Can someon tell me if it's possible that i can see my own wall texture or any texture that i make in maspter? Right now it's just all black. It would make my life so much easier xD
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Need help with wall texture and mapster
#1 Posted 03 January 2011 - 05:33 PM
#2 Posted 04 January 2011 - 10:12 AM
You have supplied us with absolutely no information. Read the eduke wiki on DEFs and try again. Don't forget to make a batch file to use the DEF. It's all on the wiki.
#4 Posted 04 January 2011 - 11:30 AM
http://wiki.eduke32....ki/DEF_Language
That link's from the main page of the wiki, not hard to find. If you're just dealing with high res, you need to make a dummytile or setuptile before defining the texture. Use the HRP as an example.
That link's from the main page of the wiki, not hard to find. If you're just dealing with high res, you need to make a dummytile or setuptile before defining the texture. Use the HRP as an example.
#5 Posted 04 January 2011 - 01:35 PM
Yea i thought it was that link you refered to.
What i use to make it run with eduke is this:
Then i need additional definitions to make it run with mapster right?
Is it this command?
Have you tried it yourself and can you give me an example? It doesn't look like that command should help me.
What i use to make it run with eduke is this:
dummytile 3748 64 64 texture 3748 { pal 0 { file "pictures/woodwall.png" } }
Then i need additional definitions to make it run with mapster right?
Is it this command?
tilegroup <groupname> { ... }
Have you tried it yourself and can you give me an example? It doesn't look like that command should help me.
#6 Posted 04 January 2011 - 01:40 PM
No, you need to make a " .bat " launcher and parse this commander through it, example.
Yes the " j " and " h " need to be at the start of each folder and file name with no spaces.
mapster32.debug.exe -jMYMODFOLDER -hMYMODDEFFILENAME.def
Yes the " j " and " h " need to be at the start of each folder and file name with no spaces.
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