Converting model formats "3ds ---> md3"
#1 Posted 29 October 2010 - 03:39 PM
I hav a little question: What´s the easiest way to convert .3ds and .max formats to md2/md3 models?
Thanks!
This post has been edited by Norvak: 29 October 2010 - 03:40 PM
#2 Posted 29 October 2010 - 05:21 PM
This post has been edited by Jinroh: 29 October 2010 - 05:23 PM
#3 Posted 29 October 2010 - 07:43 PM
.3ds is just fine though. NPherno's MD3 Compiler is a good tool.
This post has been edited by Hendricks266: 29 October 2010 - 07:44 PM
#4 Posted 30 October 2010 - 11:20 AM
This post has been edited by Norvak: 30 October 2010 - 11:24 AM
#5 Posted 31 October 2010 - 01:28 PM
Norvak, on Oct 30 2010, 03:20 PM, said:
Well I don't know where you are in your model conversion, but I use a combination of Misfit Model 3D and Blender. I just started working with them and Unity today, but I think that it accepts .3ds files, .max I'm not sure.
Edit: Blender does, but Blender doesn't support .md3 it does support .md2, I use Misfit Model 3D for .md3.
This post has been edited by Spirrwell: 31 October 2010 - 01:29 PM
#7 Posted 02 November 2010 - 10:49 AM
DavoX, on Nov 2 2010, 02:33 PM, said:
Duke HRP packs have many models made from Blender to md3/md2
#8 Posted 02 November 2010 - 12:31 PM
Spirrwell, on Oct 31 2010, 02:28 PM, said:
Edit: Blender does, but Blender doesn't support .md3 it does support .md2, I use Misfit Model 3D for .md3.
There is an md3 export script for Blender that i use.
It's called "md3-exportplagman.py". I wonder who wrote it...
Dump it into your script folder, highlight your mesh(es) in object mode and export.
I must confess i do not pay much attention to the options that it offers in the export dialogue (various checkerboxes).
One thing that is important:
You can change the amount of frames that it exports by opening the script in a text editor.
Then look for the line:
NUM_FRAMES = 138 ((right now it's set to 138 frames))
It's near the start of the document.
Change it to the number you want and just save.
Attached File(s)
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export.zip (9.19K)
Number of downloads: 271
#9 Posted 02 November 2010 - 01:47 PM
#11 Posted 02 November 2010 - 04:28 PM
#12 Posted 03 November 2010 - 04:34 AM
Spirrwell, on Nov 2 2010, 08:28 PM, said:
That's part of the pain with the conversion, most converters can lose the animations.
If you can 'borrow' a copy of 3ds or try downloading a trial copy the internal fbx exporter from 3ds is the best chance to convert the model correctly.
#13 Posted 03 November 2010 - 09:14 AM
canada4duke, on Nov 3 2010, 08:34 AM, said:
If you can 'borrow' a copy of 3ds or try downloading a trial copy the internal fbx exporter from 3ds is the best chance to convert the model correctly.
Yeah, but then how am I going convert to be usable in 3ds? It doesn't allow md3 or md2. Is there a script for it or something?
#14 Posted 03 November 2010 - 10:31 AM
Spirrwell, on Nov 3 2010, 01:14 PM, said:
Well md3 and md2 use an animation that is also not supported by many new model formats, most need skeletal animations.
Might end up needing to take the first (or best frame) then use a program like Blender to reanimate using skeletal animation.
Unity will take blender files easily as long as you have it installed
#15 Posted 05 November 2010 - 12:08 PM
Spirrwell, on Nov 3 2010, 01:14 PM, said:
This will help with unity-md3s and bsp maps
http://forum.unity3d.com/threads/52524-MD3...highlight=QUAKE
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md3/md2/ into 3ds are a royal pain in the a$$
no real easy way to do it
#16 Posted 08 November 2010 - 04:57 PM
#17 Posted 08 November 2010 - 05:33 PM
#18 Posted 08 November 2010 - 05:41 PM
Gambini, on Nov 8 2010, 07:33 PM, said:
Ok, i don´t hav any experience on model formats, my question is: How can i know the name of the desired frame and how to rename it?
#19 Posted 08 November 2010 - 06:48 PM
#20 Posted 11 November 2010 - 04:42 PM
Gambini, on Nov 8 2010, 08:48 PM, said:
Okay, that´s the trick... thanks