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Need help with wall texture and mapster

#1

Can someon tell me if it's possible that i can see my own wall texture or any texture that i make in maspter? Right now it's just all black. It would make my life so much easier xD
0

User is offline   Micky C 

  • Honored Donor

#2

You have supplied us with absolutely no information. Read the eduke wiki on DEFs and try again. Don't forget to make a batch file to use the DEF. It's all on the wiki.
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#3

link? i already tried lol.
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User is offline   Micky C 

  • Honored Donor

#4

http://wiki.eduke32....ki/DEF_Language

That link's from the main page of the wiki, not hard to find. If you're just dealing with high res, you need to make a dummytile or setuptile before defining the texture. Use the HRP as an example.
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#5

Yea i thought it was that link you refered to.
What i use to make it run with eduke is this:

dummytile 3748 64 64
texture 3748 { pal 0 { file "pictures/woodwall.png" } }


Then i need additional definitions to make it run with mapster right?

Is it this command?

tilegroup <groupname> { ... }


Have you tried it yourself and can you give me an example? It doesn't look like that command should help me.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#6

No, you need to make a " .bat " launcher and parse this commander through it, example.
mapster32.debug.exe -jMYMODFOLDER -hMYMODDEFFILENAME.def

Yes the " j " and " h " need to be at the start of each folder and file name with no spaces.
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#7

Thanks a lot guys.
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