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school me on palettes

User is offline   MIKE SIMS 

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#1

Alright, like the title suggests. Using eDuke, NOT HRP though (stamdard 8bit). If I want to use a darker palette from another game, how can I do a palette swap so the tiles I'm uploading don't come out so bright and "faded" looking?
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User is offline   SwissCm 

  • 36

#2

Changing the palette is quite difficult and time consuming to the point where I probably wouldn't bother with it.
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User is offline   Hendricks266 

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  #3

If you have the know-how, make a palette taking the colors of the other game's art and putting the colors onto the Duke palette where you want the colors to go. Then run all the art through it and import it into the game.
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User is offline   Forge 

  • 8,566

#4

Use the faqs and tools from here:

RTCM Editart

RTCM Editart faqs


There's a few that are for palettes

This post has been edited by Forge: 26 July 2010 - 05:28 PM

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User is offline   Usurper 

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  • 6

#5

http://archive.dukertcm.com/knowledge-base...e-changing.html

Good luck. It's tedious and frustrating to get it just right once you've run transpal.

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User is offline   Mblackwell 

  • Evil Overlord
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#6

You'd have a much easier time just using 32bit color and importing all of the tiles with the new palette in a def. If you're trying to use software mode it's pretty much as terrible as suggested. At one point I had a tool that did part of the work for you, but you still get the problem of editing for the different palette swaps.

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User is offline   MIKE SIMS 

  • 0

#7

Sorry, Correction - 32bit eDuke.. I've fallen out of the modding loop for a while so I'm back to noob status :[
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User is online   BlitZ 

  • The artist formerly known as Trooper
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#8

Making a pal isn't necessarily hard, but you have to do not only the initial palette, but you have to make a palette for EVERY shade value, every alternate palette and their shade values, etc etc etc

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User is offline   MIKE SIMS 

  • 0

#9

Yeah that's what I figured. Hmmm, I tried the HRP route but just don't have the patience/know how to successfully accomplish it. I'm trying to use a palette that's darker in colors, like the Doom64 palette for example
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...
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#10

If you don't have the "patience/know how" to work out how the 32bit high tile works then I am going to assume you won't be able to work out how to create a new palette easily. (not trying to sound harsh or anything)

EDIT: Is typing a def line to link to a picture really that hard?


This post has been edited by The Commander: 28 July 2010 - 01:03 PM

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User is offline   Usurper 

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#11

View PostMIKE SIMS, on Jul 28 2010, 12:39 PM, said:

Yeah that's what I figured. Hmmm, I tried the HRP route but just don't have the patience/know how to successfully accomplish it. I'm trying to use a palette that's darker in colors, like the Doom64 palette for example


Thank beer. I thought you were one of those harcore "I love ugly pixelated garbage" people who we'd never be able to convince to use hightile. So yeah, use hightile. If you don't understand something in the docs, let us know.

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User is offline   Hendricks266 

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  #12

I'd take an "I love ugly pixelated garbage" person over an "I love 3D models with mirrored UVs for there [sic] face and half-finished ninjas" person any day. =D
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User is online   BlitZ 

  • The artist formerly known as Trooper
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#13

We're talking about Duke Nukem 3D here, not Witchaven. There is no "ugly pixelated garbage" to be found.

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User is offline   Hendricks266 

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  #14

View PostCaptain Awesome, on Jul 30 2010, 11:43 PM, said:

We're talking about Duke Nukem 3D here, not Witchaven. There is no "ugly pixelated garbage" to be found.

View PostMIKE SIMS, on Jul 25 2010, 11:57 PM, said:

darker palette from another game

?
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User is online   BlitZ 

  • The artist formerly known as Trooper
  • 4,552

#15

His intentions might not be to use the original art, I don't know. Kinda besides the point, anyways.

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