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Is there a way to disable or delete that thing causing Microsoft Visual C++ Runtime Library  "It crashes mapster"

User is offline   Zaxtor 

#1

Dunno what causing it. it started doing it about 12 hrs ago for no reasons.
Does it randomly

Microsoft Visual C++ Runtime Library and freezes and crashes mapster.
I use Windows 7 Home premium,.

I dunno what causing it.
I did search on the net about it but is ineffective.
It never did it in my life until 12 hrs and now ago,
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User is offline   Zaxtor 

#2

I took a screenie of the crash right now,
Maybe it will make more sense :P
Posted Image

When we press ok it terminate mapster (crashes it from non responding).

This post has been edited by Zaxtor: 06 May 2010 - 08:20 PM

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User is offline   Sobek 

  • There's coffee in that nebula!

#3

I had this a few times today, it seems to be related to that crash if you use the numpad to scale textures. All 3 times this happened I was scaling textures with the numpad (which I believe is presently still causing issues).

Were you doing that at the time it crashed?

*edit* Never mind, mine's started doing it randomly now. It seems to do it when it develops a memory leak or something, as I've noted that every time it does it, memory usage just skyrockets until it fills whatever was free, at which point I assume it bombs out.

This post has been edited by Sobek: 13 May 2010 - 10:48 PM

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User is offline   Zaxtor 

#4

Doesn't do that for build.

I use build cus mapster does it.

Eduke3d does it only when program is closing (quiting game) rarely.
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