![Posted Image](http://img98.imageshack.us/img98/1305/capt0000.jpg)
This is where the map starts with a static cutscene camera (APLAYER sprite is only placed to show where the player is)
A conversation with the barkeep and player takes place and the player is then in control and has to leave the room.
![Posted Image](http://img718.imageshack.us/img718/5678/capt0001.jpg)
The player then gets teleported to here (Where the APLAYER sprite is) after leaving the bar, this is where I need some help as such.
1. I would some how like to be able to lock the player in place if possible after leaving the bar.
2. Make the monsters attack the player, possibly killing him or lowering his health to some low level.
3. Make the player respawn in a new location as Jedrik.
I believe some of this effect could be achieved using cutscene cameras and have the player teleport to the new respawn location before the monsters are able to kill the player. The main problem I face is forcing the player to start as Duke and changing him to Jedrik after the scene with the monsters.
Having a bitfield extra for the camera that forces F7 view mode on would be very helpful as this then shows the APLAYER during cut scenes.
Also the FOGSPAWNER 179 does not seem to work, there is no tile for it in mapster and changing a tile to 179 using F8 in mapster does nothing either.
EDIT: How exactly does the grass spawner work, in the above screenshot half the time random bits of grass are spawned in game and then sometimes nothing is spawned.