although I'm not sure how to do that, I don't know whether I'd convert the code to C#, or create an extension for C# to be able to read C\C++ code, as they are a bit different. Hmm.... interesting idea...
Anyway, in response to the main question here, the only way you could possibly mod the XBLA port right now is to have a hacked Xbox 360 and run the risk of getting banned from Xbox LIVE. Of course I don't know, if someone really edited the game, you might be able to get away with playing online without using Xbox LIVE at all but going to some other servers. I don't know how the Xbox 360 works so I couldn't know 100% sure.
I doubt Microsoft would sit by as people did that though, so simply put, unless you could get joint decisions from both side of the table, it isn't happening. I don't know why I'm replying to the question though, as this is an old enough topic to where it doesn't matter.
#16 Posted 12 May 2011 - 12:53 AM
This post has been edited by trencheel303: 12 May 2011 - 12:56 AM
#17 Posted 12 May 2011 - 06:26 AM
trencheel303, on 12 May 2011 - 12:53 AM, said:
I never had any real trouble with the sensitivity, but I take your point. Everybody has their own sweet spot for sensitivity. With a game like Duke3D, to just re-make it with the same graphics (maybe even a little bit updated) from scratch, would only take few months with the right team size. Hell, even I could probably do that using C# with XNA. My point is, they probably could've just re-made the game without a big problem, and make it better than it is now.
#18 Posted 12 May 2011 - 07:49 AM
Spirrwell, on 12 May 2011 - 06:26 AM, said:
Thats why there is an option to change sensitivity....
#19 Posted 12 May 2011 - 08:25 AM
ReaperMan, on 12 May 2011 - 07:49 AM, said:
You sure?