Duke4.net Forums: 150°Duke 3D Next Gen Remake Gets The Greenlight From Gearbox - Duke4.net Forums

Jump to content

  • 15 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

150°Duke 3D Next Gen Remake Gets The Greenlight From Gearbox

#1

"That’s right, the fan-made Unreal 3 reboot of the original Duke Nukem 3D that you probably didn’t hear about, has actually been given the go ahead to get some!!

A while back, Frederik “Fresch” Schreiber decided he wanted to remake Duke 3d with the Unreal 3 engine, but he never thought anyone would let him bring it to life . . . until now!!

First check out this video . . . then read on to see how he got Gearbox to let him go all the way!!


Here’s the full story as it reads on the Gearbox forums, where Frederik has already become a hero to Duke fans worldwide!!

What is Duke Nukem: Next-Gen?
Duke Nukem: Next-Gen – Is a new independently developed game – By the fans, for the fans!

Duke Nukem: Next-Gen (DNNG), is the codename (Not final title), for at new Re-vision of Duke Nukem 3D. Duke Nukem 3D, if the game was made today.
DNNG uses Unreal Engine 3 technology to achieve the graphics expected for a next-gen title.

The final game will include both a 3 Episode Singleplayer campaign, and a full fledged Multiplayer Component, and will be released free to everyone – NO other games required.


How did this happen?
A few weeks ago, i played with the idea of a Duke Nukem 3D revision, made on Unreal Engine 3 Tech. Knowning that every other Duke project, not based on 3Drealms own technology (Build), has been knifed and cancelled, i didnt think it was possible to do.

But i still went for the idea and made a “Test” map, of what it might look like. Afterwards i took some screenshots, posted them on this board, for everyone to see – And all hell broke loose! Suddently the “News” of a Next-Gen remake, was all over the internet, even though the development wasnt approved by either Gearbox or 3Drealms.

I contacted George Brussard and Scott Miller, to start a conversation about the project – The shots managed to convice Scott Miller to a certain degree – But the project was only doable if Take-Two would approve it.

Thinking that Gearbox might have a better relationship to Take-Two, than 3Drealms, I contacted AdamF, who passed me through to PJ Putnam, Vice President and General Counsel of Gearbox Software.

Luckily Gearbox was interested in supporting the project, which resulted in a personal non-commercial license to Duke Nukem.




When will this be released?
DNNG – The final full game, will be released “When its done” (No kidding).
But we wont hold back the experience, until the final game gets released.
We want to ensure that the entire community will play a part in testing the product in different phases.

Thats why everyone will be able to play the first official Milestone Test.
The first test will include a few maps, and the weapons, items, etc. included in those maps. This will be a Multiplayer Duke-Match Test.

We have an internal releasedate for the Multiplayer Demo, and its sooner than you think – We hope you are just as excited as we are


We are hiring!
We need a lot of talented people on board on this project – If you think you can help, and have skills and knowledge to contribute to the project, feel free to drop me an email on: mail@meny-graphics.dk – Please attach a portfolio of previous work

________________________________________________________________
Artists
We are looking for artist to sketch, and make modelling ready artwork, for the different assents, charaters, props, etc. in the game.

Skills required:

■Able to create stunning and realistic artwork, based on Duke3D sprites
■Making Top/Side/Front – Modelling ready pieces
■Having a passion for Duke, and gaming in general
■Knowing what looks realistic, and how to create artwork that matches
If you think thats you, send an email, with a portfolio attached. We are looking forward to hearing from you

________________________________________________________________
Texture Artists / Wrappers
We are looking for texture artist to texture our models, and making them look good, in UDK. This covers textures for the different assents, charaters, props, etc. in the game. We’ll use basic textures from UDK, based on basics such as Gravel, Concrete, etc. but we still need a LOT of new materials and textures.

Skills required:

■Able to create stunning and realistic textures, which matches their real life counterparts
■Creating UVs, Maps, etc.
■Having a passion for Duke, and gaming in general
■Knowing what looks realistic, and how to create textures and materials that matches
If you think thats you, send an email, with a portfolio attached. We are looking forward to hearing from you

________________________________________________________________
Coders / UDK (Unreal) Specialists
We are looking for UDK specialist, who are skilled in both Kismet, UnrealScript etc. and has a feeling for how to bend, and shape the UDK, as required for DNNG. This primary covers the basic functions of the game. Inventory system, custom HUD, weapons coding, scripting, Menu systems, etc.

