http://www.pond5.com/stock-footage/738865/...on-mush001.html
Found it.
Ign's epic fail attempt at putting DNF down in their preview backfired big time!
#121 Posted 16 February 2011 - 12:46 PM
#123 Posted 16 February 2011 - 01:19 PM
Well, I love these atomic like overdriven atomic explosions in Duke3D, tht makes the game more comic like.
Finally DNF should not be a realism game with hardcore dramatic story. Thts a general Problem of shooters these days,
they try to be to much seriously and realistic looking.
Fun and innovation, it seems, dont count anymore.
btw: I dont hope DNF is full of suckin cut scenes and script events :I
and please no linear tube levels :I
Finally DNF should not be a realism game with hardcore dramatic story. Thts a general Problem of shooters these days,
they try to be to much seriously and realistic looking.
Fun and innovation, it seems, dont count anymore.
btw: I dont hope DNF is full of suckin cut scenes and script events :I
and please no linear tube levels :I
#124 Posted 16 February 2011 - 02:10 PM
Seriousness killed the FPS. I got burned out on realistic FPS games back in 2006. It's painful to try to inject any innovation in that field, I honestly don't think it's possible to do anything major, just minor tweaks.
Also it's partly a generational thing. Young people weren't exposed to innovation the way we were. It's always been corporate crap with them. They don't know any better.
Hopefully Duke's enormous tool can change that.
Also it's partly a generational thing. Young people weren't exposed to innovation the way we were. It's always been corporate crap with them. They don't know any better.
Hopefully Duke's enormous tool can change that.
#125 Posted 16 February 2011 - 02:25 PM
StrikerMan780, on Feb 16 2011, 01:46 PM, said:
Well, now maybe we can mod that in DNF if it will look too low res when it ships
It's practically the same thing but in proper res, right?
#126 Posted 16 February 2011 - 02:28 PM
holy-inruB, on Feb 16 2011, 02:19 PM, said:
btw: I dont hope DNF is full of suckin cut scenes and script events :I
and please no linear tube levels :I
and please no linear tube levels :I
I heard DNF has absolutely no cut scenes.
As for no linear tube levels and scripted events, I think they will be plenty.
To me, DNF looks like an extremely linear and highly scripted game.
Sorry for double post, I am tired...
This post has been edited by Mr.Deviance: 16 February 2011 - 02:28 PM
#127 Posted 16 February 2011 - 02:35 PM
Descent, on Feb 16 2011, 04:10 PM, said:
Seriousness killed the FPS. I got burned out on realistic FPS games back in 2006. It's painful to try to inject any innovation in that field, I honestly don't think it's possible to do anything major, just minor tweaks.
Also it's partly a generational thing. Young people weren't exposed to innovation the way we were. It's always been corporate crap with them. They don't know any better.
Hopefully Duke's enormous tool can change that.
Also it's partly a generational thing. Young people weren't exposed to innovation the way we were. It's always been corporate crap with them. They don't know any better.
Hopefully Duke's enormous tool can change that.
So true. Even Half-Life never took itself too seriously most of the time.
#128 Posted 16 February 2011 - 02:36 PM
MusicallyInspired, on Feb 16 2011, 02:35 PM, said:
So true. Even Half-Life never took itself too seriously most of the time.
There is no game made by valve that takes itself seriously.
Not even CSS or DODS.
#129 Posted 16 February 2011 - 03:35 PM
Yeah. But Half-Life, arguably the most serious title Valve has ever put out, still has fun at heart before teh serious.
This post has been edited by MusicallyInspired: 16 February 2011 - 03:35 PM
#131 Posted 17 February 2011 - 04:08 AM
Mad Max RW, on Feb 16 2011, 03:38 PM, said:
I think this sums up the FPS genre rather well:
This is probably the 1000th time I see this pic posted on this forum...