DN: Manhattan Project (mods, addons and etc.)
#61 Posted 26 August 2015 - 10:51 PM
#62 Posted 26 August 2015 - 11:51 PM
I was talking with Fresch on Facebook a few months ago about it, but I haven't heard back in a while. With recent developments (Gearbox possibly owning the older Duke games now), I'm not even sure if it'll happen anymore.
The aforementioned first person mode (note that I slightly edited which animations get played to make things look a little nicer):
This post has been edited by TheZombieKiller: 26 August 2015 - 11:56 PM
#63 Posted 27 August 2015 - 01:32 AM
This post has been edited by Tea Monster: 27 August 2015 - 01:32 AM
#64 Posted 27 August 2015 - 02:44 AM
I showed this to Hendricks but, someone messed around with the FOV in duke_base.dll http://www.wsgf.org/...hp?f=95&t=29891
This post has been edited by Lunick: 27 August 2015 - 02:45 AM
#65 Posted 27 August 2015 - 04:20 AM
(although you could just change g_cam_fov in your config file rather than hex-editing the dll)
You can change the defaults of pretty much any cvar this way, for example, here's a duke_base.dll with 90 FOV, godmode on by default, and Duke will run ridiculously fast and jump ridiculously high (which gives hilarious results in the demos): https://drive.google...iew?usp=sharing
EDIT: Here's the Porkchopper boss in first person, since I was bored
This post has been edited by TheZombieKiller: 27 August 2015 - 05:15 AM
#67 Posted 27 August 2015 - 08:17 PM
#68 Posted 01 March 2016 - 02:31 AM
Teaser on YouTube
Fact #1
The first level of the original DNMP consists of four maps. The first level of Deep Freeze contains 22 maps.
Fact #2
The mod adds to the game a ton of new features, including new enemies.
Fact #3
In some levels Duke have companions.
This post has been edited by DNV: 24 April 2017 - 03:38 PM
#69 Posted 16 September 2016 - 10:22 AM
so while we work we saw some proplems as DNV said:
Quote
The second problem - "player2" can't die.
The third problem - "player2" can be spawned only by/from spawner_entity
i told him to make new class for duke nukem with same data of duke nukem but iam not pro modder in DNMP but i know some multiplayer engines and setting servers for them so any advice for me ?
#70 Posted 16 September 2016 - 10:36 PM
#71 Posted 16 September 2016 - 10:39 PM
#72 Posted 16 September 2016 - 10:50 PM
For reference, duke_base.dll is equivalent to gamex86.dll in idTech games.
The duke_base source would be equivalent to something like the Half-Life SDK or Doom 3 SDK.
This post has been edited by TheZombieKiller: 16 September 2016 - 10:51 PM
#73 Posted 17 September 2016 - 04:14 AM
TheZombieKiller, on 16 September 2016 - 10:36 PM, said:
ok , understood but can we decompile it?
but i know some decomilers but it for IL and VB.net and C#
#74 Posted 17 September 2016 - 04:43 AM
Zeyad Ahmed, on 17 September 2016 - 04:14 AM, said:
but i know some decomilers but it for IL and VB.net and C#
It's written in C/C++, so short answer: not back to C/C++ in an effective manner, no. You can disassemble it, but unless you can read assembly you won't get far.
There are C/C++ decompilers, and I did play around with one to decompile duke_base.dll, but the output is as good as useless for modification, as expected.
#75 Posted 17 September 2016 - 07:50 AM
TheZombieKiller, on 17 September 2016 - 04:43 AM, said:
There are C/C++ decompilers, and I did play around with one to decompile duke_base.dll, but the output is as good as useless for modification, as expected.
i was decompiling it but when it decompiled to c++ it crashed alot but i saw the classes in it and it was in hex.
#76 Posted 17 September 2016 - 09:44 AM
#77 Posted 18 September 2016 - 02:17 AM
Wanderer042, on 17 September 2016 - 09:44 AM, said:
My best one that i like it Manhattan Project
Best Story Manhattan Project
Best Theme DN Megadeth
Best Graphics Forever [Ofcourse xD]
#78 Posted 18 September 2016 - 02:19 AM
Wanderer042, on 17 September 2016 - 09:44 AM, said:
So, I tell you the same here
It depends on what you mean by "extension". All that is shown in Project-2012 trailer is already out of date.
