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Blood port announced  "Yes, it's true"

#1

Read it all here.
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User is offline   Lunick 

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#2

View Postfilipetolhuizen, on Jan 14 2011, 12:38 PM, said:

Read it all here.


yeah this was discussed in another thread in the duke section

However im not here for the port of Blood, im here for the port of Outlaws

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User is offline   Hendricks266 

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  #3

It's not a port, it's a remake.
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#4

View PostHendricks266, on Jan 14 2011, 05:55 AM, said:

It's not a port, it's a remake.

Remake? Transfusion was a remake, this will use the original game data.
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User is offline   MusicallyInspired 

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#5

It's reverse-engineered.

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#6

View PostMusicallyInspired, on Jan 14 2011, 02:13 PM, said:

It's reverse-engineered.

It must be, since the source code still isn't out. Too bad they're too proud to release it.
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User is offline   Hendricks266 

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  #7

Remake in terms of the executable. You would have a hard time reverse-engineering the source, and that sort of thing has already been attempted with ReBlood, and Transfusion... and ZBlood... and Cradle to Grave...
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User is offline   BlitZ 

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#8

View Postfilipetolhuizen, on Jan 14 2011, 11:32 AM, said:

It must be, since the source code still isn't out. Too bad they're too proud to release it.

That's not quite the case. From what I can gather, all roads lead to Atari owning the rights, though they're not quite sure about this themselves apparently. Atari has a strict 'No Source Code' Policy, mainly because Atari hasn't produced any of the games that would warrant a source code release, and they don't really give a shit about the old franchises they own.

View PostHendricks266, on Jan 14 2011, 11:35 AM, said:

Remake in terms of the executable. You would have a hard time reverse-engineering the source, and that sort of thing has already been attempted with ReBlood, and Transfusion... and ZBlood... and Cradle to Grave...

Exactly. For it to be considered a port, it has to at least port portions of the source.

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#9

View PostHendricks266, on Jan 14 2011, 02:35 PM, said:

Remake in terms of the executable. You would have a hard time reverse-engineering the source, and that sort of thing has already been attempted with ReBlood, and Transfusion... and ZBlood... and Cradle to Grave...

Quote

Exactly. For it to be considered a port, it has to at least port portions of the source.

I see now. I thought ports were only new executables with the original game data. Let's hope this one works out. There was an attempt called winblood based on JonoF's ports, but died too soon.

This post has been edited by filipetolhuizen: 15 January 2011 - 08:24 AM

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#10

Hmm, I havent seen him update his blog lately :X

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User is offline   Shawneth 

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#11

Why does everyone want a port to windows? It's still pretty fine on DosBox.

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User is offline   BlitZ 

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#12

Depends on your system. Mine, for example, isn't strong enough to emulate DOS.

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#13

View Postoporix, on Jan 23 2011, 03:54 PM, said:

Why does everyone want a port to windows? It's still pretty fine on DosBox.


Blood has a hard time running well in higher resolution in DosBox on slower machines, plus who doesn't want a port?
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User is offline   Tetsuo 

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#14

I would also like Blood with widescreen and the DOS version doesn't have that. :(

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