Dunno what causing it. it started doing it about 12 hrs ago for no reasons.
Does it randomly
Microsoft Visual C++ Runtime Library and freezes and crashes mapster.
I use Windows 7 Home premium,.
I dunno what causing it.
I did search on the net about it but is ineffective.
It never did it in my life until 12 hrs and now ago,
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Is there a way to disable or delete that thing causing Microsoft Visual C++ Runtime Library "It crashes mapster"
#1 Posted 06 May 2010 - 11:37 AM
#2 Posted 06 May 2010 - 08:20 PM
I took a screenie of the crash right now,
Maybe it will make more sense
When we press ok it terminate mapster (crashes it from non responding).
Maybe it will make more sense
When we press ok it terminate mapster (crashes it from non responding).
This post has been edited by Zaxtor: 06 May 2010 - 08:20 PM
#3 Posted 13 May 2010 - 09:26 PM
I had this a few times today, it seems to be related to that crash if you use the numpad to scale textures. All 3 times this happened I was scaling textures with the numpad (which I believe is presently still causing issues).
Were you doing that at the time it crashed?
*edit* Never mind, mine's started doing it randomly now. It seems to do it when it develops a memory leak or something, as I've noted that every time it does it, memory usage just skyrockets until it fills whatever was free, at which point I assume it bombs out.
Were you doing that at the time it crashed?
*edit* Never mind, mine's started doing it randomly now. It seems to do it when it develops a memory leak or something, as I've noted that every time it does it, memory usage just skyrockets until it fills whatever was free, at which point I assume it bombs out.
This post has been edited by Sobek: 13 May 2010 - 10:48 PM
#4 Posted 14 May 2010 - 08:35 PM
Doesn't do that for build.
I use build cus mapster does it.
Eduke3d does it only when program is closing (quiting game) rarely.
I use build cus mapster does it.
Eduke3d does it only when program is closing (quiting game) rarely.
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