blackharted, on Oct 31 2010, 12:23 PM, said:
How gives a fuck about moding? I just want to play the damn thing! not waste countess hours fixing something that isn't broken.
Modding means everything to the industry, and gaming in general you little fucking shitstain.
I was going to let you off the hook because you haven't been that bad in the last little while, but as a mod developer myself, you've just really pissed me off with your abominably immense level of ignorance and stupidity.
Rant incoming....
The ability to mod games has brought fresh fan-made content, and longevity to many a title. You seem to forget what kind of board you are on here. This is a board for Duke Nukem 3D, a game well known for its modability. Look at all of the great Maps, Partial and Total Conversions there are for Duke. It's unbelievable, there's tons upon tons. Without that modability, the Duke Nukem community would have died out years ago.
Ever wonder why DOOM's community is still active? It's because its vast modding capability, its source ports, and the fact that there are so many amazing maps and TCs out there for people to play and share. Without it's source release, and if the game weren't so moddable, I think most people would have abandoned the game by now. Thankfully that isn't the case, and there are still tons of people playing it online, and creating all sorts of new experiences in the game that were never thought possible before.
If it weren't for modding, Valve wouldn't exist, nor would Gearbox or many other developers out there. That's how a lot of people get JOBS in the industry, by demonstrating what they can do through creating an excellent mod. For example, Tripwire, the developers of Killing Floor are now their own company, and are making good money, after their mod for UT2004 won a contest and went commercial.
Here are some more examples:
- Team Fortress started out as a mod for Quake 1, then eventually became a mod for Half Life. Then, it became a game all it's own based on the source engine as Team Fortress 2.
- CounterStrike was originally a mod for Half Life, then eventually got picked up by Valve, in which Valve hired CounterStrike's team to work for them. It finally went commercial.
- Gearbox's first titles were mods for Half Life turned expansion packs. Those are Opposing Force and Blue Shift. Our beloved Jon St. John provided his voice talent for Opposing Force as well.
- Garry's Mod is obviously a mod. It was created by Garry Newman, and it allows you to experiment with the physics of the source engine in a sandbox environment. It also allows you to create all sorts of amazing content for the game through the use of LUA Coding. It has become extremely popular, and thousands of people are creating videos using it every day. After GMod 9, Garry Newman was hired by Valve and now GMOD 10 is a commercial mod distributed through the Steam Content Delivery Service.
I, myself enjoy creating my own maps and game modifications, particularly for ZDoom/Skulltag, and Duke Nukem 3D. It's my way of expressing my creativity. There's just something awesome about being able to see your own ideas come to life in a game, after lots of hard work. I'm not particularly talented at creating models, textures, or sprites, but I love to write my own code from scratch, and I'm also good at creating sound effects that are pleasing to the ears.
I've learned a lot through modding, I'm in tune and have the mindset for this sort of thing. I also learn quickly, and I understand the basic concepts of programming, and game development. This is very important if I plan on getting a career in the industry. I'm willing to learn more, and I intend on getting a course in programming so I can increase my skill set and get the credentials I need to be hired.

(A WIP screenshot of a Skulltag Mod I've been working on for several years. The current map in the screenshot is a simplistic duel map for online Deathmatches.)
... end rant.
Now, will you please watch yourself before you go on as to say something as insipidly moronic as "Who gives a fuck about modding" ?
It means a million to gamers and the industry. Without it, many games wouldn't exist, nor would their communities.
But maybe you're just too much of a closed-minded blind console fanboy piece of dog shit to understand this.
Also, as for the platform I choose - PC, all the way. I don't mind consoles, and I own many a console myself, including the NES, SNES, Genesis, N64, GameCube, Wii, and the XBox 360... But as far as capabilities and enjoyment factor, PC wins. If you at least had an IQ over 50, knew how to build your own system intelligently with compatibility in mind, and had good internet and computer usage habits, you wouldn't have any problems. Never do I get any major problems or instability with my games, nor have I ever gotten a virus in over 3 years.