WGR2 Collab map
#1 Posted 14 November 2010 - 08:08 AM
I hav this started map that i was making few months ago, and i was thinking about the possibility to make a collaboration or cbp to finish it. Otherwise i couldn´t work on it anymore, cos now i´m working on other projects. I know people don´t know about new tiles and effects of WGR2, but it could be a cool idea to work on this...
I was thinking on William G and Spiker, u both hav experience with the mod, if u like the map and hav some time, maybe we can to share some ideas by pm.
Of course anyone who´s interested can join the project
We´ll see...
Edit: some shots:
This post has been edited by Norvak: 14 November 2010 - 05:16 PM
#2 Posted 14 November 2010 - 10:55 PM
I'm interested in working on this, of course I'm currently in the middle of my own map at the moment, so I won't be able to work on this for 3-4 months (lets hope people will still map for Duke when DNF comes out), but if/when I do get around to this, I'd probably make a small village to fight through; a WGRealms 2 style village would be so awesome.
Edit: Decided to tweak the map a bit. Nothing new really, I raised the ceiling of the outside area by quite a bit, and added a slim area behind the wall of the place where you start, just for looks. I wonder if this could become one of those things where people download it, add a bit, and re-upload it for others to do the same.
http://www.sendspace.com/file/0fkx0n
This post has been edited by Micky C: 15 November 2010 - 12:48 AM
#4 Posted 15 November 2010 - 11:39 AM
#6 Posted 15 November 2010 - 12:34 PM
DeeperThought, on Nov 15 2010, 01:39 PM, said:
Sounds good. So maybe i could do something with this, not large in extension but big and open areas to fight in.
Send me a pm to concrete the idea u hav in mind if u wish.
#7 Posted 15 November 2010 - 12:47 PM
Norvak, on Nov 15 2010, 12:34 PM, said:
Send me a pm to concrete the idea u hav in mind if u wish.
Done!
#8 Posted 01 December 2010 - 04:50 PM
Jhect, on Nov 15 2010, 12:29 PM, said:
Come on Jhect what thing could u enjoy? U´re an anti-everything teenage troll-bot... lol
This post has been edited by Norvak: 01 December 2010 - 05:27 PM
#9 Posted 01 December 2010 - 06:02 PM
#10 Posted 01 December 2010 - 06:29 PM
DeeperThought, on Dec 1 2010, 08:02 PM, said:
Uppss sorry mate...
But i was little angry one hour ogo
I´ve been working on that stuff, but anything that worths to show...
BTW about Micky´s modification aint shure the ceiling needs to be as tall, so i didn´t use his map.
This post has been edited by Norvak: 01 December 2010 - 06:29 PM
#11 Posted 01 December 2010 - 06:32 PM
Norvak, on Dec 2 2010, 01:50 AM, said:
hehe that is actually correct. but my style is that i want to play duke nukem 3d o.O i dont know why but i just dont like custom textures or not so detailed 3d models. that just doesnt make a decent mod for me. i want some new maps and maybe some cool .con events. that is why i am making my mod. im pretty sure that many people wont find my mod interesting because they think that the stuff like new models are pretty awesome. but thats just not me
i do want to say that your map looks interesting!
This post has been edited by Jhect: 01 December 2010 - 06:32 PM
#12 Posted 01 December 2010 - 11:00 PM
#15 Posted 16 February 2011 - 08:00 AM
William Gee, on Feb 16 2011, 01:18 AM, said:
No, more like WGRealms. I know, some art is from Quake and Doom, but the atmosphere is unique. Neither Quake nor Doom have all those surprises I found there; and I'm not even through. And the new screens beg you to enter. Wow.
#16 Posted 16 February 2011 - 11:51 AM
I'm interested in seeing what could do to help.
PS: I know when DNF comes out. I'll still be mapping some DN3D maps.
I'm kind of hoping the E-duke will work online soon. So I can make some MP maps and Co-Op.
This post has been edited by NerdZilla: 16 February 2011 - 11:58 AM
#21 Posted 17 February 2011 - 02:50 PM
#22 Posted 17 February 2011 - 02:56 PM
William Gee, on Feb 17 2011, 04:50 PM, said:
Thanks!
Ho ho ho. It's planned to be part of the gameplay :X
#25 Posted 19 February 2011 - 10:18 PM
More shots:
If i keep mapping at this speed i'll finish soon...
The map's gonna be called "(Something) Fortress" Does anyone has any idea?
#26 Posted 19 February 2011 - 11:11 PM
Um, how about Vielangst Fortress? It comes from the german "viel angst" which basically means much/a lot of fear.
#28 Posted 27 February 2011 - 05:23 PM
@Micky C: "Vielangst" It doesn't sound too bad, but I feel it doesn´t fit either with the map or the word "fortess", does anyone have another suggestion?
Well, the idea is to make a new 3 level episode (?) for WGR2. I already hav in my mind most parts of the maps and the general design, so this is only about time. Maybe 2 or 3 months?
Some shots of the first level:
The second level:
For those who Can´t see shit
#29 Posted 27 February 2011 - 10:10 PM
#30 Posted 28 February 2011 - 08:09 AM
Quote
Imageshack has changed their policy and now only sites that previously registered their domain with them can display their direct link images. I´ve been seeing frogs inside ice instead of the screenshots so much for here as for AMC and other forums i wander around. I´ve tried registering this and all those other sites in imageshack (depite i´m not the owner of any of them) and apparently it worked. However, I began using photobucket from now on.