Hey guys,
I'm trying to work on a guide, mainly for Shadow Warrior, and I'm unsure where a few secrets are in some of the levels I'm looking at and I'm wondering if there is a way to look them up in build? As in, a way where it will take me to each sector labeled a secret area? Also, a similar question is can I find out where the end level button is in a map? Mainly so I can find the secret level exit if one exists.
Hope someone can give me some help on this it would save me a ton of time. Thanks in advance.
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Locating Secret Areas? "Way to look them up in build?"
#1 Posted 03 February 2011 - 09:18 AM
#2 Posted 03 February 2011 - 09:50 AM
Mapster32 has a fine-grained sprite search capability toggled with Alt-F8 when the mouse is over a sprite and a search for sector hi/lotags which is activated with Alt-F7. Once you've entered the values you wish to search for, press [ and ] to cycle between matches. End nukebuttons have lotag 65535 (for this you need the latest SVN because I found a bug thanks to your question) and secret areas lotags 32767.
Right now, having a corrupt map will override the [ and ] keys to cycle the corrupt places irrespective of what is searched for. I intend to fix that shortly.
Right now, having a corrupt map will override the [ and ] keys to cycle the corrupt places irrespective of what is searched for. I intend to fix that shortly.
#3 Posted 03 February 2011 - 03:31 PM
I haven't the faintest idea of how to make Shadow Warrior maps work properly in Mapster32.
#4 Posted 03 February 2011 - 03:38 PM
I'd suggest first simply dropping Mapster32 in your SW(P) folder. I've read that it should be mostly compatible. If it balks at the lack of duke3d.grp, rename/copy sw.grp to duke3d.grp.
#5 Posted 03 February 2011 - 07:33 PM
Hendricks266, on Feb 3 2011, 03:38 PM, said:
I'd suggest first simply dropping Mapster32 in your SW(P) folder. I've read that it should be mostly compatible. If it balks at the lack of duke3d.grp, rename/copy sw.grp to duke3d.grp.
Worked like a charm... thank god since I enjoy mapster so much more.
#6 Posted 04 February 2011 - 07:16 AM
Helixhorned, on Feb 3 2011, 09:50 AM, said:
Mapster32 has a fine-grained sprite search capability toggled with Alt-F8 when the mouse is over a sprite and a search for sector hi/lotags which is activated with Alt-F7. Once you've entered the values you wish to search for, press [ and ] to cycle between matches. End nukebuttons have lotag 65535 (for this you need the latest SVN because I found a bug thanks to your question) and secret areas lotags 32767.
Right now, having a corrupt map will override the [ and ] keys to cycle the corrupt places irrespective of what is searched for. I intend to fix that shortly.
Right now, having a corrupt map will override the [ and ] keys to cycle the corrupt places irrespective of what is searched for. I intend to fix that shortly.
Okay, so, maybe I'm not grasping something here... In Shadow Warrior to end a level a sector must have a lotag of 116. Now, I'm staring at an end level button with a lotag of 116 yet when I search for lotags with a 116 tag it says none can be found. Is this what you meant by the level being possibly corrupt?
#7 Posted 05 February 2011 - 09:03 AM
Make sure that the mouse pointer is over a sprite when pressing Alt-F8. This will bring up a menu instead of a simple prompt. Also, you can start Mapster32 like this so you don't need to rename the GRP:
mapster32 -gSW.GRP
mapster32 -gSW.GRP
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