NerdZilla, on Aug 26 2010, 04:31 PM, said:
Question : Can the player go into our under the ROR sectors? Because I think this is a good find for polymeric 3D. I've always wanted to finish what I started for GL duke.
nah, i can make a RoR effect through a few different methods but it has problems like you mentioned or it isnt solid, ill post some really cool and VERY practical uses for this trick tonite, one just looks cool the other is the solution to an age old problem
EmericaSkater, on Aug 26 2010, 06:08 PM, said:
That skybox (or texture?) looks pretty sweet. Mind sharing where you got it from?
Updated DNE skybox, Think i was just googling for some night time skyboxes and that came up, think some guy made it for the unreal engine, i modded it with some skyscrapers, i put the skyscrapers further in the distance and even put a big hollywood up in the hills so its somewhat true to the original, i found the buildings way to big in the HRP skybox and any buildings that are closer now can be put in usng this skybox effect, walking around the city (sydney) the other day i found i couldnt really see much over the buildings that where surrounding me.
Plagman, on Aug 26 2010, 06:11 PM, said:
While it's cool that stuff like that just happens to work, it might completely stop working in a future release if I mess with how visibility works; own risk blabla.
I just knew you'd say something like that