Quote
0x524cc0 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/engine.
c (11126) : in function (getceilzofslope)
0x51df93 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/engine. c (9544) : in function (clipmove)
0x4ba0e8 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/player.c (5315) : in function (P_ProcessInput)
0x42701e : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10262) : in function (G_DoMoveThings)
0x4268f4 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10137) : in function (G_MoveLoop)
0x426618 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10057) : in function (app_main)
0x55d8d0 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/winlayer. c (494) : in function (WinMain@16)
0x5b5356 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : main.c
0x4010db : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : crt1.c
0x401158 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : crt1.c
Failed to init bfd from (C:\WINDOWS\system32\kernel32.dll)
0x7c817077 : C:\WINDOWS\system32\kernel32.dll : RegisterWaitForInputIdle
0x51df93 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/engine. c (9544) : in function (clipmove)
0x4ba0e8 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/player.c (5315) : in function (P_ProcessInput)
0x42701e : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10262) : in function (G_DoMoveThings)
0x4268f4 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10137) : in function (G_MoveLoop)
0x426618 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10057) : in function (app_main)
0x55d8d0 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/winlayer. c (494) : in function (WinMain@16)
0x5b5356 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : main.c
0x4010db : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : crt1.c
0x401158 : C:\Duke Nukem\Duke Nukem HRP\eduke32.debug.exe : crt1.c
Failed to init bfd from (C:\WINDOWS\system32\kernel32.dll)
0x7c817077 : C:\WINDOWS\system32\kernel32.dll : RegisterWaitForInputIdle
Revision 1719
Happens when ever I try to go near any of the sprites in the _clipshape_ map.