Skills required:

■Some experience with UDK, or UT3 coding – UnrealScript and Kismet
■Having a “Everything is possible” approach to problems and ideas
■Willing to selfstudy and learn aspects of UDK required for the project
■Having a passion for Duke, and gaming in general
If you think thats you, send an email, with a portfolio attached. We are looking forward to hearing from you

__________________________________________________ _______________
Animators
We are looking for animators, who are skilled in creating realistic animations, rigging, etc. for the different models used in the game. Weapon animations are our highest priority right now.

Skills required:

■Some experience with UDK – or willing to learn.
■Knowing how to make animations look real and lifelike.
■Willing to selfstudy and learn aspects of UDK required for the project
■Having a passion for Duke, and gaming in general
If you think thats you, send an email, with a portfolio attached. We are looking forward to hearing from you


Website – Community -Media – Screenshots
Right now, we are in the process of making the website, and community for DNNG – More information about this well be released as soon as possible.

Below, those of you who havent seen them yet, can see some of the first official screenshots and video from the game. Click on the links in my Signature for more screenshots, and the video

THANK YOU GEARBOX – FOR MAKING THIS POSSIBLE!
Well, way to go Fresch. You certainly have our support. In fact, we hereby pledge to playtest the living hell out of your awesome looking remake until it is ready for launch!! Hail to the King!! And Hail to Fresch!!"
Source:
http://www.ripten.com/2010/10/14/duke-3d-n...earbox-getsome/
0

User is offline   VinsaneOne 

#2

You did a nice write-up on it with more details, but I posted this info earlier in the Next-Gen thread here:
http://forums.duke4.net/index.php?showtopi...ost&p=59107
0

#3

The reason they gave it the green light is because they know its pointless and will be long forgotten after people start the DN3D remake in DNF next year.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#4

That's a really stupid thing to say. DNF's engine is older than the current UDK beta. It'd be counterproductive to roll back to an earlier engine. Plus not as many would be able to play it. This way anyone can play it even if they don't own DNF. Don't be so discouraging.

This post has been edited by MusicallyInspired: 14 October 2010 - 07:34 PM

0

User is offline   Micky C 

  • Honored Donor

#5

I hope no one from the HRP team decides to invest their efforts in this thing instead
0

#6

All of the assets for duke will be in DNF so you wont be wasting your time making them, the graphics in the latest DNF screenshots look way better than UDK. The only people who would want to play this mod will be duke fans who will be getting DNF, so I don't see your point.

I will be mapping for DNF, and working along side whoever makes the dn3d remake in DNF, but I wont be working on this project.

Its great to see people learning how to use unreal tech, but its pointless building a new gen DN3D mod outside DNF.
0

User is offline   Metalwolf 

#7

View PostWilliam Gee, on Oct 15 2010, 05:22 AM, said:

All of the assets for duke will be in DNF so you wont be wasting your time making them, the graphics in the latest DNF screenshots look way better than UDK. The only people who would want to play this mod will be duke fans who will be getting DNF, so I don't see your point.

I will be mapping for DNF, and working along side whoever makes the dn3d remake in DNF, but I wont be working on this project.

Its great to see people learning how to use unreal tech, but its pointless building a new gen DN3D mod outside DNF.

I would love to be one of their artists- I've been drawing for 26 years and Duke right now is one of my 'interests.' ;)
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#8

View PostMicky C, on Oct 15 2010, 03:15 AM, said:

I hope no one from the HRP team decides to invest their efforts in this thing instead


The HRP had a good run. Progress wasn't going very fast anyway. I don't really think anybody will abandon it, though.

View PostWilliam Gee, on Oct 15 2010, 04:22 AM, said:

All of the assets for duke will be in DNF so you wont be wasting your time making them, the graphics in the latest DNF screenshots look way better than UDK. The only people who would want to play this mod will be duke fans who will be getting DNF, so I don't see your point.

I will be mapping for DNF, and working along side whoever makes the dn3d remake in DNF, but I wont be working on this project.

Its great to see people learning how to use unreal tech, but its pointless building a new gen DN3D mod outside DNF.


