The Game WIP "My first episode"
#1 Posted 26 July 2010 - 12:54 AM
Something about the plot... Aliens want's to instal dangerous virus as DNF game (thats where the title if from), to create something like Skynet.
This will be city-based episode. I owe big thanks to RazorZ who helps me alot with advices and fixes on the map. I'm planning it to be about 7 level episode, with 2 secret levels (that proppably will be my better old maps, edited for it). Here are some screenies:
Later i will post more screens.
This post has been edited by underTaker: 26 July 2010 - 12:55 AM
#3 Posted 26 July 2010 - 02:36 AM
#4 Posted 26 July 2010 - 02:53 AM
#5 Posted 26 July 2010 - 04:21 AM
underTaker, on Jul 26 2010, 01:53 PM, said:
And I´m giving my helping hand to development of these levels so don´t worry, this gonna be great episode.
#6 Posted 26 July 2010 - 07:24 AM
#7 Posted 26 July 2010 - 08:10 AM
oporix, on Jul 26 2010, 05:24 PM, said:
Like when you are pirating, and download games from suspicious sources, you may get viruses, instead of games Thoose creepy aliens want's to do something like that and create second Skynet
#9 Posted 26 July 2010 - 06:41 PM
oporix, on Jul 26 2010, 11:24 AM, said:
Well, the aliens kidnap George and Scott and pretend to be them as they take over 3DRealms, finish DNF their way, virus included!
#11 Posted 05 August 2010 - 09:20 AM
This post has been edited by underTaker: 05 August 2010 - 09:21 AM
#12 Posted 12 September 2010 - 12:03 AM
underTaker, on Aug 5 2010, 08:20 PM, said:
Damn right. Here´s my and some underTaker´s work from the second level. I´m not mentioning what kind of locations it will contain yet, because you can guess some of them and that wouldn´t be so suprising anymore, you will see - when it´s done...
Also some gags contained, take a look:
Pic 01
Pic 02
Pic 03
Pic 04
Pic 05
This post has been edited by RazorZ: 12 September 2010 - 12:04 AM
#13 Posted 12 September 2010 - 03:40 AM
This post has been edited by underTaker: 12 September 2010 - 03:40 AM
#14 Posted 12 September 2010 - 04:57 PM
#15 Posted 12 September 2010 - 10:38 PM
DeeperThought, on Sep 13 2010, 03:57 AM, said:
Yeah, it´s rare these days (mention if I´m wrong).
It is nice to work with underTaker. He creates everything to nifty and quite small size when I create big open areas for the most part. It works pretty well, cooperative work includes better changes and results and I hope this project will go to the end, because right now it´s going pretty well! As you all know, the survival of human kind has always depended on the social mind of people and I think one man -projects can be too tough to do these days, when there are not much new releases to see (very sad thing). Releases encourage people to create their own maps/stuff and when they see that there is huge community (well at least big), they probably want to share their work with other people there and get some kind of positive feedback. That´s the reason why we shouldn´t let any "newbies" down, it just makes things a lot worse.
Can´t say the progress yet, I´m not sure how big or small this project is going to be, but I´d say medium sized project. Ask underTaker, I think he knows better, after all, he started the project.
This post has been edited by RazorZ: 12 September 2010 - 10:46 PM
#16 Posted 13 September 2010 - 06:49 AM
RazorZ, on Sep 13 2010, 08:38 AM, said:
It is nice to work with underTaker. He creates everything to nifty and quite small size when I create big open areas for the most part. It works pretty well, cooperative work includes better changes and results and I hope this project will go to the end, because right now it´s going pretty well! As you all know, the survival of human kind has always depended on the social mind of people and I think one man -projects can be too tough to do these days, when there are not much new releases to see (very sad thing). Releases encourage people to create their own maps/stuff and when they see that there is huge community (well at least big), they probably want to share their work with other people there and get some kind of positive feedback. That´s the reason why we shouldn´t let any "newbies" down, it just makes things a lot worse.
Can´t say the progress yet, I´m not sure how big or small this project is going to be, but I´d say medium sized project. Ask underTaker, I think he knows better, after all, he started the project.
Exacly I really enjoy working with You as well
Also i must say i really like cooperation - such a mix of two styles gives pretty nice results!
In the case of episode's size - i'm not really sure. I was wondering of 5 levels + 2 secret ones, and i think it will not change.
#17 Posted 14 September 2010 - 02:38 AM
underTaker, on Sep 13 2010, 05:49 PM, said:
Also i must say i really like cooperation - such a mix of two styles gives pretty nice results!
In the case of episode's size - i'm not really sure. I was wondering of 5 levels + 2 secret ones, and i think it will not change.
Alright, as you wish. Nothing too big, so project doesn´t get abandoned so easily. Depends on motivation and amount of time. I hope the episode will get positive feedback.
#18 Posted 29 September 2010 - 10:15 PM
#19 Posted 01 October 2010 - 08:39 AM
#22 Posted 02 October 2010 - 01:26 AM
This post has been edited by RazorZ: 02 October 2010 - 02:32 AM
#23 Posted 02 October 2010 - 04:19 AM
RazorZ, on Oct 2 2010, 11:26 AM, said:
Some video perhaps?
#27 Posted 15 October 2010 - 03:59 AM
I've almost finished third map. RazorZ is of course helping me all the time, and creating his part for this project.
Later i will post some screens, however they aren't showing too much stuff due to this level brightness - whole level is splitted into 3 subway stations, and a track, which is actually, really dark. I will edit this post soon.
Here are the screens.
I'm widely opened for any criticism for any of posted screens here. Let me know what you think guys.
This post has been edited by underTaker: 15 October 2010 - 11:01 AM
#28 Posted 19 October 2010 - 09:30 PM
underTaker, on Oct 15 2010, 02:59 PM, said:
I've almost finished third map. RazorZ is of course helping me all the time, and creating his part for this project.
Later i will post some screens, however they aren't showing too much stuff due to this level brightness - whole level is splitted into 3 subway stations, and a track, which is actually, really dark. I will edit this post soon.
Here are the screens.
I'm widely opened for any criticism for any of posted screens here. Let me know what you think guys.
I hope some people have at least some opinions about these, because these screens are great! You won´t be disappointed when this episode comes out. I´ll keep the fourth level secret in terms of it´s look yet, surprises are always pleasant to see.
#29 Posted 20 October 2010 - 03:37 AM
#30 Posted 20 October 2010 - 05:53 AM
Micky C, on Oct 20 2010, 02:37 PM, said:
Going forward in the levels is mostly linear, but sometimes you have to look for keys making levels bit more unlinear, but usually not that much. Even if that happens, you don´t have to backtrack too long to reach the next point, thanks to helpful interconnections and info screens along the way.
The real problem especially for me is the ammo/weapon/health balance, it´s nothing critical, but there are some issues that go way too far. Undertaker already mentioned about it for me, so I godda try to fix the balance of the universe... Or at least in the episode.
Any other questions?