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Duke 3D Voxel Pack

User is offline   Dzierzan 

#2311

Posted Image
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User is offline   Dzierzan 

#2312

No idea what the hell is that... But I voxelized it anyway:

https://cdn.discordapp.com/attachments/579337540985946156/900840393028042822/object.png
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User is online   NightFright 

  • The Truth is in here

#2313

Live on Github.

One of these days I gotta check which sprites are still left. It can't be that many any more. Considering the original goal was just to get the pickups done, lol...

This post has been edited by NightFright: 21 October 2021 - 12:53 PM

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User is offline   Dzierzan 

#2314

It strongly depends on where you want to finish that. All bodies? All gibs? All enemies? All props? DC sprites? Vaca Sprites? Xmas sprites?

EDIT: I am the only guy who makes voxels for all voxel projects. Which isn't an easy task.

This post has been edited by Dzierzan: 21 October 2021 - 01:04 PM

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User is offline   jkas789 

#2315

I would think all props should be the goal. Maybe add gibs and dead bodies if y'all feeling the mood.

But props IMO should be the goal. It would be nice if DC, Caribbean and Xmas got voxels as well but it's not a obligation. This is in theory something that is being made for fun/love/whatever. Not a effing job.



Quote

mxrtxn, how did you do that?


@LeoD

You are gonna have to message mxrtxn directly Leo. AFAIK mxrtxn has been pretty busy with irl to chack the forums for a while.

This post has been edited by jkas789: 21 October 2021 - 02:03 PM

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User is online   Phredreeke 

#2316

It would be nice if every voxel with a Vaca counterpart also had that voxelized. (the one missing that comes to mind is the pearl health)

Right now you can't undefine voxels in DukeGDX, only override them with new ones.
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User is offline   Dzierzan 

#2317

It's fine, I am doing it for fun. Anyway, here's the claw crane.

https://cdn.discordapp.com/attachments/311884728317771777/900870371132190740/crane.gif
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User is online   NightFright 

  • The Truth is in here

#2318

View PostPhredreeke, on 21 October 2021 - 02:02 PM, said:

It would be nice if every voxel with a Vaca counterpart also had that voxelized. (the one missing that comes to mind is the pearl health)

Right now you can't undefine voxels in DukeGDX, only override them with new ones.

We would need on-the-fly loading of addon-related content first, like the filters they are using in Raze. Can't expect users to change def files on their own on demand.

Crane added on Github, btw.

This post has been edited by NightFright: 21 October 2021 - 09:31 PM

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User is online   Striker 

  • Auramancer

#2319

View PostDzierzan, on 21 October 2021 - 12:18 PM, said:

No idea what the hell is that... But I voxelized it anyway:

https://cdn.discordapp.com/attachments/579337540985946156/900840393028042822/object.png

I do believe this is meant to be an arcade joystick.
1

User is online   NightFright 

  • The Truth is in here

#2320

Makes sense. I will rename the voxel accordingly, then.
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User is offline   Dzierzan 

#2321

Is it fine? Maybe should be double sided? There seem to be visual glitches, might be due to being too thin.

https://imgur.com/4EpXUUG.gif
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User is online   NightFright 

  • The Truth is in here

#2322

There isn't such a big visual gain here, I gotta admit. Especially once the bills are on the floor.
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User is offline   Dzierzan 

#2323

Well, they no longer "follow" you, so that's a benefit for me. I think I'll paint the other side as well. A voxel is a voxel :P.
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#2324

They look cool, I imagine you could use that DN money cheat to make potato PC's explode with that many voxels haha
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User is offline   Dzierzan 

#2325

Updated model:

https://cdn.discordapp.com/attachments/311884728317771777/901086484789096509/duke0009.png

https://imgur.com/LdQp0v5.gif
9

#2326

Nice job! Make it RAIN baby :D
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User is online   NightFright 

  • The Truth is in here

#2327

Added to Github.
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User is offline   Dzierzan 

#2328

Letters are ready as well, but there's a small issue I cannot figure out. And it seems the same issue money has as well, but it's less visable. I understand that the sprite is being flipped, but that I cannot understand. Is something happening code wise?

https://cdn.discordapp.com/attachments/579337540985946156/901157252260589618/letter.png

https://cdn.discordapp.com/attachments/579337540985946156/901157099826974730/duke0011.png

EDIT: Update, when I made "idle" sprite totally flat, the issue is gone:

https://cdn.discordapp.com/attachments/579337540985946156/901158443006722058/duke0012.png

So... make it flat?

