Do you:
- Draw out a rough plan in CAD or on graph paper?
- Or do you just start building and see what happens?
- Do you make a flow chart for each room, detailing how the map should work?
- Do you build everything rough in Mapster then go back once the map is finished and add polish?
- Or do you start with a room and don't leave till that room is completely done?
- Do you start with a theme?
- Or do you start with a map, and see what theme would work?
- Where do you get your inspiration?
- Levels in other games?
- Something from a movie?
- Some crazy LSD induced dream
- Do you try to attach a story or just tell the player they have to Get out alive / Kill the bad guy no story needed (Duke doesn't need a reason to kick ass)?
- If you do attach a story; How much does this help in the planning and construction of your map?
I've been screwing around in build for many years. I've made close to 20 maps that had potential, but died due to being overwhelmed the more detailed that they got. I'd always look at my map, and abandon it saying "ahh, poo. This has already been done before, but better. *delete*"
I have a great idea for a map now and with 3+ months till Cataclysm, I've a lot of time on my hands. I'd love to bring this map to fruition, but I just don't know where to start. hoping to pick some brains of vet mappers and get some inspiration / Ideas on where to start.

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