It's not pointless. It is pointless to completely ignore it, however. It's a legitimate fan effort that looks good and deserves some respect and attention and not just be shunned because it's not made in the DNF engine. That's a ridiculously narrow-minded attitude to have about it. Besides, ripping off the assets from DNF for a Duke3D remake isn't my idea of "effort". This seems more impressive of skill and creativity in that light.

This post has been edited by MusicallyInspired: 15 October 2010 - 04:47 PM

0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#9

[delete]

This post has been edited by MusicallyInspired: 15 October 2010 - 04:47 PM

0

User is offline   VinsaneOne 

#10

View PostWilliam Gee, on Oct 15 2010, 05:22 AM, said:

All of the assets for duke will be in DNF so you wont be wasting your time making them, the graphics in the latest DNF screenshots look way better than UDK. The only people who would want to play this mod will be duke fans who will be getting DNF, so I don't see your point.

I will be mapping for DNF, and working along side whoever makes the dn3d remake in DNF, but I wont be working on this project.

Its great to see people learning how to use unreal tech, but its pointless building a new gen DN3D mod outside DNF.

Another thing should be noted that fresch wasn't the first with this idea. You may remember this thread months ago:
http://forums.duke4.net/index.php?showtopi...ost&p=35968
0

User is offline   Hank 

#11

Actually, the idea is as old as Quake. A lot of people respect the maps in Duke Nukem 3D, and converted them into another engine, but there are legal issues?!? :(

I think this project might work. The maps are one of the best sets around. With a 0 gravity for the moon maps and the perfect weapon and ammo balance already laid out, there will be at least one fool ( myself ) buying a copy; unless, Fresh, like 3D Realms gets carried away with the details. ( Who will actually notice the sewer, when looking for players to fry? ) :(

Just in case: Yes, I also wrote on another thread I won't buy DNF. But that's because I got GTA and Doom already and my girl won't allow for another game until I'm sixty. So I'm stuck making my own games. :( :D
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#12

Duke Next-Gen won't cost a penny, Hank.
0

User is offline   Kathy 

#13

View PostHank, on Oct 16 2010, 03:13 PM, said:

Just in case: Yes, I also wrote on another thread I won't buy DNF. But that's because I got GTA and Doom already and my girl won't allow for another game until I'm sixty. So I'm stuck making my own games. :( :(


I can understand bragging about having a girlfriend but bragging about girlfriend whom treats you like a 3 year old... Wow.
0

User is offline   DerickVonD 

#14

Dump that gf and get a better one, the p***y isn't worth dealing with all that bs lol.

This post has been edited by DerickVonD: 16 October 2010 - 09:45 AM

0

User is offline   Hank 

#15

View PostMusicallyInspired, on Oct 16 2010, 11:37 AM, said:

Duke Next-Gen won't cost a penny, Hank.

Yes, I should get a new pair of glasses. :( This is a lot of work. Well good luck to them! :(

@ Lotan = It's not bragging. :(
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#16

Err...what does the 150° mean in the thread title?
0

User is offline   ReaperMan 

#17

View PostMusicallyInspired, on Oct 16 2010, 09:36 PM, said:

Err...what does the 150° mean in the thread title?


It means hes going to turn around? :(

Anyway, i'm not really liking this project, i would rather have peoples work go into Duke3d (HRP) for now and then when DNF comes out make a Duke Nukem 3D remake on that. I think the only reason this project got the green light anyway was because the guy spammed pictures around on the gearbox forums and a bunch of clueless fans went "OMG AWESOME".

But ill have to see how the project goes.

This post has been edited by ReaperMan: 16 October 2010 - 06:44 PM

0

User is offline   VinsaneOne 

#18

What I think Gearbox's motive is for giving the green:
(based on facts and speculation)

They don't have to pay him, so let the guy finish this for the PC. They hope it turns out great.
They wait for its release. They see that everyone loves it!

Gearbox now takes this game made for free, ports it to consoles, sells it, and makes a fortune.
Wow, what a way for game companies to make money! No team, staff, overhead, nothing!
Did someone at Gearbox already come up with this idea? Or did I? :(
0

User is offline   Night Wolf 

#19

View PostHank, on Oct 16 2010, 10:13 PM, said:

Just in case: Yes, I also wrote on another thread I won't buy DNF. But that's because I got GTA and Doom already and my girl won't allow for another game until I'm sixty. So I'm stuck making my own games. :( :(


*whhhipppshhhhh*


View PostReaperMan, on Oct 17 2010, 01:43 PM, said:

Anyway, i'm not really liking this project, i would rather have peoples work go into Duke3d (HRP) for now and then when DNF comes out make a Duke Nukem 3D remake on that. I think the only reason this project got the green light anyway was because the guy spammed pictures around on the gearbox forums and a bunch of clueless fans went "OMG AWESOME".

