EDF Computer Base (Map Release) (V1)
#1 Posted 23 February 2011 - 01:58 AM
EDF Computer Base is a short map, you have to get into the base and find a few keycards in a lot of sloping corridors whilst blowing up enemies and a reactor, there isn't much else to it. It's been a learning curve for me and like I said, this was more for me to learn and experiment with Mapster32 than anything else, but I hope you get some enjoyment out of it.
Download links: (HT_EDF_V1.ZIP - 1.33Mb)
Download from MediaFire - http://www.mediafire...wbj92f779tvflvj
Maybe one day I will fix it up somewhat, but for now, I can not think of any way to improve it and I am tired of it, I just want it done and dusted, nothing but trouble whilst working on this one, I must have corrupted it at least ten times (though I fixed that). Next time, I'll go for a more outdoor type map like my first one, probably Polymer only again.
This post has been edited by High Treason: 23 February 2011 - 01:59 AM
#2 Posted 23 February 2011 - 05:13 AM
Edit: can you tell the name of the song? Sounds familiar.
This post has been edited by zykov eddy: 23 February 2011 - 05:17 AM
#3 Posted 23 February 2011 - 05:15 AM
#4 Posted 23 February 2011 - 05:55 AM
@EmericaSkater;
Thanks for playing and commenting on it anyway, glad to know it isn't totally awful. Maybe one day I will go back and fix it all, but that doesn't seem likely right now.
#5 Posted 23 February 2011 - 09:44 AM
Your maps require so much that my computer have no way of playing it. Can you please make a version of your maps that doesn't require polymer? Shouldn't take that long and there are so many people that has these polymer problems.
#6 Posted 23 February 2011 - 10:13 AM
Edit: Hated the music btw. Had to turn it off.
This post has been edited by Mikko_Sandt: 23 February 2011 - 10:17 AM
#7 Posted 23 February 2011 - 10:31 AM
This post has been edited by Jhect: 23 February 2011 - 10:32 AM
#8 Posted 23 February 2011 - 01:19 PM
Jhect, on Feb 23 2011, 09:44 AM, said:
Your maps require so much that my computer have no way of playing it. Can you please make a version of your maps that doesn't require polymer? Shouldn't take that long and there are so many people that has these polymer problems.
High Treason, on Feb 23 2011, 01:58 AM, said:
#9 Posted 24 February 2011 - 09:54 AM
High Treason, on Feb 23 2011, 05:55 AM, said:
What I do is take a liztrooper and scale him down to 40 by 40 when I start my first sector (before I've put any textures on or anything). That gives you a good idea of how to go about it, since the liztroop's size in game is a good rule of thumb to work by.
#10 Posted 24 February 2011 - 12:20 PM
I understand what you mean. But i don't think you understand what i mean.
The map is polymer based which means that sectors where he wants more lightning is just filled with polymer lights.
If the map was not polymer based. He would have worked far more with the shading effects.
#11 Posted 24 February 2011 - 12:41 PM
@Jhect; Oh I wouldn't do more with the shading, I suck at shading. That and the map is technically un-finished, and it likely never will be finished, I worked about 14-hours non-stop to make the map playable and abandoned it.
This post has been edited by High Treason: 24 February 2011 - 12:45 PM