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User Map: Area 27 [ In Beta Testing ]  "Supertanker's first limit-breaking map!"

#1

In beta testing:

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Stats: 1847/4096 sectors, 14058/16384 walls, 1768/16384 sprites.

Duke must battle his way through his desert facility to reach the escape shaft just beyond the main reactor core!

My most ambitious map to date. Stay tuned after the release for Cherenkov Station and a possible DukeMatch map!

This post has been edited by Supertanker: 01 June 2010 - 11:07 AM

0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#2

Ah, so this is what you were going on about in IRC, looks very good.

Will have to play this at some point when it's done.
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#3

Looks very promising, appears to be the kind of map that I like to play.
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User is offline   Mblackwell 

  • Evil Overlord

#4

Not bad, assume it's using vanilla D3D rather than any mods?
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User is offline   Spiker 

#5

It's a nice map. Definately worth playing.
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#6

Yes, it's vanilla Duke Nukem 3D, compatible with v1.3 clients. I don't get to play or map for mods very often because they change faster than I can download them. :(

Glad you all seem to like it! The map should be released in a week or two at most--I'm a day away from going on vacation, and I may not have BUILD/Internet access...We'll see.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#7

Don't you have the atomic edition?
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#8

Yes, I do, but my hands always get tired scrolling down to the textures past tile 4000, so I never use the 1.4 textures.
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User is offline   Zaxtor 

#9

green light looks soo realistic.
You use duke3d.def and png textures?

Base looks soo awsome..
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#10

View PostZaxtor, on Jun 2 2010, 07:55 AM, said:

green light looks soo realistic.
You use duke3d.def and png textures?

This has got to be a joke right? That is Polymer, nothing has been added.
As he said in the previous post it's completely "vanilla"

If you don't know what Polymer is then you really have been living under a rock for the past two years or using a VERY old EDuke32.
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User is offline   XThX2 

#11

View PostSupertanker, on Jun 1 2010, 12:41 PM, said:

Yes, I do, but my hands always get tired scrolling down to the textures past tile 4000, so I never use the 1.4 textures.


You are using Eduke32 right ? Page Up/Page Down are your friends.
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User is offline   SwissCm 

#12

So, uhm, whats up with your avatar?
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User is offline   Zaxtor 

#13

View PostThe Commander, on Jun 1 2010, 12:57 PM, said:

This has got to be a joke right? That is Polymer, nothing has been added.
As he said in the previous post it's completely "vanilla"

If you don't know what Polymer is then you really have been living under a rock for the past two years or using a VERY old EDuke32.


Ok thought was a texture with a thin lair of png file transparency.
I saw some mods with similar I thought was a polymer and I saw it was a colored texture with a thin sheet of green light.


Polymers I know they are very old.
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#14

I was being sarcastic early--I'm not familiar with the 1.4 textures, so I don't use them much. That will change with Cherenkov Station.

This is a *completely* vanilla level--only non-stock items are the map itself and music.
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User is offline   Stabs 

#15

its a quality map, played through last nite, the lighting is very well done and its all sector generated
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User is offline   Mikko 

  • Honored Donor

#16

View PostSupertanker, on Jun 1 2010, 10:28 PM, said:

Yes, it's vanilla Duke Nukem 3D, compatible with v1.3 clients.


The sky is from Atomic though.
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User is offline   Lunick 

#17

Havent played many Duke levels lately so hopefully this will be good
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#18

View PostMikko_Sandt, on Jun 1 2010, 02:33 PM, said:

The sky is from Atomic though.


Crap, are you serious? What's an Atomic Edition sky doing in tiles0000.art?
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User is offline   Zaxtor 

#19

This sky is in Tiles000.art
Like most skies.

This post has been edited by Zaxtor: 01 June 2010 - 06:40 PM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#20

View PostSupertanker, on Jun 2 2010, 12:40 PM, said:

Crap, are you serious? What's an Atomic Edition sky doing in tiles0000.art?

Same thing as the expander sprite is doing in there. :(
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#21

View PostSupertanker, on Jun 1 2010, 11:41 PM, said:

Yes, I do, but my hands always get tired scrolling down to the textures past tile 4000, so I never use the 1.4 textures.

Note that there's a lot of Plutonium Pak tiles before #4000 as well.
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