Duke4.net Forums: I'm working on my new mod Trequonia - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

  • 8 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

I'm working on my new mod Trequonia  "(latest mod in progress).,.,.."

User is offline   Sebastian 

  • 59

#31

I think you're going to have to explain those last four.. :(
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...
  • 1,232

#32

View PostRusty Nails, on Jun 5 2010, 08:29 PM, said:

I think you're going to have to explain those last four.. :(

I really hope he hasn't gone and added a few HRP textures thinking that no one has ever seen them before. :(

Posted Image

This post has been edited by The Commander: 05 June 2010 - 12:43 AM

0

User is offline   Spiker 

  • 249

#33

I was making facepalm for every of these pics and then once again in rapid succession just to make sure it's been facepalmed sufficiently.

Looks like those alien bastards drank all my beer.
-1

User is offline   Zaxtor 

  • 778

#34

last four pictures are.

png,jpg (high colors gif) pictures.

8 bits can't make that realistic pic like that,
can't make frozen items with transparency, in 8 bit you have to use 2 sprites stick together.

Trequonia TC's Status:

Levels : 86% done - Textures : <99% done - Sounds : 98s% done - Musics : 99s% done
Trequonia's Official website

This post has been edited by Zaxtor: 05 June 2010 - 01:38 AM

0

User is online   Mblackwell 

  • Evil Overlord
  • 715

#35

We've all seen them before though...

Music: The Rejected Applications (listen now)
EDuke32 || EDuke32 Wiki || Latest EDuke32 Snapshots
I'm getting too old for this shit...
0

User is offline   CruX 

  • 552

#36

REALISTIC SEXY WOMAN PORTRAIT. Holy shit, I laughed for like, full minutes.

rebel without a cause or effect
0

User is offline   Sebastian 

  • 59

#37

Nice stair wall too. Errh..

:(
0

User is offline   Geoffrey 

  • 38

#38

Nice :(
0

User is offline   Zaxtor 

  • 778

#39

Here is a few shots of level 1 and 2 after turning most of its textures into jpeg/png and very few gif based graphics.

Posted Image

Trequonia TC's Status:

Levels : 86% done - Textures : <99% done - Sounds : 98s% done - Musics : 99s% done
Trequonia's Official website
1

User is offline   Zaxtor 

  • 778

#40

Second load of Lv2

Pic1; Spaceship near the mountain (not the launching bay, Launching bay is further, probably we see it in next pic load.
Pic2; Inside the spaceship with the guest seats.
Pic3; Frontal/Roof Window (trick I've dreamed of it in rl).
Pic4; Diff view of the ship's pilot room. (note: the window aren't sprites.)
Pic5; Frozen lake inside the cave with the great wall of ice.
Pic6; The Great wall of ice at closer view.
Pic7; Frozen lake.
Pic8; The boss room.
Pic9; Underwater.
Pic10; Diff view including the Great wall of ice from underwater.

Posted Image

Trequonia TC's Status:

Levels : 86% done - Textures : <99% done - Sounds : 98s% done - Musics : 99s% done
Trequonia's Official website
1

User is offline   Mister Sinister 

  • 271

#41

Very nice :)
Your new mod will be as epic as Oblivion TC?
0

User is offline   Zaxtor 

  • 778

#42

Probably, will be tons of new FX, tricks etc.

Music wont be midi they will be .ogg :)

Trequonia TC's Status:

Levels : 86% done - Textures : <99% done - Sounds : 98s% done - Musics : 99s% done
Trequonia's Official website
0

User is offline   Simon_Croes 

  • 42

#43

Looks great so far :)
0

User is offline   Zaxtor 

  • 778

#44

More shots for Level 2
Spaceship was insanely long to make, It would take almost 30hrs if I would work on it nonstop without sleeping, working etc. But took around 4days or so to make it.
100% of the spaceship is made of sprites and is freaken huge probably taller than any mountains
but is half underground.

Pic01; Pic lots of forest and shrubs when you come out of the cave shortly after killing a boss.
Pic02; Mountains and some forest plus a huge spaceship at the launching bay.
Pic03; Very long waterfall with a frozen lake.
Pic04; Some tunnel artificially dug into the mountain.
Pic05; Way to the private launching bay.
Pic06; Top view of the big spaceship.
Pic07; Ship's reactors and the back.
Pic08; Large liquid hydrogen reserve tanks.
Pic09; Top/side view, White tanks are liquid nitrogen tanks.
Pic10; Ship's door.
Pic11; Ship's underneath which is almost flat for landing.
Pic12; Side/top of the ship.
Posted Image

Trequonia TC's Status:

Levels : 86% done - Textures : <99% done - Sounds : 98s% done - Musics : 99s% done
Trequonia's Official website
1

User is offline   Jinroh 

  • 103

#45

Looks totally awesome man. ^^ This is one of the TCs I'm looking forward to. The ship in the last set of pics looks totally badass. I love all the ice and transparencies that you're throwing around.

"So long HRP, bring on Duke "NextGen" :3
1

User is offline   Sobek 

  • There's coffee in that nebula!
  • 7

#46

Agreed, I really like everything I'm seeing.
1

User is offline   Sebastian 

  • 59

#47

View PostSobek, on Jun 24 2010, 07:46 PM, said:

Agreed, I really like everything I'm seeing.

The boss room is my favourite. :)

Really badass ship. Reminds me a little bit of Space Adventure Cobra.
1

User is offline   Zaxtor 

  • 778

#48

The boss is pretty awsome too.
You'll see it when is released.