But ill have to see how the project goes.


Yeah I'm not liking this idea either, from what I've seen its doesn't feel anything like Duke...
it wouldn't feel right without the original textures, but then again it would be interesting to see how it turns out, it might work if done well.
0

User is offline   Night Wolf 

#20

Sorry for the over posts Internet went retarded

This post has been edited by ozz: 17 October 2010 - 07:11 AM

0

User is offline   ReaperMan 

#21

View Postozz, on Oct 17 2010, 11:09 AM, said:

Sorry for the over posts Internet went retarded


It happens no need to apologize :(
0

User is offline   Jimmy 

  • Let's go Brandon!

#22

View PostVinsaneOne, on Oct 17 2010, 02:04 AM, said:

Gearbox now takes this game made for free, ports it to consoles, sells it, and makes a fortune.
Wow, what a way for game companies to make money! No team, staff, overhead, nothing!
Did someone at Gearbox already come up with this idea? Or did I? :(

That isn't how it works.

Also, this "game" looks like garbage. Yawn.
0

User is offline   VinsaneOne 

#23

View PostCaptain Awesome, on Oct 17 2010, 06:12 PM, said:

That isn't how it works.

Also, this "game" looks like garbage. Yawn.

Oh, so you know how it does? Then you can tell us exactly why it's not possible for it to work that way for NG. What little I know about the engine being used, I understand it's very easy to port to other gaming platforms.
What you should realize is things change over time. Among them, new and different ways to do things are adapted to work with these changes and wouldn't apply to how things worked in the past.
When did someone ever get the green in a project like this before? And were talking about Duke here! As far as I know, it's never been allowed. Not by 3dr. If I'm wrong, let me know of such a project.

BTW, looking like garbage sure got a friggin hell of a lot of attention! But your entitled to your opinion.
0

User is offline   ReaperMan 

#24

View PostVinsaneOne, on Oct 18 2010, 01:41 AM, said:

Oh, so you know how it does? Then you can tell us exactly why it's not possible for it to work that way for NG. What little I know about the engine being used, I understand it's very easy to port to other gaming platforms.
What you should realize is things change over time. Among them, new and different ways to do things are adapted to work with these changes and wouldn't apply to how things worked in the past.
When did someone ever get the green in a project like this before? And were talking about Duke here! As far as I know, it's never been allowed. Not by 3dr. If I'm wrong, let me know of such a project.


GBX can't just port a freely made game made by fans to make money from it its against the law (Same reason why you can't just put the HRP on XBLA). Also since it uses UE3 they would need to get the right to use the engine from Epic.

Also GBX didn't give it the green light 3DRealms did, they still own the rights to all the original Duke Games.

View PostVinsaneOne, on Oct 18 2010, 01:41 AM, said:

BTW, looking like garbage sure got a friggin hell of a lot of attention! But your entitled to your opinion.


The only reason it got the green light was because of all the attention, besides there is lots of news about DNF so there's alot of stupid people going to the forums that can see all the pics that he spammed around.
0

User is offline   Hank 

#25

View PostReaperMan, on Oct 18 2010, 01:35 AM, said:

Also GBX didn't give it the green light 3DRealms did, they still own the rights to all the original Duke Games.

I truly should get new glasses. I thought Gearbox bought the rights to Duke Nukem ™? If not, can you give a link where 3D Realms actually still exist? As in corporation? :( It's always complicated when layers are around, and the US has nothing but ... :(
0

User is offline   ReaperMan 

#26

View PostHank, on Oct 18 2010, 08:25 PM, said:

I truly should get new glasses. I thought Gearbox bought the rights to Duke Nukem ™? If not, can you give a link where 3D Realms actually still exist? As in corporation? :( It's always complicated when layers are around, and the US has nothing but ... :(

Yes gearbox bought the rights to Duke Nukem but 3Drealms is still in control of the original games (pre DNF)
0

User is offline   Jimmy 

  • Let's go Brandon!