This post has been edited by Dzierzan: 22 October 2021 - 09:22 AM

1

User is online   Striker 

  • Auramancer

#2329

View PostDzierzan, on 22 October 2021 - 09:18 AM, said:

Letters are ready as well, but there's a small issue I cannot figure out. And it seems the same issue money has as well, but it's less visable. I understand that the sprite is being flipped, but that I cannot understand. Is something happening code wise?

https://cdn.discordapp.com/attachments/579337540985946156/901157252260589618/letter.png

https://cdn.discordapp.com/attachments/579337540985946156/901157099826974730/duke0011.png

EDIT: Update, when I made "idle" sprite totally flat, the issue is gone:

https://cdn.discordapp.com/attachments/579337540985946156/901158443006722058/duke0012.png

So... make it flat?

Jesus, looks like it's being turned inside-out. What happens in software?
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User is offline   Dzierzan 

#2330

I decided to pull request flat letters and I updated 1234 money to be flat as well. As I strongly doubt there will be any fix for that.

This post has been edited by Dzierzan: 23 October 2021 - 12:02 AM

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User is offline   Dzierzan 

#2331

Posted Image

https://cdn.discordapp.com/attachments/579337540985946156/901408899398238208/duke0013.png

This post has been edited by Dzierzan: 23 October 2021 - 01:57 AM

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User is offline   Dzierzan 

#2332

Posted Image
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User is online   NightFright 

  • The Truth is in here

#2333

Github updated.
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User is offline   Dzierzan 

#2334

Are you keeping it up @NightFright? :D

https://cdn.discordapp.com/attachments/311884728317771777/901494896580509726/please1.png
https://cdn.discordapp.com/attachments/311884728317771777/901494897973022760/please2.png

https://cdn.discordapp.com/attachments/579337540985946156/901494582276132875/duke0000.png
https://cdn.discordapp.com/attachments/579337540985946156/901494583152758884/duke0001.png
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User is online   NightFright 

  • The Truth is in here

#2335

I think I am done till Monday. Just keep doing your thing.
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User is online   Striker 

  • Auramancer

#2336

View PostDzierzan, on 23 October 2021 - 12:01 AM, said:

I decided to pull request flat letters and I updated 1234 money to be flat as well. As I strongly doubt there will be any fix for that.

You didn't answer my question, though. What happens in software? If it's an issue that happens in one renderer, and not the other, there's a better chance of it being fixed.
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User is offline   Dzierzan 

#2337

I didn't cause I didn't notice it to be honest. Anyway it looks like this in Classic renderer (this is the curved model of course). So Polymost does something weird. And I strongly doubt that anyone from eduke32 will fix it or even try. For one voxel? For one person? Nah.

https://cdn.discordapp.com/attachments/579337540985946156/901554417315217468/unknown.png

This post has been edited by Dzierzan: 23 October 2021 - 11:37 AM

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User is online   NightFright 

  • The Truth is in here

#2338

Wouldn't be so sure about it. A lot of the issues we reported over in the Addon Compilation thread were forwarded by Doom64hunter and most of them got solved pretty quickly after that.
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User is online   Jimmy 

  • Let's go Brandon!

#2339

It could also have a root cause that applies to other issues.

Great work though dude. You are a hero.
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User is online   Striker 

  • Auramancer

#2340

View PostDzierzan, on 23 October 2021 - 11:36 AM, said:

And I strongly doubt that anyone from eduke32 will fix it or even try. For one voxel? For one person? Nah.

Voidpoint.io exists for a reason. Here: https://voidpoint.io...duke32/-/issues

Report issues there. Also, it's pretty clear it isn't just one voxel that gets cocked up in polymost, seems all flipped voxels have the issue if they aren't just one unit thick.

Bugs not getting fixed in EDuke32 isn't for lack of giving a shit, it's because a lot of people either don't report them on the issue tracker, or don't provide enough information to diagnose it.
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