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Eduke32 Randomly Crashes  "I have no idea why"

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#31

Quote

0x524cc0 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/engine. c (11126) : in function (getceilzofslope)
0x51df93 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/engine. c (9544) : in function (clipmove)
0x4ba0e8 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/player.c (5315) : in function (P_ProcessInput)
0x42701e : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10262) : in function (G_DoMoveThings)
0x4268f4 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10137) : in function (G_MoveLoop)
0x426618 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10057) : in function (app_main)
0x55d8d0 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/winlayer. c (494) : in function (WinMain@16)
0x5b5356 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : main.c
0x4010db : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : crt1.c
0x401158 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : crt1.c
Failed to init bfd from (C:\WINDOWS\system32\kernel32.dll)
0x7c817077 : C:\WINDOWS\system32\kernel32.dll : RegisterWaitForInputIdle

Revision 1719

Happens when ever I try to go near any of the sprites in the _clipshape_ map.
0

User is offline   Stabs 

#32

wow man just wow

Nominating you for some kind of prize, Now i can delete a metric fuckton of sprites from my map!!
0

User is offline   Awesomebob 

#33

Latest build. Made it to the courtyard of death row before I crashed. Was very stable till then.

http://pastebin.com/KTE3zqkf
0

User is offline   Plagman 

  • Former VP of Media Operations

#34

Was that using the debug binary? It's not very helpful; it just says the crash was inside the ATI driver.
0

User is offline   Awesomebob 

#35

View PostPlagman, on Nov 7 2010, 01:22 PM, said:

Was that using the debug binary? It's not very helpful; it just says the crash was inside the ATI driver.

Yeah, I was running the eduke32.debug and posted the log it spat out. That's also the only log in the folder as well. I can run it till it crashes again and post another log (assuming it doesn't say the same thing).

OK... Took a while, but I finally got it to crash. Finished first episode fine, crashed on e3l2 after getting the blue keycard. In the first example I was running HRP this time I was not. If that makes any difference.

Failed to init bfd from (C:\Windows\system32\atioglxx.dll)
0x69aeddcc : C:\Windows\system32\atioglxx.dll : atiPPHSN
Failed to init bfd from (C:\Windows\system32\atioglxx.dll)
0x690cc87d : C:\Windows\system32\atioglxx.dll : DrvPresentBuffers

This post has been edited by Awesomebob: 07 November 2010 - 05:49 PM

0

User is offline   Elrick 

#36

I have the same issue, I have also the same crash log as Awesomebob:

Failed to init bfd from (C:\Windows\system32\atioglxx.dll)
0x2227f7c0 : C:\Windows\system32\atioglxx.dll : atiPPHSN 
Failed to init bfd from (C:\Windows\system32\atioglxx.dll)
0x2190297d : C:\Windows\system32\atioglxx.dll : DrvPresentBuffers 


That's on a 5970 radeon, on 10.5 drivers and Windows 7 x64. It is very random and unpredictable but always happens after a few minutes of play for me.
0

User is offline   Raven 

#37

I Seem To have The Same Issue.

Attached File(s)


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