Duke4.net Forums: Polymer light and sprites - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Polymer light and sprites

User is offline   hercooles 

  • 0

#1

If I place a spot light behind a relative sprite and then make the sprite one sided, so that you canīt see it from the place of the spot light, will the spot light cast a light through this sprite or will it cast a shadow of the sprite?
0

User is online   High Treason 

  • 1,093

#2

It often casts a light right through it... If you wish to make shadows try entering 2D mode and hitting F8 on the sprite, select "Owner" in the dialog at the bottom of the screen and press Enter - I assume you know how this works if you can place lights already, anyway, set "Owner" to the tile number that you want to use as a shadow, press ESC when done.

My Youtube - My Let's Plays - SoundCloud - My Website - My FTP - Forum

You have got to let the rhythm move you, move you. You have got to let the rhythm move your body to the beat.
0

User is offline   Plagman 

  • Former VP of Media Operations
  • 350

#3

If the light can see through the sprite, it won't cast a shadow. That's how the grating projection is achieve in E1L1, among other things.

EDuke32 - "The corrupt doctrine of terror has begun."
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options