#27

View PostVinsaneOne, on Oct 18 2010, 12:41 AM, said:

Oh, so you know how it does? Then you can tell us exactly why it's not possible for it to work that way for NG. What little I know about the engine being used, I understand it's very easy to port to other gaming platforms.
What you should realize is things change over time. Among them, new and different ways to do things are adapted to work with these changes and wouldn't apply to how things worked in the past.
When did someone ever get the green in a project like this before? And were talking about Duke here! As far as I know, it's never been allowed. Not by 3dr. If I'm wrong, let me know of such a project.

BTW, looking like garbage sure got a friggin hell of a lot of attention! But your entitled to your opinion.

You're ignorant. This game looks like shit, and it will never be finished. Any old asshole can whip up a room in a day's time and try to make a "trailer" for it, but at the end of the day he has jack shit to show. The general republic is fuckin' retarded, so public attention means null. I mean hell, you don't even know the difference between "your" and "you're." What should I care how popular something is?

Also, Hank, 3D Realms still exists, their website is a confirmation of that.

This post has been edited by Captain Awesome: 18 October 2010 - 06:38 PM

0

User is offline   VinsaneOne 

#28

View PostReaperMan, on Oct 18 2010, 01:35 AM, said:

GBX can't just port a freely made game made by fans to make money from it its against the law (Same reason why you can't just put the HRP on XBLA). Also since it uses UE3 they would need to get the right to use the engine from Epic.

Also GBX didn't give it the green light 3DRealms did, they still own the rights to all the original Duke Games.

Since it's not a game 'owned' by a fan, and that fan needed the permission from GBX to even make said game, I don't see where it's against the law. If anything, the only matter of legality would be a monetary obligation to that fan.
Getting the rights from Epic would probably be no big deal for a big company like Gearbox. Money talks.
Seems they tell a different story here.
Quoted directly from the GBX forum thread posted by Fresch:

Just got an email from Scott Miller:
Quote:
"...it's not up to us, it's up to our
publisher, who owns the rights.

I do not think they will allow this, to be honest, but you are welcome
to contact Take-Two...."

Scott


"Im about to contact Take Two, but im afraid that the message just will get through the legal system. "No third party Mods allowed based on our franchise", or something like that - without even looking at the project
What do you guys think?
Do you have any suggestions of what we should do, to get this project approved?"

Then, after asking AdamF of GBX via pm, how or if his project could be brought up to Take Two for approval, he posts:

"I actually just got a PM from Gearbox employee, AdamF, who says that he handed over the discussion of the project to their legal guy, who will contact me soon so im hoping for the best."

Then in later posts, Fresch says:
"Ill get back to all of you, once i hear from Gearbox again"
"I dont want to waste anyones time, if we dont get the "Go ahead" from Gearbox/TakeTwo"

Now he posts the real news:
"Just got an email from the Vice President and General Counsel for Gearbox Software.
I cant say anything yet but.. OMG! :("

And finally.....
Official Announcement
http://gbxforums.gea....20#post2108920
"Luckily Gearbox was interested in supporting the project, which resulted in a personal non-commercial license to Duke Nukem."
Seems to me like 3Drealms had little to nothing to do with him getting the green. I went to the trouble posting all this for everyone who didn't read this or wont go on GBX, AND for those of you who thought they read it! :(
0

User is offline   ReaperMan 

#29

View PostVinsaneOne, on Oct 18 2010, 11:29 PM, said:

Since it's not a game 'owned' by a fan, and that fan needed the permission from GBX to even make said game, I don't see where it's against the law. If anything, the only matter of legality would be a monetary obligation to that fan.
Getting the rights from Epic would probably be no big deal for a big company like Gearbox. Money talks.


Let me put this in simple terms for you.

Multiple people work on a project you need their consent to use their work. You don't get their consent to publish their work you get in serious trouble, even if you gave them permission to use your game character. Along with that it was given a personal non-commercial license.

Also, since gearbox gave them the green light i hate gearbox even more for letting a shitty project like this be green lighted.

This post has been edited by ReaperMan: 18 October 2010 - 09:27 PM

0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#30

You guys sure do jump to conclusions. It just started. We have no way of knowing how fun the gameplay (the most important part, as you guys so faithfully defend regarding Duke3D and DNF). Don't base your opinions on the current graphics.

This post has been edited by MusicallyInspired: 18 October 2010 - 09:09 PM

0

Share this topic:


  • 15 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options