Full story is divided into three new big episodes. This mod contains many new things at the moment. For example: Duke can ride on vehicles, can swim, there are companions, new enemies, new items, and more.
P.S. My favorite Duke game is DNMP. I'm almost indifferent towards World Tour, but that's better than nothing.
#79 Posted 18 September 2016 - 02:27 AM
DNV, on 18 September 2016 - 02:19 AM, said:
It depends on what you mean by "extension". All that is shown in Project-2012 trailer is already out of date.
Full story is divided into three new big episodes. This mod contains many new things at the moment. For example: Duke can ride on vehicles, can swim, there are companions, new enemies, new items, and more.
P.S. My favorite Duke game is DNMP. I'm almost indifferent towards World Tour, but that's better than nothing.
I cant wait to test this mod
#80 Posted 18 September 2016 - 01:00 PM
DNV, on 18 September 2016 - 02:19 AM, said:
It depends on what you mean by "extension". All that is shown in Project-2012 trailer is already out of date.
Full story is divided into three new big episodes. This mod contains many new things at the moment. For example: Duke can ride on vehicles, can swim, there are companions, new enemies, new items, and more.
P.S. My favorite Duke game is DNMP. I'm almost indifferent towards World Tour, but that's better than nothing.
Sorry about that, The reason I posted here as well as YouTube—Well YouTube currently for me is finicky so I apologize for double posting. When I posted on your video it said that ‘the message could not be sent’. But like many here I cannot wait to test this mod as well.
#81 Posted 18 September 2016 - 01:25 PM
after i decompiled the duke_base.dll does any one want it?
#83 Posted 18 September 2016 - 09:36 PM
I managed to make a hallway with a backround and a few powerups and pigcops to kill. The worst thing is the camera so far... Those damn lines always confuse me lol
ps... When are you planning to release that mod? Looked nice when I saw it years ago. DNMP is my favorite also and I'm tired of replaying the same maps and after I realised that it would take me a month to make a simple map myself : _D well... can't wait for the project 2012 : P
#84 Posted 18 September 2016 - 11:29 PM
EvilEmperorZoRG {GR}, on 18 September 2016 - 09:36 PM, said:
I managed to make a hallway with a backround and a few powerups and pigcops to kill. The worst thing is the camera so far... Those damn lines always confuse me lol
ps... When are you planning to release that mod? Looked nice when I saw it years ago. DNMP is my favorite also and I'm tired of replaying the same maps and after I realised that it would take me a month to make a simple map myself : _D well... can't wait for the project 2012 : P
you mean the lines in the game that attached by Debug mod ? or what?
#85 Posted 18 September 2016 - 11:33 PM
#86 Posted 19 September 2016 - 12:52 AM
EvilEmperorZoRG {GR}, on 18 September 2016 - 11:33 PM, said:
DNV is pro level designer and he make some tutorials but it in russian
btw can any one give me the link for prism3d editor pls?
#87 Posted 19 September 2016 - 12:52 AM
EvilEmperorZoRG {GR}, on 18 September 2016 - 11:33 PM, said:
http://www.scssoft.com/dnmp_tutor/
#88 Posted 19 September 2016 - 01:02 AM
TheZombieKiller, on 19 September 2016 - 12:52 AM, said:
Zombiekiller i was there already but it told me to go to dukenukemmp.com but the site it converted to Japanese site so can you help me?
#89 Posted 19 September 2016 - 01:21 AM
Maybe with patience and trial and error I will manage to make a map and finally say to someone "I made that" lol
Maybe I should start with build engine editor instead of Prism3D and buy the old instructions book.
ps. Yeah the scssoft is the tutorial that helped me get started. But after following the small tutorial that only let you get started you are on your own : P
This post has been edited by EvilEmperorZoRG {GR}: 19 September 2016 - 02:23 AM
#90 Posted 19 September 2016 - 02:54 AM
EvilEmperorZoRG {GR}, on 18 September 2016 - 09:36 PM, said:
Thats good
EvilEmperorZoRG {GR}, on 18 September 2016 - 09:36 PM, said:
Unfortunately, I have little time to develop Project-2012, especially after I started to work on Bombshell and other new 3DR projects.
But I want to make the first episode and release it separately. And then the full mod.
Zeyad Ahmed, on 19 September 2016 - 12:52 AM, said:
Here you can find anything you need for DNMP: http://legacy.duke4....oad.php?list.13
This post has been edited by DNV: 19 September 2016 - 02:57 AM