Trequonia TC's Status:

Levels : 86% done - Textures : <99% done - Sounds : 98s% done - Musics : 99s% done
Trequonia's Official website
0

User is offline   Zaxtor 

  • 778

#49

Last load for LV2
There will be many nice/neat sprite trick in these shots.
Plus I have added holders to hold the ship cus the thing was in the air (still) :lol:

Pic01; Inside the Launching bay, main corridor with rooms, stairs etc.
Pic02; small office with windows showing side of the ship.
Pic03; Temporally glass tube to the ship's doors.
Pic04; Now the basement of the Launching bay.
Pic05; Few floors of storing floors.
Pic06; Bunch of wooden crates and barrels.
Pic07; Armored metallic crates with high explosive gas cylinders.
Pic08; More wooden crates and high explosive crate.
Pic09; And more wooden crates with metal crates at the floor bellow.
Pic10; Stacked metal crates.
Pic11; More stacked metal crates.
Pic12; Fence at the edge of the floor (accept top and bottom floors)
Pic13; Nice view of the spaceship.
Pic14; Floor's fences, hole, metal mesh and spaceship.
Posted Image

Trequonia TC's Status:

Levels : 86% done - Textures : <99% done - Sounds : 98s% done - Musics : 99s% done
Trequonia's Official website
1

User is online   Micky C 

  • Honored Donor
  • 3,153

#50

Very nice, you've inspired me to start playing Oblivion TC :lol:

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
1

User is offline   BrOiler1985 

  • 16

#51

Looks really good!

Der Wirt fragt: "Soll noch ne halbe Scheibe Zitrone mit ins Glas?", ich sag: "Wenn ich Fruchtsaft will dann sage ich dir das.".
Posted Image
0

User is offline   Simon_Croes 

  • 42

#52

Looking great! :lol:
0

User is offline   Zaxtor 

  • 778

#53

I R back.

Was working again after a break, well worked about 1-2 months before posting this.
Finishing the 2nd level was a pain in the ass because of very insane spritework, coding, new textures and more (boss was long to program) but made kewl results.
Now on the surface of the planet.
Well still have some rocks, soil etc left. While majority of the planet is artificial just like Zebes in Super Metroid.
Maybe Earth may even look like that in the distance future :P
Well the 1st part of the planet has 2 ways, 1 wrong way and 1 right way.. Well the wrong way is not a death trap or any killable things.
Is just a way that may become useful at the very end of the mod.
Surface won't be that hard tho, enemies will be fairly low. But will have some nasty obstacles but fairly easy to dodge/avoid.
Pic-01; The ship where you land.
Pic-02; Some big pipes and bright lights etc.
Pic-03; More pipes, lights and supports etc.
Pic-04; Neat pipe I did, believe or not this one alone takes around 500 sprites.
Pic-05; Pretty long staircase.
Pic-06; Supported bridge.
Pic-07; Energy pipes near the bridge.
Pic-08; Other side with another supported bridge.
Pic-09; All sort of pipes, transformers and other machines below the bridge.
Pic-10; Big tanks and pipes.
Pic-11; Vertical and horizontal pipes.
Pic-12; Other side of those pipes and transformers which includes an energy tube.
Posted Image

Trequonia TC's Status:

Levels : 86% done - Textures : <99% done - Sounds : 98s% done - Musics : 99s% done
Trequonia's Official website
1

User is offline   Mikko 

  • Honored Donor
  • 707

#54

Cool, was wondering if you had forgotten all about this mod but nice to see you working on it again. Awesome spritework, as always!

| MSDN: The best Duke3D usermap review site | | BLOG | | Fate Reversal ModDB |
Posted Image
0

User is offline   Zaxtor 

  • 778

#55

Didn't forget ;d

Btw with Eduke32 you can make even cooler spriteworks.

Sprite doesn't go through other as not suppose to like the old duke does.
Just like normal walls just like a wall with many angles (faces).

When u put sprites on others the bottom one doesn't hide the light on top of the bottom like older duke does.
Even when sprites partially enter walls the horizontally flatted sprite doesn't continue inside the wall.

Trequonia TC's Status:

Levels : 86% done - Textures : <99% done - Sounds : 98s% done - Musics : 99s% done
Trequonia's Official website

This post has been edited by Zaxtor: 27 November 2010 - 12:51 PM

0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...
  • 1,232

#56

There goes all my bandwidth, ugh.

Posted Image
0

User is offline   Hank 

  • 972

#57

View PostThe Commander, on Nov 28 2010, 12:13 AM, said:

There goes all my bandwidth, ugh.

http://www.hostican.com/

I could not resist :rolleyes:

The things I don't know could fill libraries.
0

User is offline   Zaxtor 

  • 778

#58

More shots.

Pic1: Something normal Duke engine wouldn't let you make without sprites passing through others.
Pic2: Energy pipes.
Pic3: Supports and lights.
Pic4: Distance view of a small base.
As for the rest I brighten it up to see what it looks like.
Pic5: Small base with an unusual dish.
Pic6: Energy pipes with huge liquify energy tanks.
Pic7: Big mountain.
Pic8: Energy pipes viewed in distance.
Pic9: Way splitting in 2 with all kind of tech stuff.
Posted Image

Trequonia TC's Status:

Levels : 86% done - Textures : <99% done - Sounds : 98s% done - Musics : 99s% done
Trequonia's Official website
1

User is online   Micky C 

  • Honored Donor
  • 3,153

#59

Amazing work Zaxtor, can't wait for it to be released :rolleyes:

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is offline   DavoX 

  • Honored Donor
  • 563

#60

The machine is back :rolleyes:
0

Share this topic:


  • 8 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All trademarks are property of their respective owners and all comments are owned by their posters. Yes, our forum uses cookies. © 2004-2016 Duke4.net and Voidpoint, LLC

Enter your sign in name and password


Sign in options