Well, urh, sad to hear? I guess?
Duke Nukem 3D: Atomic Reload "New sprite replacements for characters/weapons. Contains NSFW images."
#121 Posted 15 July 2010 - 01:33 PM
#122 Posted 15 July 2010 - 01:35 PM
oporix, on Jul 15 2010, 01:32 PM, said:
It's funny, this entire topic was bout a regular mod, then being turned into the greatest fight over a pig, then in he end the whole thing was cancelled. YEA!
Yeah, because eDuke32 isnt good enough, for making a mod, which have good quality. (Look at HRP)
eDuke32 is crap.
Edit: Look at my picture .. =)
This post has been edited by Atlas555: 15 July 2010 - 01:41 PM
#123 Posted 15 July 2010 - 01:56 PM
Nfelli64, on Jul 15 2010, 01:58 PM, said:
Alright, well I guess the textures arent duke material.
I might use them for something else then, as they are the best textures i made IMO
----
Besides all that, Me and disruptor have decided to cancel the mod. I want to move on to better engines and Disruptor cant do this alone. So it is cancelled i guess.
Atomic Reload:
If anyone wants to pick this up and continue and improve this project i will more than likely give out the latest copy of this mode.
OFF TOPIC:
Many of you might have seen the Dave Nukem Mod trailer. That is also dead, due to dave having health problems and all we cant get the voicing done. So if anyone wants to continue with the Dave mod also, feel free to ask and i will give you the pack.
I might use them for something else then, as they are the best textures i made IMO
----
Besides all that, Me and disruptor have decided to cancel the mod. I want to move on to better engines and Disruptor cant do this alone. So it is cancelled i guess.
Atomic Reload:
If anyone wants to pick this up and continue and improve this project i will more than likely give out the latest copy of this mode.
OFF TOPIC:
Many of you might have seen the Dave Nukem Mod trailer. That is also dead, due to dave having health problems and all we cant get the voicing done. So if anyone wants to continue with the Dave mod also, feel free to ask and i will give you the pack.
Can you send the latest one to me?
#124 Posted 15 July 2010 - 02:35 PM
Atlas555, on Jul 15 2010, 05:35 PM, said:
Yeah, because eDuke32 isnt good enough, for making a mod, which have good quality. (Look at HRP)
eDuke32 is crap.
Edit: Look at my picture .. =)
eDuke32 is crap.
Edit: Look at my picture .. =)
You're not very smart, are you? I'll agree that that HRP isn't really that good, but eDuke32 is much better than Duke3D.EXE.
#125 Posted 15 July 2010 - 02:39 PM
Captain Awesome, on Jul 15 2010, 03:35 PM, said:
You're not very smart, are you? I'll agree that that HRP isn't really that good, but eDuke32 is much better than Duke3D.EXE.
Have I say, that Duke3D.EXE is good?
#126 Posted 15 July 2010 - 02:51 PM
It's just unfortunate that you don't seem know much about what can be done in the engine but want to tout your ignorance as fact. Since the mod is canceled I'll close this topic.
#127 Posted 15 July 2010 - 02:58 PM
Atlas555, on Jul 15 2010, 02:35 PM, said:
Yeah, because eDuke32 isnt good enough, for making a mod, which have good quality. (Look at HRP)
eDuke32 is crap.
Edit: Look at my picture .. =)
eDuke32 is crap.
Edit: Look at my picture .. =)
You're an idiot. The HRP doesn't use any of the extra scripting which would be required to make models work properly in a mod. If you're expecting to just be able to drop models on top of code designed for simple sprites and have it look right, you're far too clueless to be making any kind of comments on how capable an engine is.