LeoD, on 15 February 2012 - 05:05 PM, said:
Btw, does the projections stuff actually do anything currently?
Spiker, on 16 February 2012 - 12:42 AM, said:
I asked because it does not show up as loaded in my log (Poly
mer HRP) when playing E1L1.
NightFright, on 16 February 2012 - 08:45 AM, said:
Just in order to warn you. I will probably refresh the update pack this weekend because of the fix for the HUD shotgun. You couldn't implement this for the Polymost packs, but there will also be two new textures or so. :lol:
Or so, I hope. I'm prepared...
KareBear, on 16 February 2012 - 12:02 AM, said:
I have downloaded the Z-Pack and i just want to use the Gloves and the Gold Pistol.Can I get exact instructions on what to do please?
The golden pistol skin is not the default. You need to rename highres/sprites/firstperson/2524_pistol_gold_a/b.png to 2524_pistol.png within the zip. Removing/changing other custom stuff from the pack is not that hard. The XXX-parts have no change in the DEFs so you could simply delete them. The original DEFs and CONs are contained as *.dex/*.COX files. You can figure out my changes easily.
KareBear, on 16 February 2012 - 12:02 AM, said:
Edit:I think i almost have it now.Only probelm when i use the hud shotgun fov improvement, It screws up the other weapons.Can the Z-Pack be updated with the hud shotgun fov improvement?
Well, only if someone provides a gloved Poly
mer arm/hand model. I once tried but gave up (maybe too early). The current Poly
mer Z-Pack reverts all new Poly
mer first person weapons to their Poly
most predecessors for which the gloved stuff has been made. The 'z' starting the filenames is there for a reason: they need to be loaded at last. Putting that FOV pack on top of that will overwrite a DEF file and therefore indeed screw up some stuff.
Btw, if you want to see the Z-Pack's 'crosshair' in its intended size and color you'd need to put the lines
CrosshairScale = 100 and
CrosshairColor = "255,174,0" into your
eduke32.cfg.
The coloring does not work in current EDuke32 builds. I don't want to spread self-compiled stuff freely, so PM me if you'd like to try a patched executable.EDIT: Crosshair coloring works again since r2375.
PS. I've noticed that the gloved stuff is messed up for some weapons in Attrition. (Did it ever work?) I'm looking into this...Just a bad setup in my
autoload.
EDIT - supergoofy - link updated in post#1. Thanks.