Freudstein, on 30 August 2026 - 06:32 AM, said:
Hi guys, I'm trying out the voxel pack and it looks great. However, I found an issue on E3L11, more precisely with the Terminator easter egg. It seems like only the Terminator's arm has been voxelized, whereas its body still displays as a flat texture:

I'm not sure of why this happens, since I double-checked and I'm using the latest .zip which does contain the 1356_TERMINATOR.kvx file and its corresponding .def code, as well as E3L11.mhk.

I'm not sure of why this happens, since I double-checked and I'm using the latest .zip which does contain the 1356_TERMINATOR.kvx file and its corresponding .def code, as well as E3L11.mhk.
yes... its something that affects serval other voxels as well. Also the candy bar in the pool in hotel hell. As far as I know the current engine cannot render sprites as voxels if they are definded in a certain way.... ( floor aligned ... if I remember correctly). I changed that in a test map and the voxel showed up. Maybe with a new maphack that can define the allignment of sprites this can be fixed...but it would require also that the axis assignment in the voxel itself is correct. See Screenshot

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