This is probably a dumb question and maybe it's a glitch, but I've seen a section of tile 875 used on a floor to create a desktop keyboard before. But when I tried making it myself, the texture is way to big (and yes, I have the expander bit turned off). It seems the texture was scaled somehow, but I'm aware of no key command that can scale floor/ceiling textures.
Page 1 of 1
Scaling floor/ceiling textures possible?
#1 Posted 21 February 2011 - 02:33 AM
This post has been edited by wayskobfssae: 21 February 2011 - 02:33 AM
#2 Posted 21 February 2011 - 02:38 AM
Floor and ceiling textures can switch between 2 different sizes, and only 2. I think it's the 'e' key that does it.
#3 Posted 21 February 2011 - 02:53 AM
Micky C, on Feb 21 2011, 05:38 AM, said:
Floor and ceiling textures can switch between 2 different sizes, and only 2. I think it's the 'e' key that does it.
Yeah that's the expander bit. Even weirder, on the map in question, the keyboard is actually set to the larger size. I can't even get that look with the smaller setting.
#4 Posted 21 February 2011 - 05:09 AM
I don't remember but i used to just spam some of the buttons xD think it was "r" and "e"
#5 Posted 21 February 2011 - 07:35 AM
You can't resize floor and ceiling textures, you can only make them half the size or pan them.
Are you sure the keyboard section you were looking at wasn't a floor aligned sprite?
Are you sure the keyboard section you were looking at wasn't a floor aligned sprite?
#6 Posted 21 February 2011 - 02:23 PM
The Commander, on Feb 21 2011, 10:35 AM, said:
You can't resize floor and ceiling textures, you can only make them half the size or pan them.
Are you sure the keyboard section you were looking at wasn't a floor aligned sprite?
Are you sure the keyboard section you were looking at wasn't a floor aligned sprite?
The keyboard only takes up about about 1/4th of the entire tile, so it couldn't have been a sprite.
#7 Posted 26 February 2011 - 07:28 PM
There are two scales for sector tiles, the larger one is 16 units per texel and the other one is 8 units per texel. If you need a smaller scale and don't care about Polymost compatibility, there's a trick that enables to bypass that limitation in some cases. Make sure that your texture is relative and then make a sector somewhere outside the level with a very long wall (it should be longer than 65536 units, 75008 units is recommended for 2x/4x shrink), then join the sector that has the texture you need to shrink with this new sector (Mapster will ask for joining non-adjacent sectors, so proceed anyway) and make the longest wall into sector's first wall. You should get a texture with unusually small scale. Note that the trick works only in software mode.
This post has been edited by CraigFatman: 26 February 2011 - 07:30 PM
Share this topic:
Page 1 of 1