I just thought to drop by. "Some things I've been working on."
#1 Posted 30 July 2010 - 04:26 PM
I'm making a remake of FF1 for GBA. It's just the first town tile for tile. But the trees have a texture problem. And because I'm doing it tile for tile. I need the code to explain the map 4 times. Like how Duke plus does it.
I'm going to make more maps from the tiles of 2d games. And hope to get help coding a top down 3ed person mod. Where the camera aims in one direction.
(If that can be done? There are allot of maps I could do)
I've made the first bit of Kings Field one for PSX. I'm using the mirror trick to make the map work together. But there are a few glitches that are holding me back. But when I get passed that. But the map it self is the same size of the real map.
If I haven't said it? Temple for golden eye was finished. It's a good map for multiplayer.
I've also made a house that's got 3 floors that can be seen at the same time. By making cuts in the sector for each angle... Hard to explain, but I'll show you guys soon.
There are also a few other maps for multiplayer I have made.
This post has been edited by NerdZilla: 04 August 2010 - 04:32 PM
#2 Posted 31 July 2010 - 11:58 AM
NerdZilla, on Jul 30 2010, 05:26 PM, said:
DukePlus has code that explains the map 4 times? Huh?
NerdZilla, on Jul 30 2010, 05:26 PM, said:
(If that can be done? There are allot of maps I could do)
Yes, you can manipulate the camera by setting the vars that control it in EVENT_DISPLAYROOMS. You could achieve a crude version of what you want by constantly subtracting about 10000 from cameraz and setting camerahoriz to about -200. This will probably work better in Polymer. You will also want a zoom function and some code to manage the camera to avoid walls and such. For top down viewing, models tend to look a lot better than sprites, unless the sprites are floor aligned.
#4 Posted 01 August 2010 - 10:32 AM
NZ : Sense the last time we've spoke I've fallen in love with a spell check computer program. My definitions can be off at times. But at least I have good spelling.
Plagman : Expands? Maybe he's referring to the map scaling code.
NZ : I believe this would be the proper term used.
#5 Posted 01 August 2010 - 11:00 AM
As for scaling the map, you can do that in mapster. Select all the sectors in 2D mode, press 'F and scaling is one of the menu options.
#8 Posted 05 August 2010 - 07:09 PM
#9 Posted 05 August 2010 - 07:26 PM
This post has been edited by MusicallyInspired: 05 August 2010 - 08:56 PM
#10 Posted 07 August 2010 - 07:26 AM
MusicallyInspired, on Aug 6 2010, 06:26 AM, said:
Indeed. Unique, gloomy and spacey design. And you have to put some work to your quality of the pics, distortion like that is ASS!
#11 Posted 09 August 2010 - 01:15 PM
I'm really looking forward to finishing the Finial Fantasy one.
I hope you like it.
#12 Posted 09 August 2010 - 10:40 PM
NerdZilla, on Aug 10 2010, 12:15 AM, said:
I'm really looking forward to finishing the Finial Fantasy one.
I hope you like it.
Well, the look and feel is surely unique. The first two pics remind me about Duke Theft Auto (cubistic look).
And, you play as Pig Cop?
I suggest to add cycler effects into those ramps (cycler effect could go forward around the place = looks cooler).
This post has been edited by RazorZ: 09 August 2010 - 10:42 PM
#13 Posted 11 August 2010 - 09:44 AM
This post has been edited by Captain Awesome: 11 August 2010 - 09:47 AM
#14 Posted 14 August 2010 - 12:16 PM
Can anyone help me mix the maps together?
BRB to reply to some stuff.
This post has been edited by NerdZilla: 14 August 2010 - 12:21 PM
#15 Posted 25 August 2010 - 11:18 PM
The second is showcasing a well rounded software mode map trick. To make more then one floor that can be seen from the windows.
This post has been edited by NerdZilla: 27 August 2010 - 09:17 AM
#16 Posted 26 August 2010 - 06:36 PM
#17 Posted 28 August 2010 - 08:23 PM
I could make it for Duke3d. It would be kind of cool to see duke knocking down terrorists.
#18 Posted 28 August 2010 - 08:23 PM
I could make it for Duke3d. It would be kind of cool to see duke knocking down terrorists.
#21 Posted 30 August 2010 - 08:13 AM
This post has been edited by NerdZilla: 30 August 2010 - 08:14 AM
#23 Posted 03 September 2010 - 05:26 PM
darkcaleb, on Sep 1 2010, 03:00 PM, said:
I like it... It even has the tiles in there. I'm hoping to make a mod that's meant for multi player.
I found a few glitches. And some stuff I know how to add could be done for it?
I'm thinking I'll touch it up a bit? And add it to my mod
Over all, It's really nice work done there. Bravo to the guy who made it.
Then all I have to do is, Facility to it's original specs.
And I have at least 3 of the top ranked multi player maps.
(I'm the king!)>

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